@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Rostov
Germans take Rostov from British
1 armour and 1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from British
1 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Greece to Bryansk
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 artillery moved from French Guiana to Suriname
Germans take Suriname from Dutch
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Greece to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 aaGuns, 25 artilleries and 10 infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Greece
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Greece to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Eire to Scotland
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 2 artilleries and 7 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Vologda to Kansu
13 armour and 20 mech_infantrys moved from Volgograd to Caucasus
2 fighters moved from 111 Sea Zone to Scotland
1 fighter moved from 103 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Gibraltar to Greece
1 fighter moved from 103 Sea Zone to Gibraltar
2 mech_infantrys moved from Volgograd to Caucasus
Place Units - Germans
1 factory_minor placed in Scotland
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
4 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 bomber
EDIT: Adding units owned by Germans to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 2 bombers
EDIT: Adding units owned by Germans to Kansu: 1 bomber
EDIT: Adding units owned by Germans to Yunnan: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Combat Move - Russians
3 infantry moved from Shensi to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
2 infantry owned by the Russians retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 78 PUs; 2 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
2 bombers moved from Yunnan to Jehol
4 fighters and 2 tactical_bombers moved from Japan to Jehol
1 submarine moved from 49 Sea Zone to 48 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers
ANZAC defend with 2 destroyers
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 carriers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese win with 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Jehol
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 armour and 1 mech_infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 5/10 hits, 5,00 expected hits
Chinese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 2/5 hits, 2,00 expected hits
2 infantry owned by the Japanese, 2 armour owned by the Americans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Jehol
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Jehol to Shantung
2 bombers moved from Jehol to Yunnan
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to Shantung
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 marines moved from India to 39 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
6 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 39 Sea Zone to 36 Sea Zone
2 battleships, 2 marines and 3 submarines moved from 39 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Kansu to Timguska
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 infantry placed in India
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,2,3,1,3,2,4,5,3,1,6,3,2,5,1,4,4,1,4,6,1,2,2,6,3,1,2,3,3,5,5,2,2,2,4,5,3,2,5,2,3,1,2,4,5,4
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,67
Japanese regular : 2,17
ANZAC regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
Combat Hit Differential Summary :
@giallo do you want to use a token
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo do you want to use a token
Yes, 1 on the des in z20 and 1 on a cr in z6.
No scramble.
Also if the kami hits in z20, let the sub fight atleast for the first round. Then might submerge depending on results.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Timguska
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 5/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 bombers, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers and 2 destroyers in 19 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 bombers moved from 19 Sea Zone to Buryatia
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 15 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 103 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers placed in 6 Sea Zone
1 carrier, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 3,50
Japanese regular : 0,33
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Timguska
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 5/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 bombers, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers and 2 destroyers in 19 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 bombers moved from 19 Sea Zone to Buryatia
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 15 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 103 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers placed in 6 Sea Zone
1 carrier, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Iraq to Egypt
4 tactical_bombers moved from Northwest Persia to Iraq
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 armour and 3 mech_infantrys moved from Persia to Iraq
2 fighters moved from Persia to Iraq
3 fighters moved from Iraq to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1,3,5,1,6,5,3
British collect 29 PUs (6 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 3,50
Japanese regular : 0,00
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Persia
Combat - Italians
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 aaGun and 9 infantry moved from Tobruk to Alexandria
5 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from 96 Sea Zone to Tobruk
4 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,5,2,6,1,1,1,2,3,3,3,5,4,6,2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 3 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,5,2,6,1,1,1,2,3,3,3,5,4,6,2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 3 PUs (7 lost to blockades); end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 20 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Kansu to Yenisey
Germans take Yenisey from Americans
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 artillery moved from Suriname to British Guiana
