thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
@aequitas-et-veritas yes please 3 uk fig
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Volgograd to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 fighters moved from 99 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to Algeria
1 artillery moved from 94 Sea Zone to Algeria
1 mech_infantry moved from Ukraine to Tambov
1 fighter moved from Volgograd to Tambov
Combat - Italians
French scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Americans defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 mech_infantrys in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrys
Battle in Eastern Poland
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Tambov
Italians win, taking Tambov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 submarine
British defend with 1 destroyer and 3 fighters; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 transport
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 carrier, 2 destroyers and 4 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
French roll dice for 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 92 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the French, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
1 bomber owned by the Italians and 3 fighters owned by the Italians retreated
1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians retreated to 93 Sea Zone
French win with 1 fighter and 1 transport remaining. Battle score for attacker is 30
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for British: 1 destroyer and 2 fighters
Casualties for French: 1 cruiser and 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Tambov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to Tunisia
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun moved from Greece to Bulgaria
Place Units - Italians
1 mech_infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
French regular : -1,17
Italians regular : 2,00
Russians regular : -0,17
I had to Edit my Ita Fleet, bc i wasn’t paying close enough attention on wich route the game gave me. It was clear to me going via the route sz 94 not sz 93.
Regardless of my thinking, if you should have an issue with that, please let me know.
I would then kindly ask you to allow me to swap my Casualties choice.
Best regards
AetV
@aequitas-et-veritas That’s fine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from Vyborg to Novgorod
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 62 PUs;
Germans buy 1 armour, 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
2 bombers moved from Ukraine to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
6 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Poland to Baltic States
3 mech_infantrys moved from Poland to Eastern Poland
3 infantry moved from Poland to Baltic States
4 infantry moved from Poland to Eastern Poland
8 infantry moved from Germany to Poland
3 infantry moved from Holland Belgium to Western Germany
1 infantry moved from France to Northern Italy
1 tactical_bomber moved from Ukraine to 94 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 fighter and 5 mech_infantrys placed in Germany
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Tambov
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
1 fighter owned by the Russians retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
2 artilleries moved from Russia to Bryansk
1 fighter moved from Rostov to Russia
Place Units - Russians
2 infantry placed in Russia
1 armour and 1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : 0,33
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 bombers moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 armour, 8 artilleries, 3 fighters, 12 infantry, 1 marine and 3 mech_infantrys moved from French Indo China to Shan State
4 infantry and 1 mech_infantry moved from Malaya to Shan State
3 bombers moved from 37 Sea Zone to Shan State
2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
3 battleships, 10 carriers, 1 cruiser, 9 fighters, 1 submarine and 9 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
5 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Anhwe to Hopei
4 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
2 mech_infantrys placed in Malaya
1 destroyer placed in 37 Sea Zone
1 carrier and 1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 fighter, 3 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Nenetsia to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 bombers moved from Norway to Baltic States
3 fighters moved from Finland to Baltic States
2 fighters moved from 127 Sea Zone to Baltic States
4 armour and 1 artillery moved from Novgorod to Baltic States
1 armour moved from Archangel to Baltic States
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Baltic States
Americans attack with 5 armour, 1 artillery, 2 bombers and 5 fighters
Germans defend with 3 infantry and 4 mech_infantrys
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 5 fighters in Baltic States, round 2 : 8/13 hits, 6,67 expected hits
Germans roll dice for 3 infantry and 4 mech_infantrys in Baltic States, round 2 : 1/7 hits, 2,33 expected hits
3 infantry owned by the Germans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Germans lost in Baltic States
Americans win, taking Baltic States from Germans with 5 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 1 artillery
Casualties for Germans: 3 infantry and 4 mech_infantrys
Battle in 49 Sea Zone
Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 3 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 armour and 1 mech_infantry moved from Norway to Karelia
1 battleship, 3 carriers, 3 destroyers and 7 transports moved from 127 Sea Zone to 112 Sea Zone
2 bombers moved from Baltic States to Norway
5 fighters moved from Baltic States to Bryansk
1 aaGun moved from Novgorod to Baltic States
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 artillery, 1 battleship, 12 carriers, 3 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
5 fighters and 3 tactical_bombers moved from 49 Sea Zone to 46 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to Norway
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 102 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 mech_infantrys placed in Finland
8 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : 0,00
Germans regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Yunnan
3 artilleries and 10 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Anhwe, round 2 : 6/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2,50
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 fighter, 3 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Nenetsia to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 bombers moved from Norway to Baltic States
3 fighters moved from Finland to Baltic States
2 fighters moved from 127 Sea Zone to Baltic States
4 armour and 1 artillery moved from Novgorod to Baltic States
1 armour moved from Archangel to Baltic States
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 49 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 6 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Baltic States
Americans attack with 5 armour, 1 artillery, 2 bombers and 5 fighters
Germans defend with 3 infantry and 4 mech_infantrys
Americans roll dice for 5 armour, 1 artillery, 2 bombers and 5 fighters in Baltic States, round 2 : 8/13 hits, 6,67 expected hits
Germans roll dice for 3 infantry and 4 mech_infantrys in Baltic States, round 2 : 1/7 hits, 2,33 expected hits
