@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
That US CV was supposed to be mobilised in the Pacific, with the 2 planes. Can I move it on USSR?
Made the edit for you, in the latest file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
4 bombers and 7 fighters moved from Korea to Japan
1 armour moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Gilbert Islands
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Gilbert Islands from Japanese, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Jehol
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 19 submarines and 1 transport
Japanese defend with 1 submarine
19 submarines owned by the Americans submerged
Americans roll dice for 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 1 artillery, 4 bombers, 20 fighters and 3 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 bombers, 19 fighters and 3 tactical_bombers in Japan, round 2 : 13/27 hits, 14,50 expected hits
Japanese roll dice for 3 aaGuns, 8 fighters, 21 infantry and 2 tactical_bombers in Japan, round 2 : 14/31 hits, 13,33 expected hits
10 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 14 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 bombers, 5 fighters and 3 tactical_bombers in Japan, round 3 : 7/13 hits, 7,50 expected hits
Japanese roll dice for 8 fighters, 11 infantry and 2 tactical_bombers in Japan, round 3 : 10/21 hits, 10,00 expected hits
7 infantry owned by the Japanese, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Japan
3 bombers owned by the Americans retreated
Japanese win with 8 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -185
Casualties for Americans: 1 artillery, 1 bomber, 20 fighters and 3 tactical_bombers
Casualties for Japanese: 3 aaGuns and 17 infantry
Non Combat Move - Americans
3 bombers moved from Japan to Midway
1 fighter moved from 1 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central America to Central United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 infantry placed in Korea
3 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Bryansk
10 artilleries and 18 infantry moved from Caucasus to Northwest Persia
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Caucasus to Persia
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
11 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Iraq
2 fighters moved from Caucasus to Persia
4 tactical_bombers moved from Caucasus to Northwest Persia
Combat - British
Battle in Bryansk
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
British win, taking Bryansk from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Scotland
British attack with 3 fighters and 4 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
British roll dice for 3 fighters and 4 infantry in Scotland, round 2 : 1/7 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 3 fighters and 2 infantry in Scotland, round 3 : 0/5 hits, 1,83 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 3 fighters and 2 infantry in Scotland, round 4 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 2 infantry in Scotland, round 5 : 0/5 hits, 1,83 expected hits
Germans roll dice for 2 artilleries in Scotland, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Scotland
3 fighters owned by the British retreated
Germans win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for British: 4 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,1,2,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 32 PUs (8 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,50
Italians regular : -0,33
Japanese regular : 1,50
Japanese AA : -0,50
Germans regular : 0,00
British regular : -5,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 fighter
Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 fighter owned by the Italians lost in Caucasus
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for ANZAC: 1 fighter
Non Combat Move - Italians
1 bomber moved from Caucasus to Greece
1 tactical_bomber moved from Caucasus to 96 Sea Zone
2 aaGuns, 2 artilleries and 7 infantry moved from Tobruk to Alexandria
4 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
6 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 9 infantry and 5 transports moved from 95 Sea Zone to 96 Sea Zone
1 aaGun and 9 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 aaGuns, 4 artilleries, 1 fighter and 13 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 aaGuns, 4 artilleries, 1 fighter and 13 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Rostov
Germans take Rostov from British
1 armour and 1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from British
1 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Greece to Bryansk
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 artillery moved from French Guiana to Suriname
Germans take Suriname from Dutch
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Greece to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 aaGuns, 25 artilleries and 10 infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Greece
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Greece to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Eire to Scotland
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 2 artilleries and 7 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Vologda to Kansu
13 armour and 20 mech_infantrys moved from Volgograd to Caucasus
2 fighters moved from 111 Sea Zone to Scotland
1 fighter moved from 103 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Gibraltar to Greece
1 fighter moved from 103 Sea Zone to Gibraltar
2 mech_infantrys moved from Volgograd to Caucasus
Place Units - Germans
1 factory_minor placed in Scotland
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
4 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Rostov
Germans take Rostov from British
1 armour and 1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from British
1 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Greece to Bryansk
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 artillery moved from French Guiana to Suriname
Germans take Suriname from Dutch
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Greece to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 aaGuns, 25 artilleries and 10 infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Greece
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Greece to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Eire to Scotland
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 2 artilleries and 7 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Vologda to Kansu
13 armour and 20 mech_infantrys moved from Volgograd to Caucasus
2 fighters moved from 111 Sea Zone to Scotland
1 fighter moved from 103 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Gibraltar to Greece
1 fighter moved from 103 Sea Zone to Gibraltar
2 mech_infantrys moved from Volgograd to Caucasus
Place Units - Germans
1 factory_minor placed in Scotland
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
4 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 bomber
