@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L21 #4 trulpen (X) vs Giallo (A+21) BM3
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Siberia to Sakha Americans take Sakha from Japanese 1 artillery moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Eastern United States to Central America 4 bombers moved from Korea to Yakut S.S.R. Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Caroline Islands Battle in Central America Americans attack with 1 fighter Italians defend with 1 infantry Americans roll dice for 1 fighter in Central America, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Central America, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Central America Italians win, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in Yakut S.S.R. Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Yakut S.S.R., round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Yakut S.S.R. to Korea 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 6 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 aaGun, 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 transport moved from 1 Sea Zone to 10 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Korea to 33 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 infantry and 1 mech_infantry placed in Central United States Americans undo move 4. 1 mech_infantry placed in Central United States 2 fighters and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6,3,1,6 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,33 Italians regular : 0,67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Siberia to Sakha Americans take Sakha from Japanese 1 artillery moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Eastern United States to Central America 4 bombers moved from Korea to Yakut S.S.R. Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Caroline Islands Battle in Central America Americans attack with 1 fighter Italians defend with 1 infantry Americans roll dice for 1 fighter in Central America, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Central America, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Central America Italians win, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Italians: 1 infantry Battle in Yakut S.S.R. Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Yakut S.S.R., round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from Yakut S.S.R. to Korea 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 6 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 aaGun, 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 transport moved from 1 Sea Zone to 10 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from Korea to 33 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 infantry and 1 mech_infantry placed in Central United States Americans undo move 4. 1 mech_infantry placed in Central United States 2 fighters and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6,3,1,6 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Italians 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 117 Sea Zone Combat - British Non Combat Move - British 2 fighters moved from Kazakhstan to India 10 artilleries and 17 infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Syria to Northwest Persia 3 mech_infantrys moved from Northwest Persia to Kazakhstan 2 mech_infantrys moved from Northwest Persia to Caucasus 4 mech_infantrys moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Caucasus 5 armour moved from Egypt to Iraq 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 destroyer moved from 76 Sea Zone to 71 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 75 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,3,4,1,6,6,3,4,6,2 British collect 32 PUs (8 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,83 Japanese regular : -1,00 Italians regular : 0,67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 bomber and 1 fighter moved from Greece to Iraq Combat - Italians Air Battle in Iraq Italians attacks with 2 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Tobruk Battle in Libya Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Iraq to 98 Sea Zone 1 fighter moved from 96 Sea Zone to Greece 1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Iraq to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 bomber and 1 fighter moved from Greece to Iraq Combat - Italians Air Battle in Iraq Italians attacks with 2 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Tobruk Battle in Libya Cleaning up after air battles Non Combat Move - Italians 1 fighter moved from Iraq to 98 Sea Zone 1 fighter moved from 96 Sea Zone to Greece 1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 bomber moved from Iraq to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 89 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
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Trannie to z91.
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Also assumed no intercept in Iraq, but if you wanted to we can roll the air-battle here.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 10 infantry moved from Queensland to New South Wales 4 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,3,2,3,2,5,1,5,2,6,3,1,2,1,6,1,5,4,5,3,2,2,1,2,2,4,1,2,3,6,1,5,3,5,6,6,1,2,3,3,1,1,1,6,3,5,2,2,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus Non Combat Move - ANZAC 2 aaGuns, 3 artilleries and 10 infantry moved from Queensland to New South Wales 4 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,3,2,3,2,5,1,5,2,6,3,1,2,1,6,1,5,4,5,3,2,2,1,2,2,4,1,2,3,6,1,5,3,5,6,6,1,2,3,3,1,1,1,6,3,5,2,2,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Caucasus: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 7 artilleries, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from West Indies to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 109 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 3 submarines moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 bomber moved from Greece to Persia Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Brazil Battle in Scotland Battle in Eire Battle in 117 Sea Zone Germans attack with 4 submarines British defend with 1 destroyer Germans roll dice for 4 submarines in 117 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 submarines in 117 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 117 Sea Zone Germans win, taking Brazil from Americans, taking Scotland from British, taking Eire from Neutral_Allies with 3 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 101 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Russians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Greece to 98 