Germans take British Guiana from British
Combat - Germans
Non Combat Move - Germans
1 bomber moved from Kansu to Yugoslavia
1 bomber moved from Yunnan to Russia
1 fighter and 1 tactical_bomber moved from Russia to Yugoslavia
2 aaGuns, 5 artilleries and 7 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Rostov to Caucasus
1 artillery and 5 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
13 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
2 fighters moved from Greece to 96 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Greece to Alexandria
1 fighter moved from Western Germany to Alexandria
5 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
1 artillery and 1 infantry placed in Yugoslavia
3 artilleries placed in Scotland
10 infantry placed in Western Germany
1 fighter and 1 tactical_bomber placed in France
1 submarine placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 79 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
No dice this turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
18 artilleries, 3 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Iraq
Non Combat Move - Russians
4 aaGuns moved from Northwest Persia to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 marines and 4 submarines moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 marines and 4 submarines moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
8 carriers moved from 36 Sea Zone to 21 Sea Zone
8 carriers moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Hopei to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Anhwe to Shensi
1 armour moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 bomber moved from Yunnan to Chahar
1 bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 marines, 4 submarines, 3 tactical_bombers and 4 transports
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 9/14 hits, 7,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Manchuria
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Manchuria from Chinese, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 2 infantry
Russians roll AA dice in Shensi : 0/1 hits, 0,17 expected hits
Japanese roll dice for 4 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Shensi, round 2 : 3/10 hits, 3,50 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Shensi, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shensi
Japanese roll dice for 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 3 : 2/8 hits, 3,17 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 4/8 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Malaya to Burma
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
3 infantry moved from Shantung to Anhwe
2 aaGuns, 10 artilleries and 7 infantry moved from India to West India
1 armour moved from India to West India
4 fighters moved from Shantung to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Chahar to Anhwe
1 bomber moved from Kweichow to Anhwe
3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to Kweichow
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Japan
3 marines moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 19 Sea Zone
3 submarines placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,6,1,1,4,2,1,4,2,6,5,2,3,5,1,4,5,5,6,5,3,5,1,2,2,6,5,1,5,1,5,6,2,5,5,2,3,2,4,5,6,5,1,5,6,3,3,5
Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -1,17
Japanese regular : -2,00
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 marines and 4 submarines moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 2 cruisers, 4 destroyers, 3 marines and 4 submarines moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
8 carriers moved from 36 Sea Zone to 21 Sea Zone
8 carriers moved from 21 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Hopei to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Anhwe to Shensi
1 armour moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
2 mech_infantrys moved from Yunnan to Shensi
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 bomber moved from Yunnan to Chahar
1 bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 marines, 4 submarines, 3 tactical_bombers and 4 transports
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 4 submarines in 19 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 19 Sea Zone, round 2 : 9/14 hits, 7,17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Manchuria
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Manchuria from Chinese, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Jehol, round 2 : 1/6 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 armour, 1 bomber, 3 infantry and 2 mech_infantrys
Chinese defend with 3 infantry; Russians defend with 2 aaGuns and 2 infantry
Russians roll AA dice in Shensi : 0/1 hits, 0,17 expected hits
Japanese roll dice for 4 armour, 1 bomber, 3 infantry and 2 mech_infantrys in Shensi, round 2 : 3/10 hits, 3,50 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Shensi, round 2 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Shensi
Japanese roll dice for 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 3 : 2/8 hits, 3,17 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 4/8 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Malaya to Burma
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
3 infantry moved from Shantung to Anhwe
2 aaGuns, 10 artilleries and 7 infantry moved from India to West India
1 armour moved from India to West India
4 fighters moved from Shantung to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Chahar to Anhwe
1 bomber moved from Kweichow to Anhwe
3 carriers moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 19 Sea Zone
2 bombers moved from Anhwe to Kweichow
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to 19 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Japan
3 marines moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter moved from Japan to 19 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 19 Sea Zone
3 submarines placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,6,1,1,4,2,1,4,2,6,5,2,3,5,1,4,5,5,6,5,3,5,1,2,2,6,5,1,5,1,5,6,2,5,5,2,3,2,4,5,6,5,1,5,6,3,3,5
Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 48 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 63 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -1,17
Japanese regular : -2,00
Russians AA : -0,17
Missed to move the sub from Gilbert.