Sorry for the double US combats, if you are checking dice emails. Both turned out the same so no need for an edit.
Chinese haven’t hit once yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter moved from Burma to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 9 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Korea to Amur
Americans take Amur from Japanese
3 cruisers moved from 6 Sea Zone to 26 Sea Zone
2 battleships moved from 6 Sea Zone to 26 Sea Zone
9 carriers moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Korea to Jehol
1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Korea to Jehol
6 fighters moved from Korea to 6 Sea Zone
4 bombers moved from Korea to Chahar
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 15 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 15 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
Americans attack with 4 bombers
Japanese defend with 1 artillery
Americans roll dice for 4 bombers in Chahar, round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Chahar
Americans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Jehol
Americans attack with 5 fighters
Japanese defend with 1 infantry
Americans roll dice for 5 fighters in Jehol, round 2 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 fighters moved from Jehol to Korea
4 bombers moved from Chahar to Korea
10 fighters moved from 6 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 armour and 2 tactical_bombers placed in Korea
9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter moved from Burma to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
British take Northwest Persia from Germans
2 fighters moved from Persia to Caucasus
1 bomber and 4 tactical_bombers moved from Iraq to Caucasus
3 fighters moved from Egypt to Caucasus
4 fighters moved from India to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Iraq to Syria
Combat - British
Battle in Syria
British attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 3 armour, 1 bomber, 9 fighters, 3 mech_infantrys and 4 tactical_bombers
Germans defend with 3 armour, 6 mech_infantrys and 3 tactical_bombers; Italians defend with 2 armour, 1 artillery and 1 infantry
British roll dice for 3 armour, 1 bomber, 9 fighters, 3 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 11/20 hits, 9,83 expected hits
Italians roll dice for 5 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 6/16 hits, 6,67 expected hits
3 mech_infantrys owned by the British, 3 armour owned by the Germans, 1 artillery owned by the Italians, 6 mech_infantrys owned by the Germans, 1 infantry owned by the Italians and 3 armour owned by the British lost in Caucasus
British roll dice for 1 bomber, 9 fighters and 4 tactical_bombers in Caucasus, round 3 : 9/14 hits, 7,83 expected hits
Italians roll dice for 2 armour and 3 tactical_bombers in Caucasus, round 3 : 3/5 hits, 2,50 expected hits
3 tactical_bombers owned by the Germans, 3 fighters owned by the British and 2 armour owned by the Italians lost in Caucasus
British win with 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 34
Casualties for British: 3 armour, 3 fighters and 3 mech_infantrys
Casualties for Germans: 3 armour, 6 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 2 armour, 1 artillery and 1 infantry
Non Combat Move - British
1 bomber, 6 fighters and 4 tactical_bombers moved from Caucasus to Kazakhstan
1 armour moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Persia to Northwest Persia
9 artilleries, 16 infantry and 13 mech_infantrys moved from Iraq to Northwest Persia
2 aaGuns, 4 artilleries and 17 infantry moved from Burma to India
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,4,1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,6,2,2,2
British collect 33 PUs (6 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,83
Italians regular : -0,17
Japanese regular : 0,33
Germans regular : -0,33
British regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 bomber moved from Greece to Malta
1 fighter moved from 97 Sea Zone to Malta
Combat - Italians
Battle in Central America
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Malta : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malta, round 2 : 1/4 hits, 1,83 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malta, round 3 : 0/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Malta, round 4 : 2/4 hits, 1,83 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Central America from Americans, taking Malta from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 bomber moved from Malta to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from Malta to 96 Sea Zone
1 carrier moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -2,50
British AA : -0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Persia
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,2,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1
ANZAC collect 3 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Persia
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6,2,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1
ANZAC collect 3 PUs (7 lost to blockades); end with 4 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to West Indies
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Tambov
2 infantry moved from Russia to Tambov
15 artilleries and 39 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Samara
10 armour and 22 mech_infantrys moved from Russia to Samara
1 fighter moved from 99 Sea Zone to Tambov
Combat - Germans
Germans creates battle in territory 99 Sea Zone
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Libya
Battle in West Indies
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking 99 Sea Zone from Americans, taking Libya from British, taking West Indies from Americans, taking Tambov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 12 armour, 15 artilleries, 39 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 15 artilleries, 39 infantry and 24 mech_infantrys in Samara, round 2 : 23/90 hits, 24,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 12 armour, 15 artilleries, 38 infantry and 24 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Russia
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to Bryansk
1 aaGun and 1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 bomber moved from Tambov to Greece
1 bomber moved from Egypt to Greece
1 carrier and 2 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 89 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 99 Sea Zone to Ukraine
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from Volgograd to Samara
1 fighter moved from Greece to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Greece to Gibraltar
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 97 Sea Zone
2 infantry placed in Yugoslavia
1 carrier placed in 112 Sea Zone
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 68 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
British AA : -0,17
Russians regular : 0,33
Germans regular : 0,50
Wait, I will take Tunisia instead. Didn’t consider that Libya is original italian.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to West Indies
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Tambov
2 infantry moved from Russia to Tambov
15 artilleries and 39 infantry moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Russia to Samara
10 armour and 22 mech_infantrys moved from Russia to Samara
1 fighter moved from 99 Sea Zone to Tambov
Combat - Germans
Germans creates battle in territory 99 Sea Zone
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Libya
Battle in West Indies
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking 99 Sea Zone from Americans, taking Libya from British, taking West Indies from Americans, taking Tambov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 12 armour, 15 artilleries, 39 infantry and 24 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 15 artilleries, 39 infantry and 24 mech_infantrys in Samara, round 2 : 23/90 hits, 24,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 12 armour, 15 artilleries, 38 infantry and 24 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tambov to Russia
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to Bryansk
1 aaGun and 1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
1 bomber moved from Tambov to Greece
1 bomber moved from Egypt to Greece
1 carrier and 2 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 89 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 99 Sea Zone to Ukraine
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 carrier moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from Volgograd to Samara
1 fighter moved from Greece to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 fighter moved from Greece to Gibraltar
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 110 Sea Zone
1 submarine placed in 97 Sea Zone
2 infantry placed in Yugoslavia
1 carrier placed in 112 Sea Zone
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 68 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Libya: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Tunisia: 1 artillery and 1 infantry
EDIT: Changing ownership of Tunisia from British to Germans
EDIT: Changing ownership of Libya from Italians to British
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tunisia: 1 artillery
EDIT: Adding units owned by Germans to Southern France: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 94 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Southern France: 1 artillery
EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 96 to 97
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
Russians regular : 0,33
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
4 artilleries, 28 infantry and 4 mech_infantrys moved from Novosibirsk to Samara
16 artilleries and 36 infantry moved from Kazakhstan to Samara
Combat - Russians
Battle in Samara
Russians attack with 20 artilleries, 64 infantry and 4 mech_infantrys
Germans defend with 12 armour, 15 artilleries, 40 infantry and 24 mech_infantrys
Russians roll dice for 20 artilleries, 64 infantry and 4 mech_infantrys in Samara, round 2 : 19/88 hits, 21,33 expected hits
Germans roll dice for 12 armour, 15 artilleries, 40 infantry and 24 mech_infantrys in Samara, round 2 : 32/91 hits, 32,33 expected hits
32 infantry owned by the Russians and 19 infantry owned by the Germans lost in Samara
4 mech_infantrys owned by the Russians, 32 infantry owned by the Russians and 20 artilleries owned by the Russians retreated to Kazakhstan
Germans win with 12 armour, 15 artilleries, 21 infantry and 24 mech_infantrys remaining. Battle score for attacker is -39
Casualties for Russians: 32 infantry
Casualties for Germans: 19 infantry
Non Combat Move - Russians
2 infantry moved from Tsinghai to Kazakhstan
1 aaGun and 3 infantry moved from Szechwan to Shensi
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -2,33
Looks like you forgot the aa in Novosibirsk. It won’t stop anything and J doesn’t even have a blitzing opportunity there. I’ll move it to the stack.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 1 aaGun
EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Vologda to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 battleships, 2 cruisers, 3 marines and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
3 destroyers moved from 30 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 3 destroyers, 4 fighters, 3 marines, 4 submarines and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
4 carriers moved from 30 Sea Zone to 54 Sea Zone
2 carriers moved from 48 Sea Zone to 54 Sea Zone
1 fighter moved from 48 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Burma
2 aaGuns, 1 armour, 10 artilleries, 10 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
3 infantry moved from Shantung to Anhwe
2 fighters moved from Japan to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
