@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
L21 #4 trulpen (X) vs Giallo (A+21) BM3
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 bombers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 fighter moved from Philippines to Guam 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 battleship and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to Western United States 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central United States to Western United States 1 cruiser moved from 101 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States 2 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States Americans undo move 1. 2 bombers placed in Western United States 3 submarines placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Scotland to 106 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/7 hits, 3,83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from India to 81 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 3 aaGuns, 1 artillery and 6 infantry moved from India to Burma 1 fighter moved from Burma to India 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from 106 Sea Zone to Quebec 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun moved from Scotland to United Kingdom 1 battleship moved from 111 Sea Zone to 126 Sea Zone 1 cruiser moved from 111 Sea Zone to 126 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 7 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Italians regular : -1,83 Japanese regular : 0,33 Germans regular : -0,17 British regular : 3,33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Albania to Bulgaria 1 armour moved from Bulgaria to Greece Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 12 Casualties for Italians: 1 destroyer Casualties for British: 1 cruiser and 1 destroyer Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 0/5 hits, 1,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 1/4 hits, 1,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Greece 1 armour owned by the Italians retreated to Bulgaria Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 3 infantry Casualties for Neutral_Allies: 1 infantry Non Combat Move - Italians 1 armour moved from Northern Italy to Slovakia Hungary 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy 1 artillery moved from Libya to Tobruk 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Ethiopia to Kenya Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2,83 Neutral_Allies regular : 1,33 British regular : -0,33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 2 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -2,00 ANZAC regular : 0,67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - ANZAC Battle in Anglo Egyptian Sudan ANZAC attack with 2 infantry Italians defend with 2 infantry ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,33 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 artillery and 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -2,00 ANZAC regular : 0,67
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Hate the italians.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 unit repaired. 3 infantry moved from Bulgaria to Greece 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 2 bombers moved from Western Germany to 126 Sea Zone 1 submarine moved from 112 Sea Zone to 126 Sea Zone 1 battleship moved from 112 Sea Zone to 126 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 1 cruiser moved from 112 Sea Zone to 126 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 armour moved from Yugoslavia to Greece Combat - Germans Battle in Gibraltar Battle in Greece Germans attack with 1 armour, 2 fighters, 3 infantry and 3 tactical_bombers Neutral_Allies defend with 3 infantry Germans roll dice for 1 armour, 2 fighters, 3 infantry and 3 tactical_bombers in Greece, round 2 : 4/9 hits, 4,00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in 126 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser and 1 submarine British defend with 1 battleship and 1 cruiser Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 2 bombers and 1 cruiser in 126 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits British roll dice for 1 battleship and 1 cruiser in 126 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the British lost in 126 Sea Zone Germans roll dice for 1 submarine in 126 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 2 bombers and 1 cruiser in 126 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits British roll dice for 1 battleship in 126 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 126 Sea Zone Germans win with 1 battleship, 2 bombers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 32 Casualties for British: 1 battleship and 1 cruiser Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from 126 Sea Zone to Western Germany 1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to Western Germany 4 armour moved from France to Germany 2 infantry moved from Germany to Poland 1 aaGun moved from Slovakia Hungary to Poland 2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Bulgaria to Romania 2 artilleries and 7 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Poland 1 artillery moved from Normandy Bordeaux to France 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy EDIT: 1 tactical_bomber moved from Greece to Southern Italy 1 aaGun and 1 infantry moved from Norway to Finland Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 submarine placed in 110 Sea Zone 1 destroyer and 1 submarine placed in 112 Sea Zone 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0,00 Germans regular : -1,67 British regular : -0,83
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 124 Sea Zone to 117 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 8 infantry moved from Novgorod to Belarus 6 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 infantry moved from Belarus to Baltic States Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to French Indo China 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone EDIT: 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi EDIT: 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi EDIT: 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone EDIT: 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Jehol to Chahar 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 2 carriers moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 submarine moved from 33 Sea Zone to 43 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 infantry and 1 marine placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 bombers moved from Western United States to Eastern United States 1 tactical_bomber moved from Western United States to Eastern United States 1 fighter moved from 26 Sea Zone to Central America 1 destroyer moved from 49 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 submarine moved from 48 Sea Zone to 54 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States 1 artillery moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States 3 submarines placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun, 1 armour and 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun, 1 armour and 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 aaGun, 1 artillery, 1 infantry and 3 mech_infantrys EDIT: Adding units owned by Americans to Central United States: 1 aaGun, 1 artillery, 1 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode 4 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 1,00
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Combat Move - British 1 fighter moved from Quebec to Iceland 3 fighters and 2 tactical_bombers moved from Malta to 97 Sea Zone 1 bomber moved from Malta to 97 Sea Zone 1 carrier moved from 81 Sea Zone to 97 Sea Zone 1 destroyer and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya
Combat Hit Differential Summary :
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@giallo scramble?
