assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Caucasus to Volgograd
20 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 12 armour, 18 artilleries, 1 bomber, 1 factory_minor, 26 infantry and 24 mech_infantrys
Russians roll dice for 20 artilleries, 1 fighter, 34 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 17/60 hits, 17,50 expected hits
Germans roll dice for 12 armour, 18 artilleries, 1 bomber, 26 infantry and 24 mech_infantrys in Volgograd, round 2 : 35/81 hits, 28,83 expected hits
1 mech_infantry owned by the Russians, 34 infantry owned by the Russians and 17 infantry owned by the Germans lost in Volgograd
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
3 mech_infantrys owned by the Russians and 20 artilleries owned by the Russians retreated to Caucasus
Germans win with 12 armour, 18 artilleries, 1 bomber, 9 infantry and 24 mech_infantrys remaining. Battle score for attacker is -55
Casualties for Russians: 34 infantry and 1 mech_infantry
Casualties for Germans: 17 infantry
Non Combat Move - Russians
4 aaGuns moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
2 aaGuns and 3 infantry moved from Shensi to Sikang
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 6,17
Russians regular : -0,50
@giallo bad luck there
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo bad luck there
Yes, with better luck perhaps UK could’ve followed up with a crushing attack. I was gambling saving the sb hoping for a save.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shantung to Jehol
2 bombers moved from Yunnan to Jehol
1 submarine moved from 62 Sea Zone to 46 Sea Zone
8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Jehol to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kansu to Kweichow
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
2 submarines moved from 54 Sea Zone to 34 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone
3 submarines moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
4 tactical_bombers moved from 46 Sea Zone to Java
8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
4 fighters moved from Japan to 34 Sea Zone
Place Units - Japanese
1 harbour placed in Paulau Island
1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
3 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,67
Japanese regular : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 34 Sea Zone
2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 13 submarines and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
4 bombers and 7 fighters moved from Korea to 34 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Central United States to Central America
Americans take Central America from Italians
1 artillery moved from Sakha to Amur
Combat - Americans
Battle in Johnston Island
Battle in New Guinea
Battle in 34 Sea Zone
Americans attack with 2 battleships, 4 bombers, 9 carriers, 3 cruisers, 1 destroyer, 20 fighters, 14 submarines and 3 tactical_bombers
Japanese defend with 1 artillery, 2 battleships, 9 carriers, 2 cruisers, 6 destroyers, 14 fighters, 4 infantry, 3 marines, 8 submarines, 4 tactical_bombers and 4 transports
Americans roll dice for 14 submarines in 34 Sea Zone, round 2 : 5/14 hits, 4,67 expected hits
Units damaged: 5 carriers owned by the Japanese
Americans roll dice for 2 battleships, 4 bombers, 9 carriers, 3 cruisers, 1 destroyer, 20 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 16/33 hits, 17,83 expected hits
Combat Hit Differential Summary :
Americans regular : -1,50
@giallo 16 hits
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo 16 hits
For some reason I didn’t count the bombers. Max d likely, but I’ll check.
And 10 figs less also, haha.
Nothing else than max d.
Soak as much hits as possible now and then subs. Later might keep a des if I have ships left and US subs.
@trulpen If you want to change anything let me know, japanese move or so
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen If you want to change anything let me know, japanese move or so
Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.
Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.
I won’t take offense if you continue the battle though. The mistake is mine.
@trulpen said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@giallo said in L21 #4 trulpen (X) vs Giallo (A+21) BM3:
@trulpen If you want to change anything let me know, japanese move or so
Thanks, but not sure it would be fair. My blunder is silly, but still a valid mistake.
Anyway, if you allow it, I did also look at Java for stacking and placement of nb. Was a bit sloppy when checking, being on the country-side with my kids, and thought I was very safe in Paulau, which is more central reaching both DEI and home.
I won’t take offense if you continue the battle though. The mistake is mine.
Im a fast player as well, sometimes you overlook things. It’s ok if you redo Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Shantung to Jehol
2 bombers moved from Yunnan to Jehol
1 submarine moved from 62 Sea Zone to 46 Sea Zone
8 fighters and 8 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Jehol to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Burma
3 infantry moved from Shan State to Burma
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kansu to Kweichow
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
2 submarines moved from 54 Sea Zone to 34 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 3 infantry, 3 marines and 2 transports moved from 54 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone
3 submarines moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
4 tactical_bombers moved from 46 Sea Zone to Java
8 fighters and 4 tactical_bombers moved from 46 Sea Zone to 34 Sea Zone
4 fighters moved from Japan to 34 Sea Zone
Place Units - Japanese
1 harbour placed in Paulau Island
1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
3 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 4 fighters
EDIT: Adding units owned by Japanese to Japan: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 artillery, 4 infantry and 4 transports
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 6 infantry and 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 6 infantry and 4 transports
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Java: 3 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery, 3 infantry and 4 transports
EDIT: Removing units owned by Japanese from Paulau Island: 1 harbour
EDIT: Adding units owned by Japanese to Java: 1 harbour
EDIT: Removing units owned by Japanese from 34 Sea Zone: 6 destroyers
EDIT: Adding units owned by Japanese to 42 Sea Zone: 6 destroyers
EDIT: Removing units owned by Japanese from 34 Sea Zone: 8 submarines
EDIT: Adding units owned by Japanese to 42 Sea Zone: 8 submarines
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 battleships, 1 cruiser and 3 marines
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 battleships, 2 cruisers and 3 marines
EDIT: Removing units owned by Japanese from 34 Sea Zone: 9 carriers
EDIT: Adding units owned by Japanese to 42 Sea Zone: 9 carriers
EDIT: Removing units owned by Japanese from 34 Sea Zone: 10 fighters and 4 tactical_bombers
EDIT: Removing units owned by Japanese from Java: 4 tactical_bombers
EDIT: Adding units owned by Japanese to 42 Sea Zone: 10 fighters and 8 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,67
Japanese regular : 0,17
Thanks for allowing the change. I only changed the placement of the nb and positioning of the fleet and the 2 sb.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to Central America
Americans take Central America from Italians
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery moved from Sakha to Amur
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Jehol
3 bombers and 7 fighters moved from Korea to Japan
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to Central America
Americans take Central America from Italians
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery moved from Sakha to Amur
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Jehol
1 bomber moved from Korea to Shantung
2 bombers moved from Korea to Jehol
2 fighters moved from Korea to Jehol
Combat - Americans
Strategic bombing raid in Shantung
Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Johnston Island
Battle in Guam
Battle in Jehol
Americans attack with 3 bombers, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shantung to Korea
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Manchuria
3 bombers and 2 fighters moved from Jehol to Korea
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 6 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1
Americans collect 47 PUs (10 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : -0,33
Japanese AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Central United States to Central America
Americans take Central America from Italians
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery moved from Sakha to Amur
1 mech_infantry moved from Korea to Jehol
1 bomber moved from Korea to Jehol
1 bomber moved from Korea to Shantung
2 bombers moved from Korea to Jehol
2 fighters moved from Korea to Jehol
Combat - Americans
Strategic bombing raid in Shantung
Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Johnston Island
Battle in Guam
Battle in Jehol
Americans attack with 3 bombers, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Jehol, round 2 : 4/6 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Johnston Island from Japanese, taking Guam from Japanese, taking Jehol from Japanese with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shantung to Korea
9 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 13 fighters, 12 submarines, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Manchuria
3 bombers and 2 fighters moved from Jehol to Korea
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 6 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,5,1,1,2,6,4,1
Americans collect 47 PUs (10 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 20 PUs;
British buy 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 battleship, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 80 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Kazakhstan to Tsinghai
Combat - British
Battle in Tsinghai
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Tsinghai
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 3 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 fighters and 1 infantry in Scotland, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
5 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Tsinghai to India
1 infantry moved from Syria to Iraq
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,5,3,6,3,4,1,4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,2
British collect 26 PUs (11 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,83
Japanese regular : -0,33
Japanese AA : -0,17
Germans regular : 0,67
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Greece to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Greece to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 91 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Greece to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 carrier and 2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Greece to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun and 3 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 96 Sea Zone to Tobruk
1 transport moved from 91 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Italians to Greece: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
Sorry, didn’t want to land the italian tac on a german carrier, and remembered that the italian carrier had 1 german fig on it.