before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
Sorry, didn’t want to land the italian tac on a german carrier, and remembered that the italian carrier had 1 german fig on it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
ANZAC win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Rostov to Caucasus
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC regular : 0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
ANZAC win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Rostov to Caucasus
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : 0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 17 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Persia
1 bomber moved from Greece to Kazakhstan
1 fighter moved from Greece to Kazakhstan
1 fighter and 1 tactical_bomber moved from Greece to Rostov
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 artillery moved from Brazil to French Guiana
Germans take French Guiana from Americans
Combat - Germans
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Scotland
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield; French defend with 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2,50 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Scotland
Germans win, taking Scotland from British with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Kazakhstan to Greece
1 bomber moved from Persia to Volgograd
1 fighter moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Greece
EDIT: 1 carrier moved from 96 Sea Zone to 99 Sea Zone
EDIT: 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Scotland to 103 Sea Zone
1 carrier moved from 91 Sea Zone to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
2 submarines moved from 117 Sea Zone to 109 Sea Zone
2 aaGuns moved from Germany to Western Germany
1 infantry moved from Samara to Volgograd
1 aaGun, 1 artillery and 3 infantry moved from Russia to Tambov
3 armour moved from Bryansk to Volgograd
1 artillery moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Romania to Bessarabia
EDIT: 1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 117 Sea Zone to 101 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
5 artilleries and 2 infantry moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 fighter moved from 96 Sea Zone to Western Germany
1 fighter moved from Gibraltar to 111 Sea Zone
1 tactical_bomber moved from Scotland to Western Germany
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Western Germany
1 transport moved from 86 Sea Zone to 91 Sea Zone
Place Units - Germans
1 submarine and 2 transports placed in 112 Sea Zone
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Russia
Germans undo move 1.
1 transport placed in 112 Sea Zone
1 transport placed in 97 Sea Zone
1 submarine placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
2 infantry placed in Yugoslavia
1 artillery and 5 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0,17
ANZAC regular : 0,67
Russians regular : -0,33
Germans regular : -1,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Combat Move - Russians
1 artillery moved from Caucasus to Rostov
1 artillery moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Iraq
1 tactical_bomber moved from Rostov to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
4 aaGuns and 18 artilleries moved from Caucasus to Northwest Persia
2 aaGuns and 3 infantry moved from Sikang to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 0,33
Have to ask again, please take a look at Calcutta. I’ll allow you to evacuate, if you want. With everything that can attack it’s another wash-out. Might be that you meant it though and then I’ll consider battles more carefully.
@trulpen just attack it, thanks for asking
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Shantung to Jehol
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 11 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
3 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
2 battleships, 2 cruisers and 3 marines moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
2 marines moved from 39 Sea Zone to India
10 fighters and 8 tactical_bombers moved from 42 Sea Zone to India
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to Jehol
6 carriers moved from 42 Sea Zone to 39 Sea Zone
4 destroyers moved from 42 Sea Zone to 39 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Combat Hit Differential Summary :
Scramble to z39?
Obviously missed to move the sub from z6. Will disregard the battle outcome and move it to z36.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Shantung to Jehol
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 11 artilleries, 17 infantry and 3 mech_infantrys moved from Burma to India
3 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
2 battleships, 2 cruisers and 3 marines moved from 42 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
2 marines moved from 39 Sea Zone to India
10 fighters and 8 tactical_bombers moved from 42 Sea Zone to India
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to Jehol
6 carriers moved from 42 Sea Zone to 39 Sea Zone
4 destroyers moved from 42 Sea Zone to 39 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Ceylon
Battle in 21 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 6 Sea Zone
Americans defend with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 13 fighters, 21 submarines, 3 tactical_bombers and 1 transport
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
Japanese winAmericans win with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 13 fighters, 21 submarines, 3 tactical_bombers and 1 transport remaining, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in India
Japanese attack with 2 armour, 12 artilleries, 10 fighters, 23 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers
British defend with 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 2 fighters and 24 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 2/6 hits, 1,00 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits, 2,33 expected hits
Japanese roll dice for 2 armour, 12 artilleries, 8 fighters, 23 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers in India, round 2 : 28/58 hits, 21,33 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 3 fighters and 24 infantry in India, round 2 : 11/35 hits, 12,67 expected hits
11 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 bomber owned by the British, 5 artilleries owned by the British and 24 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 12 artilleries, 8 fighters, 12 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers in India, round 3 : 14/47 hits, 19,50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 3 fighters in India, round 3 : 4/5 hits, 2,83 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 12 artilleries, 8 fighters, 8 infantry, 2 marines, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Japanese: 2 fighters and 15 infantry
Casualties for British: 2 aaGuns, 1 armour, 6 artilleries, 1 bomber, 2 fighters and 24 infantry
Casualties for ANZAC: 1 fighter
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 20 Sea Zone
1 bomber moved from 21 Sea Zone to Yunnan
1 bomber moved from Jehol to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shantung to Anhwe
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 carriers moved from 42 Sea Zone to 37 Sea Zone
6 fighters and 6 tactical_bombers moved from India to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Burma
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 submarine moved from 42 Sea Zone to 49 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 47 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 63 Sea Zone
1 submarine moved from 42 Sea Zone to 62 Sea Zone
Place Units - Japanese
3 submarines placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
2 carriers and 1 destroyer placed in 37 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,5,5,2,1,4,3,2,6,3,2,2,4,4,5,5,5,5,2,3,5,2,2,4,6,2,5,6,1,4,5,3,2,5,3,6,3,2,5,2,1,6,3,2,6,1,4,3,1,1,3,2,2,2,3,6,4,4,4,3,2,5,6,1,3,3,3,2,2,5,5,4,5,2,4,5,2,1,5,4
Japanese collect 57 PUs (9 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 3,83
British AA : 1,00
UK_Pacific regular : -0,50
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
Obviously missed to move the sub from z6. Will disregard the battle outcome and move it to z36.
Managed to edit it before commencing battle.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
4 bombers and 7 fighters moved from Korea to Japan
1 armour moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat Hit Differential Summary :
@giallo tokens scramble etc.
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo tokens scramble etc.
No scramble, but throw in 1 kamikaze at a cr just to prevent shore bombardment.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
4 bombers and 7 fighters moved from Korea to Japan
1 armour moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Gilbert Islands
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Gilbert Islands from Japanese, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Jehol
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 19 submarines and 1 transport
Japanese defend with 1 submarine
19 submarines owned by the Americans submerged
Americans roll dice for 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 1 artillery, 4 bombers, 20 fighters and 3 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 bombers, 19 fighters and 3 tactical_bombers in Japan, round 2 : 13/27 hits, 14,50 expected hits
Japanese roll dice for 3 aaGuns, 8 fighters, 21 infantry and 2 tactical_bombers in Japan, round 2 : 14/31 hits, 13,33 expected hits
10 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 14 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 bombers, 5 fighters and 3 tactical_bombers in Japan, round 3 : 7/13 hits, 7,50 expected hits
Japanese roll dice for 8 fighters, 11 infantry and 2 tactical_bombers in Japan, round 3 : 10/21 hits, 10,00 expected hits
7 infantry owned by the Japanese, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Japan
3 bombers owned by the Americans retreated
Japanese win with 8 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -185
Casualties for Americans: 1 artillery, 1 bomber, 20 fighters and 3 tactical_bombers
Casualties for Japanese: 3 aaGuns and 17 infantry
Non Combat Move - Americans
3 bombers moved from Japan to Midway
1 fighter moved from 1 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central America to Central United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 infantry placed in Korea
3 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 0,50
Japanese AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
13 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
4 bombers and 7 fighters moved from Korea to Japan
1 armour moved from Korea to Jehol
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 artillery moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Germans
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Gilbert Islands
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Gilbert Islands from Japanese, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Jehol
Americans attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 armour and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers, 19 submarines and 1 transport
Japanese defend with 1 submarine
19 submarines owned by the Americans submerged
Americans roll dice for 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport in 6 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 1 artillery, 4 bombers, 20 fighters and 3 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 8 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 bombers, 19 fighters and 3 tactical_bombers in Japan, round 2 : 13/27 hits, 14,50 expected hits
Japanese roll dice for 3 aaGuns, 8 fighters, 21 infantry and 2 tactical_bombers in Japan, round 2 : 14/31 hits, 13,33 expected hits
10 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 14 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 4 bombers, 5 fighters and 3 tactical_bombers in Japan, round 3 : 7/13 hits, 7,50 expected hits
Japanese roll dice for 8 fighters, 11 infantry and 2 tactical_bombers in Japan, round 3 : 10/21 hits, 10,00 expected hits
7 infantry owned by the Japanese, 3 tactical_bombers owned by the Americans, 5 fighters owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Japan
3 bombers owned by the Americans retreated
Japanese win with 8 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is -185
Casualties for Americans: 1 artillery, 1 bomber, 20 fighters and 3 tactical_bombers
Casualties for Japanese: 3 aaGuns and 17 infantry
Non Combat Move - Americans
3 bombers moved from Japan to Midway
1 fighter moved from 1 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central America to Central United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 infantry placed in Korea
3 fighters placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Bryansk
10 artilleries and 18 infantry moved from Caucasus to Northwest Persia
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 mech_infantrys moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Caucasus to Persia
3 armour and 3 mech_infantrys moved from Caucasus to Iraq
11 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Iraq
2 fighters moved from Caucasus to Persia
4 tactical_bombers moved from Caucasus to Northwest Persia
Combat - British
Battle in Bryansk
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
British win, taking Bryansk from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Scotland
British attack with 3 fighters and 4 infantry
Germans defend with 1 airfield, 2 artilleries and 2 infantry
British roll dice for 3 fighters and 4 infantry in Scotland, round 2 : 1/7 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 3 fighters and 2 infantry in Scotland, round 3 : 0/5 hits, 1,83 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 3 fighters and 2 infantry in Scotland, round 4 : 1/5 hits, 1,83 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Scotland, round 4 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 3 fighters and 2 infantry in Scotland, round 5 : 0/5 hits, 1,83 expected hits
Germans roll dice for 2 artilleries in Scotland, round 5 : 2/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Scotland
3 fighters owned by the British retreated
Germans win with 2 artilleries remaining. Battle score for attacker is -6
Casualties for British: 4 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,1,6,1,2,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 32 PUs (8 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,50
Italians regular : -0,33
Japanese regular : 1,50
Japanese AA : -0,50
Germans regular : 0,00
British regular : -5,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber, 1 fighter and 1 tactical_bomber moved from Greece to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 fighter
Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1,83 expected hits
British roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the ANZAC and 1 fighter owned by the Italians lost in Caucasus
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for ANZAC: 1 fighter
Non Combat Move - Italians
1 bomber moved from Caucasus to Greece
1 tactical_bomber moved from Caucasus to 96 Sea Zone
2 aaGuns, 2 artilleries and 7 infantry moved from Tobruk to Alexandria
4 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
6 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 9 infantry and 5 transports moved from 95 Sea Zone to 96 Sea Zone
1 aaGun and 9 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
British regular : 0,33