sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
@farmboy said in JDOW (X) vs Farmboy (L+22) BM3:
@jdow note that I edited a US ncm in the med after China went. I assume that is okay, but if not, let me know.
Sure, np!
Fierce defense by my troops this turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
3 infantry moved from Southern Italy to Northern Italy
1 armour moved from Yugoslavia to Bessarabia
1 aaGun and 2 armour moved from Romania to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
@jdow said in JDOW (X) vs Farmboy (L+22) BM3:
@farmboy said in JDOW (X) vs Farmboy (L+22) BM3:
@jdow note that I edited a US ncm in the med after China went. I assume that is okay, but if not, let me know.
Sure, np!
Fierce defense by my troops this turn.
Yeah. I’ve had some good dice with the French but have been getting killed in the Pacific.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to West India
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
2 fighters moved from Queensland to New Zealand
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 bomber, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 submarine
Non Combat Move - Germans
3 aaGuns, 10 armour, 5 artilleries, 26 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine
2 armour and 8 mech_infantrys moved from Romania to Ukraine
6 mech_infantrys moved from Poland to Bessarabia
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Baltic States to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Finland
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 3 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from France to Yugoslavia
3 fighters moved from Western Germany to Yugoslavia
2 tactical_bombers moved from Western Germany to Yugoslavia
2 bombers moved from 115 Sea Zone to Yugoslavia
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
Place Units - Germans
1 airfield placed in Yugoslavia
1 bomber placed in Germany
1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to France: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,50
Germans regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
6 infantry moved from Timguska to Novosibirsk
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 aaGun and 7 infantry moved from Bryansk to Rostov
8 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 aaGuns, 7 artilleries and 27 infantry moved from Bryansk to Tambov
3 infantry moved from Archangel to Vologda
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
6 infantry moved from Timguska to Novosibirsk
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 aaGun and 7 infantry moved from Bryansk to Rostov
8 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 aaGuns, 7 artilleries and 27 infantry moved from Bryansk to Tambov
3 infantry moved from Archangel to Vologda
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
@jdow I’m curious, if you are willing to share, if my Soviet moves towards China and India impacted at all on Japan’s choices?
@farmboy Well, I’d say apparently not, as I still pushed towards India despite the extra units you brought in to defend. It certainly made the push a bit harder as I felt I had to invest into the harbour to bring 2 extra ground as otherwise I believe the battle would have been too dicey in case you’d make a stand.
On the other hand this facilitated the German advance in the East. The never ending trade-off the Allies have to make. Increasing pressure on a certain part of the map always also means to decrease the pressure somewhere else.
@jdow yeah I wasn’t going to stop you from taking India. I regret not trying to keep a couple of destroyers in range just to make that more difficult (i’m a little rusty). But I’m wondering if you had shifted your placement of units in the pacific. Last time we played, you had stacked Caroline islands with air to deny it to me and I had trouble getting the US setup in the pacific. I didn’t expect ultimately to hold India (although I would have stacked it if it seemed possible to hold) but I was hoping your placement and spending would have been impacted to give the US more room to maneuver. I usually move Soviet units West rather than east (unless I’m expecting a Japanese attack on the USSR) and was trying something different this time.
I actually don’t think I lost much against Germany. I might have been in a position to trade some inf for territory and a couple of ipcs (and maybe delay your use of the Novgorod factory by a turn) but I don’t think I could have slowed you from reaching Bryansk or Rostov on the next turn.
@farmboy Yeah, you did not lose much, but the German advance went as swift as it could go after 4 turns and you could have bothered me a bit more.
Re Japan: I saw the chance to go for India and went for it. Alternatively, I could have made the same fleet movement but bring enough air to hold Caro, also a valid option.
But I found it more attractive to go for India as disrupting this unit supply in turn 4 without making major confessions is worth it imo.
@jdow so possibly if I had done a better job of delaying the attack on India (by having destroyers available to block) you would have then stacked Caro and I would have held India another turn but not been able to capture Caro.
I had thought I had made two errors in the pacific. Not having a destroyer available to block and not stacking all my air in queensland or wake last turn. The soviets were largely meant as a feint to force Japan to commit more westward (although if tehy would have meant holding india, than i probably would have moved them there).
Hey Sir, I need to beg for an edit.
I accidentally took 2 planes from the Java seazone to India while 3 planes were sitting idle at FIC.
There was no point in taking them as it would force them to land on an AC.
Can we assume the planes on India came from FIC?
I swear this has nothing to do with the dice outcomes and I just rushed through the real turn while I took the planes from FIC during practice mode.
@jdow yes. No problem!
@jdow no rush of course, but just checking if you forgot to post.
Test summary from TripleA, engine version: 2.5.22294, time: 19:43:57
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Combat Hit Differential Summary :
Many Thanks. Hit “ok” by accident, too, so no history in the game thread :-/
@farmboy said in JDOW (X) vs Farmboy (L+22) BM3:
@jdow no rush of course, but just checking if you forgot to post.
No. Got interrupted. Had to pick up kids.