Will attack Chahar with 1 inf, 2 sb.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 1 aaGun
EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Vologda to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 battleships, 2 cruisers, 3 marines and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
3 destroyers moved from 30 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Anhwe to Chahar
2 bombers moved from Japan to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 1 aaGun
EDIT: Removing units owned by Russians from Novosibirsk: 1 aaGun
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Vologda to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 battleships, 2 cruisers, 3 marines and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
3 destroyers moved from 30 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 3 destroyers, 4 fighters, 3 marines, 4 submarines and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Changing ownership of Chahar from Chinese to Japanese
EDIT: Turning off Edit Mode
4 carriers moved from 30 Sea Zone to 54 Sea Zone
2 carriers moved from 48 Sea Zone to 54 Sea Zone
1 fighter moved from 48 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
2 fighters moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Shan State to Burma
2 aaGuns, 1 armour, 10 artilleries, 10 infantry and 3 mech_infantrys moved from Yunnan to Burma
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Kweichow to Yunnan
2 fighters moved from Japan to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
2 bombers moved from Japan to Chahar
2 bombers moved from Chahar to Yunnan
1 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,2,1,4,5,5,4,6,1,6
Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Eastern United States to Central America
4 bombers moved from Korea to Yakut S.S.R.
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Caroline Islands
Battle in Central America
Americans attack with 1 fighter
Italians defend with 1 infantry
Americans roll dice for 1 fighter in Central America, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Central America, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Central America
Italians win, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Italians: 1 infantry
Battle in Yakut S.S.R.
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Yakut S.S.R., round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 bombers moved from Yakut S.S.R. to Korea
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 aaGun, 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 transport moved from 1 Sea Zone to 10 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to 33 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 infantry and 1 mech_infantry placed in Central United States
Americans undo move 4.
1 mech_infantry placed in Central United States
2 fighters and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6,3,1,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83
Japanese regular : -0,33
Italians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Eastern United States to Central America
4 bombers moved from Korea to Yakut S.S.R.
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Caroline Islands
Battle in Central America
Americans attack with 1 fighter
Italians defend with 1 infantry
Americans roll dice for 1 fighter in Central America, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Central America, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Central America
Italians win, taking Caroline Islands from Japanese with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Italians: 1 infantry
Battle in Yakut S.S.R.
Americans attack with 4 bombers
Japanese defend with 1 infantry
Americans roll dice for 4 bombers in Yakut S.S.R., round 2 : 3/4 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Americans win with 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 bombers moved from Yakut S.S.R. to Korea
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
6 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
1 aaGun, 2 battleships, 9 carriers, 3 cruisers, 1 destroyer, 10 fighters, 8 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 transport moved from 1 Sea Zone to 10 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to 33 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 infantry and 1 mech_infantry placed in Central United States
Americans undo move 4.
1 mech_infantry placed in Central United States
2 fighters and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6,3,1,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
Combat - British
Non Combat Move - British
2 fighters moved from Kazakhstan to India
10 artilleries and 17 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Syria to Northwest Persia
3 mech_infantrys moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Caucasus
5 armour moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 75 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,3,4,1,6,6,3,4,6,2
British collect 32 PUs (8 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,83
Japanese regular : -1,00
Italians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 bomber and 1 fighter moved from Greece to Iraq
Combat - Italians
Air Battle in Iraq
Italians attacks with 2 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Tobruk
Battle in Libya
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Greece
1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Iraq to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
British AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 bomber and 1 fighter moved from Greece to Iraq
Combat - Italians
Air Battle in Iraq
Italians attacks with 2 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Tobruk
Battle in Libya
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Greece
1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Iraq to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 89 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,17
Trannie to z91.