EDIT: Adding units owned by Germans to Russia: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 factory_minor, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Rostov
Germans take Rostov from British
1 armour and 1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from British
1 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Greece to Bryansk
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 artillery moved from French Guiana to Suriname
Germans take Suriname from Dutch
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Greece to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 infantry and 3 mech_infantrys
British defend with 1 armour
Germans roll dice for 2 bombers, 1 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
British roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 aaGuns, 25 artilleries and 10 infantry moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Russia
1 bomber moved from Bryansk to Greece
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Greece to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Eire to Scotland
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 2 artilleries and 7 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Vologda to Kansu
13 armour and 20 mech_infantrys moved from Volgograd to Caucasus
2 fighters moved from 111 Sea Zone to Scotland
1 fighter moved from 103 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Greece
1 fighter moved from Gibraltar to Greece
1 fighter moved from 103 Sea Zone to Gibraltar
2 mech_infantrys moved from Volgograd to Caucasus
Place Units - Germans
1 factory_minor placed in Scotland
1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
4 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 bomber
EDIT: Adding units owned by Germans to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 2 bombers
EDIT: Adding units owned by Germans to Kansu: 1 bomber
EDIT: Adding units owned by Germans to Yunnan: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Combat Move - Russians
3 infantry moved from Shensi to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Hopei
2 infantry owned by the Russians retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 78 PUs; 2 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
2 bombers moved from Yunnan to Jehol
4 fighters and 2 tactical_bombers moved from Japan to Jehol
1 submarine moved from 49 Sea Zone to 48 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers
ANZAC defend with 2 destroyers
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 carriers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese win with 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 2 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Jehol
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 armour and 1 mech_infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 5/10 hits, 5,00 expected hits
Chinese roll dice for 2 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 2/5 hits, 2,00 expected hits
2 infantry owned by the Japanese, 2 armour owned by the Americans, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Jehol
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Jehol to Shantung
2 bombers moved from Jehol to Yunnan
2 carriers moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to Shantung
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Anhwe
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 marines moved from India to 39 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
6 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 39 Sea Zone to 36 Sea Zone
2 battleships, 2 marines and 3 submarines moved from 39 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 36 Sea Zone
2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Kansu to Timguska
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
3 infantry placed in India
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,2,3,1,3,2,4,5,3,1,6,3,2,5,1,4,4,1,4,6,1,2,2,6,3,1,2,3,3,5,5,2,2,2,4,5,3,2,5,2,3,1,2,4,5,4
Japanese collect 57 PUs (8 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,67
Japanese regular : 2,17
ANZAC regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
Combat Hit Differential Summary :
@giallo do you want to use a token
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo do you want to use a token
Yes, 1 on the des in z20 and 1 on a cr in z6.
No scramble.
Also if the kami hits in z20, let the sub fight atleast for the first round. Then might submerge depending on results.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Timguska
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 5/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 bombers, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers and 2 destroyers in 19 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 bombers moved from 19 Sea Zone to Buryatia
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 15 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 103 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers placed in 6 Sea Zone
1 carrier, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 3,50
Japanese regular : 0,33
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Yenisey to Timguska
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
Americans take 101 Sea Zone from Germans
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Timguska
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Timguska, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Timguska
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 17 submarines in 6 Sea Zone, round 2 : 5/17 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 10 carriers, 2 cruisers, 17 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 103 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 bombers, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 bombers and 2 destroyers in 19 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 bombers moved from 19 Sea Zone to Buryatia
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 1 Sea Zone to 15 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 103 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 destroyers placed in 6 Sea Zone
1 carrier, 1 fighter and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Iraq to Egypt
4 tactical_bombers moved from Northwest Persia to Iraq
4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 armour and 3 mech_infantrys moved from Persia to Iraq
2 fighters moved from Persia to Iraq
3 fighters moved from Iraq to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1,3,5,1,6,5,3
British collect 29 PUs (6 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 3,50
Japanese regular : 0,00
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Persia
Combat - Italians
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Persia to Caucasus
1 aaGun and 9 infantry moved from Tobruk to Alexandria
5 transports moved from 96 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from 96 Sea Zone to Tobruk
4 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,6,5,2,6,1,1,1,2,3,3,3,5,4,6,2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3
ANZAC collect 3 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :