@Adam514 good to go, thanks for waiting
L21 BM Giallo (Allies+20) vs AetV (Axis)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 fighters moved from 62 Sea Zone to New Zealand 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from New South Wales to New Zealand Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 63 Sea Zone 2 fighters moved from 62 Sea Zone to New Zealand 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from New South Wales to New Zealand Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Algeria to Morocco Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians 3 mech_infantrys moved from Bessarabia to Ukraine 12 armour moved from Bessarabia to Ukraine 1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in Ukraine Germans attack with 13 armour and 11 mech_infantrys Russians defend with 1 aaGun, 1 factory_minor and 3 infantry Germans roll dice for 13 armour and 11 mech_infantrys in Ukraine, round 2 : 9/24 hits, 8,33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 1 aaGun moved from Bessarabia to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Bessarabia to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Novgorod to Baltic States 4 infantry moved from Novgorod to Karelia 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun, 5 artilleries and 22 infantry moved from Bessarabia to Western Ukraine 10 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 4 armour and 5 mech_infantrys placed in Germany 1 mech_infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 3 artilleries and 7 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Archangel 7 artilleries and 39 infantry moved from Belarus to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 46 infantry Germans defend with 1 mech_infantry Russians roll dice for 10 artilleries and 46 infantry in Bryansk, round 2 : 14/56 hits, 12,67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 45 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Volgograd to Rostov 3 aaGuns, 5 armour and 7 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 5 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Volgograd: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Jehol to Amur 2 artilleries and 10 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Korea to Amur 6 fighters and 6 tactical_bombers moved from 6 Sea Zone to Amur 2 bombers moved from Japan to Amur 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 fighters moved from Japan to Amur Combat - Japanese Battle in Amur Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 13 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 13 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 18/34 hits, 13,50 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits, 6,00 expected hits 7 infantry owned by the Japanese, 18 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 8 fighters, 6 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 43 Casualties for Japanese: 7 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 6 fighters and 6 tactical_bombers moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Manchuria 2 bombers moved from Amur to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to French Indo China 1 artillery, 2 infantry and 2 mech_infantrys moved from Hunan to Kwangsi 1 infantry moved from Hunan to Yunnan 1 fighter moved from Yunnan to French Indo China 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from Yunnan to 37 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Western Australia to 56 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 armour and 2 artilleries moved from 37 Sea Zone to Siam 3 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to Siam Place Units - Japanese 2 destroyers and 2 submarines placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 5,67 Russians regular : 1,00 Russians AA : -1,00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 fighters and 1 marine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 fighters moved from 89 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in 16 Sea Zone Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 aaGuns, 1 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 4 infantry moved from Brazil to Suriname 1 artillery moved from Brazil to Suriname 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 marine placed in Central United States 1 battleship placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33 Germans regular : -0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 2 infantry moved from Kweichow to Szechwan 14 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 fighters and 1 marine; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 fighters moved from 89 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 6 fighters and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 2 fighters Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in 16 Sea Zone Americans attack with 6 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 aaGuns, 1 armour, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 4 infantry moved from Brazil to Suriname 1 artillery moved from Brazil to Suriname 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 6 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 marine placed in Central United States 1 battleship placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 2 infantry moved from Kweichow to Szechwan 14 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 39 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India 1 infantry moved from Iraq to Northwest Persia 1 battleship moved from 81 Sea Zone to 72 Sea Zone 1 marine moved from Kenya to 72 Sea Zone 1 battleship and 1 marine moved from 72 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from 99 Sea Zone to Egypt 1 tactical_bomber moved from Egypt to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 artillery moved from Italian Somaliland to Ethiopia 1 armour and 2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan 1 fighter moved from Kweichow to India 2 aaGuns moved from Burma to Yunnan 1 armour moved from India to Yunnan 3 artilleries and 3 infantry moved from Burma to Yunnan 8 infantry moved from Burma to India 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to India 1 artillery and 1 infantry moved from Burma to Yunnan Place Units - British 1 factory_minor placed in Iraq 1 transport placed in 106 Sea Zone 2 artilleries and 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 0,67 Japanese regular : -1,17 Germans regular : -0,67 British regular : -1,00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Battle in Tunisia Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Ukraine 2 fighters moved from Gibraltar to 95 Sea Zone 2 mech_infantrys moved from Northern Italy to Romania 2 armour and 1 mech_infantry moved from Western Ukraine to Ukraine 1 aaGun and 1 artillery moved from Greece to Bulgaria Place Units - Italians 1 transport placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 1 aaGun and 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Non Combat Move - ANZAC 1 carrier and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 2 fighters moved from New Zealand to 26 Sea Zone 1 fighter moved from New Zealand to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Non Combat Move - ANZAC 1 carrier and 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 2 fighters moved from New Zealand to 26 Sea Zone 1 fighter moved from New Zealand to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Karelia to Novgorod 1 bomber moved from Southern Italy to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 bomber and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Karelia to Finland 1 bomber moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Germany to Baltic States 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 aaGuns, 5 artilleries and 21 infantry moved from Western Ukraine to Ukraine 10 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 tactical_bomber moved from Western Germany to Ukraine 1 fighter moved from Southern Italy to Ukraine 3 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Western Germany to Poland 2 infantry moved from Southern France to France Place Units - Germans 3 infantry placed in France 1 infantry placed in Western Germany 6 mech_infantrys placed in Germany 3 armour placed in Ukraine 1 destroyer placed in 110 Sea Zone Germans undo move 3. 6 mech_infantrys placed in Western Germany Germans undo move 5. Germans undo move 3. 1 armour and 2 mech_infantrys placed in Ukraine 2 armour and 4 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 95 Sea Zone: 1 armour EDIT: Removing units owned by Germans from Sicily: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 1,00 -