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 bombers moved from Western United States to Eastern United States 1 tactical_bomber moved from Western United States to Eastern United States 1 fighter moved from 26 Sea Zone to Central America 1 destroyer moved from 49 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Guam to 54 Sea Zone 1 submarine moved from 48 Sea Zone to 54 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Western United States 1 artillery moved from Central United States to Western United States Place Units - Americans 2 bombers placed in Eastern United States 3 submarines placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 aaGun, 1 armour and 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun, 1 armour and 1 infantry EDIT: Removing units owned by Americans from Western United States: 1 aaGun, 1 artillery, 1 infantry and 3 mech_infantrys EDIT: Adding units owned by Americans to Central United States: 1 aaGun, 1 artillery, 1 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode 4 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 factory_minors, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Quebec to Iceland 3 fighters and 2 tactical_bombers moved from Malta to 97 Sea Zone 1 bomber moved from Malta to 97 Sea Zone 1 carrier moved from 81 Sea Zone to 97 Sea Zone 1 destroyer and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 fighters and 2 tactical_bombers Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber, 1 carrier, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 1/6 hits, 3,50 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Casualties for British: 1 carrier Battle in Kenya British attack with 1 armour, 4 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Kenya, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Kenya British roll dice for 1 armour, 4 infantry and 1 mech_infantry in Kenya, round 3 : 1/6 hits, 1,33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 3 fighters and 2 tactical_bombers moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 96 Sea Zone to Malta 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 1 infantry moved from Shan State to Burma 3 aaGuns, 1 artillery and 8 infantry moved from Burma to India 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Persia Place Units - British 1 fighter and 1 infantry placed in United Kingdom 1 factory_minor placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 tactical_bomber EDIT: Removing units owned by British from Persia: 1 bomber EDIT: Adding units owned by British to Egypt: 1 bomber EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt Turn Complete - British British collect 30 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 26 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50 Italians regular : -0,67 Japanese regular : 1,00 British regular : -2,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour moved from Bulgaria to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Slovakia Hungary to Eastern Poland Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry and 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 fighters moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour moved from Bulgaria to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Slovakia Hungary to Eastern Poland Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -0,33
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Build the tr in z95 instead.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Java to India 2 fighters moved from Java to India Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Java to India 2 fighters moved from Java to India Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Poland to Baltic States 2 bombers moved from Western Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Baltic States Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Baltic States, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Eastern Poland 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Poland to Eastern Poland 2 aaGuns, 1 armour, 5 artilleries, 22 infantry and 1 mech_infantry moved from Romania to Eastern Poland 7 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 126 Sea Zone to 125 Sea Zone 1 battleship and 1 cruiser moved from 126 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to 95 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Southern Italy 1 aaGun and 6 infantry moved from Finland to Karelia 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 aaGun and 1 artillery moved from France to Western Germany Place Units - Germans 1 carrier placed in 112 Sea Zone 1 infantry placed in Western Germany 1 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 tactical_bomber EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Gibraltar: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 0,50