@pacifiersboard sounds good. I will try to start later today or tomorrow.
JDOW (X) vs Farmboy (L+22) BM3
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 34 Sea Zone 2 fighters moved from Wake Island to 34 Sea Zone 1 bomber and 12 fighters moved from Korea to Manchuria 1 fighter moved from Gibraltar to 96 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - Americans Air Battle in Manchuria Americans attacks with 13 units heading to Manchuria Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Battle in 96 Sea Zone Americans attack with 1 fighter and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Malta Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Malta, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Malta, round 5 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Malta, round 6 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Malta Americans roll dice for 1 artillery in Malta, round 7 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Malta Americans win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Cleaning up after air battles Non Combat Move - Americans 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 96 Sea Zone to Libya 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Crete to Persia 1 fighter and 1 infantry moved from Iraq to Persia 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Western United States to Wake Island 3 submarines moved from 24 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 2 cruisers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 3 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 bomber and 12 fighters moved from Manchuria to Korea Place Units - Americans 1 aaGun, 1 airfield, 1 armour and 1 artillery placed in Korea 1 bomber, 1 fighter and 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone Americans undo move 4. 1 fighter placed in Eastern United States 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Libya: 1 fighter EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1 Americans collect 58 PUs (2 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Hopei: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Hopei: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - British Combat - British British creates battle in territory 98 Sea Zone Non Combat Move - British 6 artilleries and 6 infantry moved from Iraq to Persia 1 aaGun, 1 armour and 3 mech_infantrys moved from Eastern Persia to Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 2 fighters moved from 98 Sea Zone to Persia 1 bomber and 6 fighters moved from Crete to Persia 1 infantry moved from Tobruk to Alexandria 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 destroyer placed in 98 Sea Zone 1 fighter and 2 infantry placed in Persia 5 infantry placed in United Kingdom British undo move 3. 3 infantry placed in United Kingdom 2 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 1 transport EDIT: Adding units owned by British to 99 Sea Zone: 1 transport EDIT: Removing units owned by British from Cyprus: 2 marines EDIT: Changing ownership of Greece from Italians to British EDIT: Adding units owned by British to Greece: 2 marines EDIT: Removing units owned by British from Egypt: 1 aaGun and 1 infantry EDIT: Adding units owned by British to Gibraltar: 1 aaGun and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -3.00 Italians regular : -1.00 Japanese regular : -0.33 Japanese AA : -0.17 Germans regular : 0.67 -
@farmboy sorry did a walk in with UK. I won’t bother with rolling convoy as I’m sure I will end up with 0 for Greece.
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@farmboy also note that US are on UK carrier in 98
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 1 bomber moved from Southern Italy to Crete 1 artillery moved from Bulgaria to Greece 2 fighters moved from 97 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Crete Combat - Italians Battle in Crete Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 airfield and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Crete, round 2 : 3/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Crete Italians win, taking Crete from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greece Italians attack with 1 artillery and 3 fighters British defend with 2 marines Italians roll dice for 1 artillery and 3 fighters in Greece, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 2 marines in Greece, round 2 : 1/2 hits, 0,67 expected hits 1 marine owned by the British and 1 artillery owned by the Italians lost in Greece 3 fighters owned by the Italians retreated British win with 1 marine remaining. Battle score for attacker is 1 Casualties for Italians: 1 artillery Casualties for British: 1 marine Non Combat Move - Italians 1 fighter moved from Crete to 97 Sea Zone 1 bomber moved from Crete to Southern Italy 1 fighter moved from Greece to 97 Sea Zone 2 fighters moved from Greece to Southern Italy 1 aaGun, 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 aaGun moved from Bulgaria to Romania Place Units - Italians 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,33 British regular : 0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 aaGun and 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Persia to 98 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Yugoslavia to Greece 2 fighters moved from Yugoslavia to Greece 1 tactical_bomber moved from Yugoslavia to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 infantry moved from Northwest Persia to Iraq 1 tactical_bomber moved from Caucasus to Iraq 1 bomber moved from Yugoslavia to Iraq 1 infantry moved from Archangel to Smolensk 1 artillery moved from Archangel to Smolensk 1 bomber moved from Germany to Smolensk 1 bomber moved from Western Germany to Smolensk 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Tsinghai to Kansu Germans take Kansu from Chinese 1 mech_infantry moved from Sikang to Shensi 1 bomber moved from French Indo China to Shensi 1 fighter moved from Yugoslavia to Southern Italy Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Germans attack with 1 fighter; Italians loiter and taunt British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 marine Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 4/7 hits, 3,17 expected hits British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the British lost in Greece Germans win, taking Greece from British with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Iraq Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Iraq Germans win, taking Iraq from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Smolensk Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 2/4 hits, 2,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Shensi Germans attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Germans win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Caucasus to Sikang 1 bomber moved from Shensi to French Indo China 1 bomber moved from Caucasus to French Indo China 1 aaGun moved from Northwest Persia to Iraq 1 tactical_bomber moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Crete 1 tactical_bomber moved from Caucasus to Crete 1 fighter moved from 99 Sea Zone to Crete 3 armour, 2 artilleries, 8 infantry and 6 mech_infantrys moved from Caucasus to Northwest Persia 1 aaGun and 2 infantry moved from Rostov to Caucasus 5 infantry moved from Novgorod to Belarus 1 aaGun and 5 infantry moved from Archangel to Belarus 3 armour and 3 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Ukraine to Northwest Persia 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Yugoslavia to Bessarabia 2 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Western Germany to Yugoslavia 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from France to Western Germany 1 infantry moved from 115 Sea Zone to Novgorod 2 tactical_bombers moved from Greece to Crete 1 fighter moved from 96 Sea Zone to Crete 1 fighter moved from Southern Italy to Crete 1 fighter moved from Western Germany to Crete 2 fighters moved from Greece to Yugoslavia 1 fighter moved from Greece to Crete 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from France to Western Germany 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Smolensk to Ukraine Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 2 infantry and 8 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Ukraine Germans undo move 3. 