Ger Tank on Ita TT.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Western Ukraine to Russia 5 armour and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Olgiy to Timguska 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Rostov to Bryansk Place Units - Russians 2 artilleries, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -0,33 Russians regular : 2,00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Amur to Sakha 3 artilleries and 2 infantry moved from Amur to Buyant-Uhaa 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 armour and 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kwangsi to Hunan 1 artillery and 2 mech_infantrys moved from Kwangsi to French Indo China 1 infantry moved from Siam to Shan State 1 armour, 1 artillery and 2 infantry moved from Siam to French Indo China 1 fighter moved from Siam to French Indo China 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 6 fighters and 6 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia 1 battleship moved from 37 Sea Zone to 56 Sea Zone Combat - Japanese Battle in Western Australia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Western Australia, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Western Australia Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 16 Sea Zone, round 2 : 8/13 hits, 7,33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 6 fighters and 6 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 fighters moved from Manchuria to Japan 1 aaGun moved from Manchuria to Buyant-Uhaa 1 marine moved from Amur to Korea 2 transports moved from 37 Sea Zone to 35 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Australia to 56 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 destroyer moved from 42 Sea Zone to 56 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 3 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 marine placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 1,00 ANZAC regular : -0,33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 marine moved from Central United States to 101 Sea Zone 1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 110 Sea Zone 3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 transport moved from 86 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine Germans defend with 1 harbour and 3 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in 110 Sea Zone British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports Germans defend with 1 destroyer and 1 submarine Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Tunisia Americans attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 3 fighters moved from Western United States to 10 Sea Zone 1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Gibraltar to Morocco Place Units - Americans 2 carriers and 2 transports placed in 10 Sea Zone 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,33 Germans regular : 1,50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 marine moved from Central United States to 101 Sea Zone 1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 110 Sea Zone 3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 transport moved from 86 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine Germans defend with 1 harbour and 3 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in 110 Sea Zone British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports Germans defend with 1 destroyer and 1 submarine Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Tunisia Americans attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 3 fighters moved from Western United States to 10 Sea Zone 1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Gibraltar to Morocco Place Units - Americans 2 carriers and 2 transports placed in 10 Sea Zone 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 tactical_bomber moved from Morocco to 94 Sea Zone 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 fighter and 1 tactical_bomber moved from India to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Shan State 1 fighter moved from India to Hunan 1 fighter moved from India to Shan State 1 armour moved from India to Yunnan Combat - British Battle in 94 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kweichow British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Hunan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 11 infantry moved from India to Burma 1 fighter moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 marine moved from Union of South Africa to 71 Sea Zone 1 battleship and 1 marine moved from 71 Sea Zone to 83 Sea Zone 1 marine moved from 83 Sea Zone to French West Africa 1 bomber moved from Crete to Iraq 1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Gibraltar 1 fighter moved from Egypt to Gibraltar 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 2 fighters and 1 infantry placed in Egypt 2 artilleries and 1 infantry placed in Iraq Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,00 Japanese regular : 1,33 Italians regular : -0,67 Germans regular : 1,50 British regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 marine moved from Central United States to 101 Sea Zone 1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 110 Sea Zone 3 carriers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 transport moved from 86 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 3 infantry moved from Suriname to 88 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 6 infantry and 1 marine Germans defend with 1 harbour and 3 infantry Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 marine in Gibraltar, round 2 : 3/9 hits, 2,33 expected hits Germans roll dice for 3 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in 110 Sea Zone British loiter and taunt; French loiter and taunt; Americans attack with 3 carriers, 2 destroyers, 1 fighter and 2 transports Germans defend with 1 destroyer and 1 submarine Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 3 carriers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Tunisia Americans attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Tunisia from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 3 fighters moved from Western United States to 10 Sea Zone 1 carrier and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Gibraltar to Morocco Place Units - Americans 2 carriers and 2 transports placed in 10 Sea Zone 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Sikang Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 tactical_bomber moved from Morocco to 94 Sea Zone 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 fighter and 1 tactical_bomber moved from India to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Shan State 1 fighter moved from India to Hunan 1 fighter moved from India to Shan State 1 armour moved from India to Yunnan Combat - British Battle in 94 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kweichow British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Hunan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 11 infantry moved from India to Burma 1 fighter moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 94 Sea Zone to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 marine moved from Union of South Africa to 71 Sea Zone 1 battleship and 1 marine moved from 71 Sea Zone to 83 Sea Zone 1 marine moved from 83 Sea Zone to French West Africa 1 bomber moved from Crete to Iraq 1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Gibraltar 1 fighter moved from Egypt to Gibraltar 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 2 fighters and 1 infantry placed in Egypt 2 artilleries and 1 infantry placed in Iraq Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 1 infantry Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 armour, 2 infantry and 1 mech_infantry EDIT: Removing units owned by British from United Kingdom: 1 armour, 2 infantry and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 1,00 Japanese regular : 1,33 Italians regular : -0,67 Germans regular : 1,50 British regular : 0,00 -
Please use last file