3 infantry owned by the Germans, 1 artillery owned by the Americans and 4 mech_infantrys owned by the Germans lost in Baltic States
Americans win, taking Baltic States from Germans with 5 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 1 artillery
Casualties for Germans: 3 infantry and 4 mech_infantrys
Battle in 49 Sea Zone
Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 3 tactical_bombers in 49 Sea Zone, round 2 : 6/8 hits, 4,50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 armour and 1 mech_infantry moved from Norway to Karelia
1 battleship, 3 carriers, 3 destroyers and 7 transports moved from 127 Sea Zone to 112 Sea Zone
2 bombers moved from Baltic States to Norway
5 fighters moved from Baltic States to Bryansk
1 aaGun moved from Novgorod to Baltic States
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 artillery, 1 battleship, 12 carriers, 3 cruisers, 5 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
5 fighters and 3 tactical_bombers moved from 49 Sea Zone to 46 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to Norway
1 aaGun moved from Morocco to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 102 Sea Zone
Place Units - Americans
3 infantry placed in Norway
3 mech_infantrys placed in Finland
8 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Yunnan
3 artilleries and 10 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Anhwe, round 2 : 6/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from Japanese
4 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Bryansk to Caucasus
1 fighter moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 fighters, 4 infantry and 3 tactical_bombers
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Caucasus, round 2 : 3/9 hits, 3,50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters and 3 tactical_bombers moved from Caucasus to Bryansk
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 aaGun and 2 infantry moved from Finland to Karelia
1 marine moved from United Kingdom to 109 Sea Zone
1 battleship and 1 marine moved from 109 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
3 artilleries moved from Persia to Eastern Persia
4 artilleries moved from Iraq to Northwest Persia
1 aaGun moved from Shensi to Hopei
3 fighters and 1 tactical_bomber moved from Kweichow to India
1 aaGun, 8 artilleries and 19 infantry moved from Burma to India
3 artilleries moved from Egypt to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 artilleries
Combat Hit Differential Summary :
Chinese regular : 2,50
Americans regular : 1,50
Japanese regular : 0,00
Germans regular : -1,00
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Italians take Samara from Russians
Italians take Novosibirsk from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Algeria to Tunisia
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 95 Sea Zone
3 armour placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 carriers and 5 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 carriers and 5 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 fighter moved from Gibraltar to Norway
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 infantry moved from Poland to Baltic States
5 mech_infantrys moved from Germany to Baltic States
4 infantry moved from Eastern Poland to Belarus
1 fighter moved from Germany to Baltic States
1 mech_infantry moved from Volgograd to Vologda
Germans take Vologda from Russians
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Belarus
1 bomber moved from Ukraine to Caucasus
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 8 infantry and 5 mech_infantrys
Americans defend with 1 aaGun and 5 armour
Americans roll AA dice in Baltic States : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 fighter, 8 infantry and 5 mech_infantrys in Baltic States, round 2 : 3/14 hits, 2,67 expected hits
Russians roll dice for 1 aaGun and 5 armour in Baltic States, round 2 : 3/5 hits, 2,50 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 2 armour owned by the Americans lost in Baltic States
Germans roll dice for 1 fighter, 5 infantry and 5 mech_infantrys in Baltic States, round 3 : 7/11 hits, 2,17 expected hits
Russians roll dice for 3 armour in Baltic States, round 3 : 0/3 hits, 1,50 expected hits
3 armour owned by the Americans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 3 infantry
Casualties for Americans: 1 aaGun and 5 armour
Battle in Belarus
Germans attack with 1 bomber and 4 infantry
British defend with 1 aaGun and 1 infantry; Russians defend with 1 infantry
British roll AA dice in Belarus : 1/1 hits, 0,17 expected hits
1 bomber owned by the Germans lost in Belarus
Germans roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 0,67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Belarus
Germans roll dice for 4 infantry in Belarus, round 3 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for British: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 3 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 fighter moved from Baltic States to Germany
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
Place Units - Germans
1 aaGun and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 tactical_bomber
EDIT: Removing units owned by Germans from 94 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 tactical_bomber
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to France: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British AA : 0,83
Americans AA : -0,17
Russians regular : -3,33
Germans regular : 8,83
Fröhliche Weihnachten!
Merry Christmas.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Italians
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 artillery moved from Bryansk to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Tambov to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans regular : -1,67
Russians regular : 0,00
@aequitas-et-veritas Merry Christmas!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 battleship, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 mech_infantrys moved from Malaya to Yunnan
2 armour moved from French Indo China to Yunnan
4 artilleries moved from Shan State to Yunnan
10 infantry moved from Shan State to Yunnan
1 armour and 4 mech_infantrys moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
3 bombers moved from Shan State to Yunnan
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Yunnan
Japanese attack with 3 armour, 4 artilleries, 3 bombers, 12 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 4 artilleries, 3 bombers, 12 infantry and 6 mech_infantrys in Yunnan, round 2 : 11/28 hits, 8,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking 42 Sea Zone from ANZAC, taking Yunnan from Chinese with 3 armour, 4 artilleries, 3 bombers, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine and 4 transports moved from 42 Sea Zone to 35 Sea Zone
3 battleships moved from 42 Sea Zone to 35 Sea Zone
2 cruisers moved from 42 Sea Zone to 35 Sea Zone
12 carriers moved from 42 Sea Zone to 35 Sea Zone
9 fighters and 9 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
3 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from Shan State to French Indo China
4 artilleries moved from Shan State to French Indo China
3 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to French Indo China
4 fighters moved from Shan State to Kiangsu
3 infantry moved from Kiangsi to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 2 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 bombers moved from Yunnan to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 battleship, 2 fighters and 1 tactical_bomber placed in 6 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 2,50