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Russians regular : 0,33 Germans regular : 0,50 British regular : -0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 8 infantry moved from Volgograd to Caucasus 5 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Russia to Bryansk Combat - Russians Russians creates battle in territory 98 Sea Zone Battle in Bryansk Russians attack with 7 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 7 infantry in Bryansk, round 2 : 1/7 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk Russians roll dice for 6 infantry in Bryansk, round 3 : 0/6 hits, 1.00 expected hits Germans roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 5 infantry in Bryansk, round 4 : 2/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking 98 Sea Zone from Italians, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Caucasus Russians attack with 8 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 8 infantry in Caucasus, round 2 : 2/8 hits, 1.33 expected hits Italians roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 7 infantry in Caucasus, round 3 : 2/7 hits, 1.17 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Italians with 7 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 10 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Russia to Vologda 2 aaGuns moved from Volgograd to Caucasus 1 tactical_bomber moved from Persia to Russia 1 armour, 1 fighter and 4 mech_infantrys moved from Persia to West India 1 submarine moved from 98 Sea Zone to 80 Sea Zone 4 infantry moved from Volgograd to Caucasus 7 artilleries, 55 infantry and 1 mech_infantry moved from Volgograd to Rostov Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : 0.33 Russians regular : 0.83 -
@farmboy Sorry, insanely busy. Today and tomorrow there is almost no room to breach in between things I have on my plate.
Will most likely continue on Thursday when I am on the train.
MAYBE I will post late tonight though
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@jdow no worries!
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 3 tactical_bombers moved from Manchuria to 19 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 7 tactical_bombers moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Szechwan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Borneo to Celebes -
I prefer to ask, scramble sz6?
If it was US only, I would assume no scramble, but as you have the choice to trade Anzac air vs Japanese air, I would like to confirm. -
@jdow on just on my phone but it looks to me that you are attacking just the sub in 6 with a lot of air. I won’t scramble.
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@farmboy Yes, would be a suicide scramble, so I will proceed with no scramble.
Bedtime now though, will roll and finish tomorrow (hopefully), or Thursday.
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@jdow looked at it now. I can see a context where I might want to, but not this time.
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@farmboy said in JDOW (X) vs Farmboy (L+22) BM3:
@jdow looked at it now. I can see a context where I might want to, but not this time.
Ok thanks, I agree with you but this was a spot I’d better ask.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 3 tactical_bombers moved from Manchuria to 19 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 7 tactical_bombers moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Szechwan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Borneo to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 6 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/16 hits, 9,00 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Celebes to Borneo 1 marine moved from Ceylon to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Shan State to French Indo China 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 armour moved from Hunan to Kwangsi 2 fighters moved from 42 Sea Zone to Philippines 1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsi to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 1 tactical_bomber moved from Guam to French Indo China 1 fighter moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Japan 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 3 infantry moved from India to Burma 3 mech_infantrys moved from India to Yunnan Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 2 infantry placed in India 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,83 ANZAC regular : -0,33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 3 fighters moved from Manchuria to 19 Sea Zone 3 tactical_bombers moved from Manchuria to 19 Sea Zone 8 fighters moved from Japan to 6 Sea Zone 7 tactical_bombers moved from Japan to 6 Sea Zone 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Szechwan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 bomber moved from Borneo to Celebes Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 2/3 hits, 1,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 6 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 11/16 hits, 9,00 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to Java 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Celebes to Borneo 1 marine moved from Ceylon to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Shan State to French Indo China 1 mech_infantry moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Malaya to Yunnan 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 armour moved from Hunan to Kwangsi 2 fighters moved from 42 Sea Zone to Philippines 1 battleship, 5 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Kiangsi to French Indo China 1 tactical_bomber moved from Kiangsi to French Indo China 1 tactical_bomber moved from Guam to French Indo China 1 fighter moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Japan 7 fighters and 7 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 3 infantry moved from India to Burma 3 mech_infantrys moved from India to Yunnan Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 mech_infantrys placed in Malaya 2 infantry placed in India 1 artillery and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,83 ANZAC regular : -0,33 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Manchuria 10 fighters moved from Korea to Manchuria 2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Wake Island to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone -
@jdow I figured I should ask if you want to submerge the sub in 6. I think it probably fights since you might get an extra hit and I don’t think I can hit it back(you can choose the destroyer if my sub hits) but I wasn’t quite sure on that.
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@farmboy
No. I have to allocate hits to possible targets. If your sub hits, I have to take the sub down.Thus, sub submerges.