Sea Zone 12 armour, 15 artilleries, 21 infantry and 24 mech_infantrys moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Greece 1 fighter moved from Russia to Greece 1 bomber moved from Persia to Volgograd 2 aaGuns, 3 artilleries and 2 infantry moved from Bryansk to Tambov 3 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 3 artilleries placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns EDIT: Adding units owned by Germans to Germany: 2 aaGuns EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,50 Germans regular : 1,17 British regular : 0,33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 7 artilleries, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from West Indies to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 109 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 3 submarines moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 bomber moved from Greece to Persia Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Brazil Battle in Scotland Battle in Eire Battle in 117 Sea Zone Germans attack with 4 submarines British defend with 1 destroyer Germans roll dice for 4 submarines in 117 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 submarines in 117 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 117 Sea Zone Germans win, taking Brazil from Americans, taking Scotland from British, taking Eire from Neutral_Allies with 3 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 101 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Russians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 94 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 fighter moved from Greece to 98 Sea Zone 12 armour, 15 artilleries, 21 infantry and 24 mech_infantrys moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Greece 1 fighter moved from Russia to Greece 1 bomber moved from Persia to Volgograd 2 aaGuns, 3 artilleries and 2 infantry moved from Bryansk to Tambov 3 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 3 artilleries placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns EDIT: Adding units owned by Germans to Germany: 2 aaGuns EDIT: Turning off Edit Mode 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Greece: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,50 Germans regular : 1,17 British regular : 0,33
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Will repost. Have to protect the italian trannies in z96.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 7 artilleries, 5 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from West Indies to 89 Sea Zone 1 artillery and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 carrier moved from 112 Sea Zone to 109 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from 110 Sea Zone to 109 Sea Zone 3 submarines moved from 109 Sea Zone to 117 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 bomber moved from Greece to Persia Combat - Germans Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Brazil Battle in Scotland Battle in Eire Battle in 117 Sea Zone Germans attack with 4 submarines British defend with 1 destroyer Germans roll dice for 4 submarines in 117 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 submarines in 117 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 1 destroyer in 117 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 117 Sea Zone Germans win, taking Brazil from Americans, taking Scotland from British, taking Eire from Neutral_Allies with 3 submarines remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 101 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 101 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Russians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Russians and 1 destroyer owned by the Americans lost in 101 Sea Zone Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 99 Sea Zone to 98 Sea Zone 12 armour, 15 artilleries, 21 infantry and 24 mech_infantrys moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 2 artilleries moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Greece 1 fighter moved from Russia to Greece 1 bomber moved from Persia to Volgograd 2 aaGuns, 3 artilleries and 2 infantry moved from Bryansk to Tambov 3 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 carrier moved from 94 Sea Zone to 96 Sea Zone 1 fighter moved from Greece to 96 Sea Zone 2 aaGuns moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Volgograd 1 artillery and 2 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
British AA : -0,17 Russians regular : -0,50 Germans regular : 1,17 British regular : 0,33
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Last post then, please.
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TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Caucasus to Volgograd 20 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 12 armour, 18 artilleries, 1 bomber, 1 factory_minor, 26 infantry and 24 mech_infantrys Russians roll dice for 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 17/60 hits, 17,50 expected hits
Combat Hit Differential Summary :
Russians regular : -0,50
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@trulpen 17 hits
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Caucasus to Volgograd 20 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber Germans defend with 12 armour, 18 artilleries, 1 bomber, 1 factory_minor, 26 infantry and 24 mech_infantrys Russians roll dice for 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 17/60 hits, 17,50 expected hits Germans roll dice for 12 armour, 18 artilleries, 1 bomber, 26 infantry and 24 mech_infantrys in Volgograd, round 2 : 35/81 hits, 28,83 expected hits 1 mech_infantry owned by the Russians, 34 infantry owned by the Russians and 17 infantry owned by the Germans lost in Volgograd 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 3 mech_infantrys owned by the Russians and 20 artilleries owned by the Russians retreated to Caucasus Germans win with 12 armour, 18 artilleries, 1 bomber, 9 infantry and 24 mech_infantrys remaining. Battle score for attacker is -55 Casualties for Russians: 34 infantry and 1 mech_infantry Casualties for Germans: 17 infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 2 aaGuns and 3 infantry moved from Shensi to Sikang Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 6,17 Russians regular : -0,50
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@giallo bad luck there
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@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo bad luck there
Yes, with better luck perhaps UK could’ve followed up with a crushing attack. I was gambling saving the sb hoping for a save.