@axis-dominion DD, both cruisers, tac
Second round you can ask if you don’t get enough hits to wipe me out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Caucasus to Smolensk
2 tactical_bombers moved from Caucasus to Bryansk
2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 bomber moved from French Indo China to Shensi
Combat - Germans
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Archangel, round 2 : 1/8 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Archangel, round 3 : 2/8 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 7 armour, 4 artilleries, 14 infantry and 7 mech_infantrys
British defend with 1 aaGun and 5 infantry
Germans roll dice for 7 armour, 4 artilleries, 14 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 12/32 hits, 9,00 expected hits
British roll dice for 1 aaGun and 5 infantry in Northwest Persia, round 2 : 3/5 hits, 1,67 expected hits
1 aaGun owned by the British, 3 infantry owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 7 armour, 4 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 4/4 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shensi
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Volgograd to Sikang
1 bomber moved from Shensi to French Indo China
1 aaGun moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Yugoslavia
2 tactical_bombers moved from Bryansk to Caucasus
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Volgograd to Rostov
1 mech_infantry moved from Finland to Novgorod
1 bomber moved from Smolensk to Caucasus
1 bomber moved from Smolensk to Yugoslavia
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 artilleries and 5 infantry moved from Volgograd to Caucasus
10 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
4 armour and 6 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
2 infantry moved from Rostov to Ukraine
3 infantry moved from Rostov to Caucasus
2 armour and 7 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Germany to Yugoslavia
3 armour and 3 mech_infantrys moved from Germany to Romania
1 armour moved from Sikang to Caucasus
1 fighter moved from Western Germany to Southern Italy
1 cruiser moved from 113 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Place Units - Germans
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
2 infantry and 3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Northwest Persia: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 armour
EDIT: Adding units owned by Germans to Northwest Persia: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67
Russians regular : -2,00
Germans regular : 3,00
British regular : 1,33
one moment, need to reconsider something, shouldn’t affect Russia, may post update,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Caucasus to Smolensk
2 tactical_bombers moved from Caucasus to Bryansk
2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Archangel
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 bomber moved from French Indo China to Shensi
Combat - Germans
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Archangel, round 2 : 1/8 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Archangel, round 3 : 2/8 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 7 armour, 4 artilleries, 14 infantry and 7 mech_infantrys
British defend with 1 aaGun and 5 infantry
Germans roll dice for 7 armour, 4 artilleries, 14 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 12/32 hits, 9,00 expected hits
British roll dice for 1 aaGun and 5 infantry in Northwest Persia, round 2 : 3/5 hits, 1,67 expected hits
1 aaGun owned by the British, 3 infantry owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 7 armour, 4 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Smolensk, round 2 : 4/4 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Shensi
Germans attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Volgograd to Sikang
1 bomber moved from Shensi to French Indo China
1 aaGun moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Yugoslavia
2 tactical_bombers moved from Bryansk to Caucasus
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Volgograd to Rostov
1 mech_infantry moved from Finland to Novgorod
1 bomber moved from Smolensk to Caucasus
1 bomber moved from Smolensk to Yugoslavia
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 artilleries and 5 infantry moved from Volgograd to Caucasus
10 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
4 armour and 6 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
2 infantry moved from Rostov to Ukraine
3 infantry moved from Rostov to Caucasus
2 armour and 7 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Germany to Yugoslavia
3 armour and 3 mech_infantrys moved from Germany to Romania
1 armour moved from Sikang to Caucasus
1 fighter moved from Western Germany to Southern Italy
1 cruiser moved from 113 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
Place Units - Germans
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 bombers and 1 fighter placed in Western Germany
2 infantry and 3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Germans to Northwest Persia: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 armour
EDIT: Adding units owned by Germans to Northwest Persia: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67
Russians regular : -2,00
Germans regular : 3,00
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Russia to Smolensk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Bryansk : 1/1 hits, 0.17 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
3 infantry owned by the Russians retreated to Russia
Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 7 infantry moved from Tambov to Volgograd
5 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 aaGun, 7 artilleries and 59 infantry moved from Samara to Volgograd
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Iraq
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
Germans regular : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Russia to Smolensk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Bryansk : 1/1 hits, 0.17 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
3 infantry owned by the Russians retreated to Russia
Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 7 infantry moved from Tambov to Volgograd
5 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 aaGun, 7 artilleries and 59 infantry moved from Samara to Volgograd
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Iraq
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : 0.83
Germans regular : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Russia to Smolensk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Bryansk : 1/1 hits, 0.17 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
3 infantry owned by the Russians retreated to Russia
Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 7 infantry moved from Tambov to Volgograd
5 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 aaGun, 7 artilleries and 59 infantry moved from Samara to Volgograd
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Iraq
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Volgograd: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : 0.83
Germans regular : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 fighter moved from Russia to Smolensk
2 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 aaGun and 2 infantry
Germans roll AA dice in Bryansk : 1/1 hits, 0.17 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 3 infantry in Bryansk, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
3 infantry owned by the Russians retreated to Russia
Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 1 fighter and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 7 infantry moved from Tambov to Volgograd
5 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 aaGun, 7 artilleries and 59 infantry moved from Samara to Volgograd
1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Iraq
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Volgograd: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Russians to Persia: 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : 0.83
Germans regular : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 fighter moved from Kiangsi to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
2 bombers moved from French Indo China to Java
2 fighters moved from French Indo China to Java
1 fighter moved from Philippines to Java
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Japan to 19 Sea Zone
8 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Guam to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Kiangsi to 34 Sea Zone
1 infantry moved from Anhwe to Chahar
3 fighters moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 infantry moved from Kweichow to Hopei
1 fighter moved from Anhwe to Hopei
2 fighters moved from Kiangsi to 20 Sea Zone
2 tactical_bombers moved from Kiangsi to 20 Sea Zone
2 tactical_bombers moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to Hopei
1 tactical_bomber moved from Kiangsi to Hopei
Combat - Japanese
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 2 infantry
ANZAC defend with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 2 infantry in Java, round 2 : 5/9 hits, 4,17 expected hits
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour, 1 artillery and 2 infantry
Battle in India
Japanese attack with 4 infantry and 3 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 infantry and 3 mech_infantrys in India, round 2 : 1/7 hits, 1,17 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Chahar
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 6/6 hits, 3,00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 cruiser in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 8 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 bomber moved from Java to Shan State
1 bomber moved from Java to Borneo
3 fighters moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Guam
1 tactical_bomber moved from 34 Sea Zone to Guam
3 fighters and 1 tactical_bomber moved from Chahar to Manchuria
2 fighters moved from Hopei to Manchuria
2 tactical_bombers moved from Hopei to Manchuria
8 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Japan
2 tactical_bombers moved from Kiangsi to Japan
1 tactical_bomber moved from Hopei to Kiangsi
2 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
5 carriers moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery
EDIT: Changing PUs for Japanese from 2 to 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 53 PUs (1 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : 0,50
Japanese regular : 3,00
UK_Pacific regular : 0,67
ANZAC regular : 0,00
I made a late inf to art switch on my buy, hope this is ok, otherwise, switch back please.
@jdow said in JDOW (X) vs Farmboy (L+22) BM3:
I made a late inf to art switch on my buy, hope this is ok, otherwise, switch back please.
np. This is a complicated turn for me and I’m a bit busy this weekend. So I might be a bit slow on the next one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 bomber and 12 fighters moved from Korea to Manchuria
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Air Battle in Manchuria
Americans attacks with 13 units heading to Manchuria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malta
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 artillery in Malta, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Cleaning up after air battles
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Crete to Persia
1 fighter and 1 infantry moved from Iraq to Persia
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to Wake Island
3 submarines moved from 24 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 bomber and 12 fighters moved from Manchuria to Korea
Place Units - Americans
1 aaGun, 1 airfield, 1 armour and 1 artillery placed in Korea
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 fighter placed in Eastern United States
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Libya: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -3.00
Italians regular : -1.00
Japanese regular : -0.33
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 bomber and 12 fighters moved from Korea to Manchuria
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Air Battle in Manchuria
Americans attacks with 13 units heading to Manchuria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malta
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 artillery in Malta, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Cleaning up after air battles
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Crete to Persia
1 fighter and 1 infantry moved from Iraq to Persia
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to Wake Island
3 submarines moved from 24 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 bomber and 12 fighters moved from Manchuria to Korea
Place Units - Americans
1 aaGun, 1 airfield, 1 armour and 1 artillery placed in Korea
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 fighter placed in Eastern United States
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Libya: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
Combat - British
British creates battle in territory 98 Sea Zone
Non Combat Move - British
6 artilleries and 6 infantry moved from Iraq to Persia
1 aaGun, 1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 fighters moved from 98 Sea Zone to Persia
1 bomber and 6 fighters moved from Crete to Persia
1 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
1 fighter and 2 infantry placed in Persia
5 infantry placed in United Kingdom
British undo move 3.
3 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -3.00
Italians regular : -1.00
Japanese regular : -0.33
Japanese AA : -0.17
Germans regular : 0.67
@jdow might make a change.
@farmboy will leave it at that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Wake Island to 34 Sea Zone
1 bomber and 12 fighters moved from Korea to Manchuria
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Americans
Air Battle in Manchuria
Americans attacks with 13 units heading to Manchuria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malta
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Malta, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Malta
Americans roll dice for 1 artillery in Malta, round 7 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Cleaning up after air battles
Non Combat Move - Americans
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Crete to Persia
1 fighter and 1 infantry moved from Iraq to Persia
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to Wake Island
3 submarines moved from 24 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 bomber and 12 fighters moved from Manchuria to Korea
Place Units - Americans
1 aaGun, 1 airfield, 1 armour and 1 artillery placed in Korea
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 fighter placed in Eastern United States
2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from Libya: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Americans collect 58 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
EDIT: Adding units owned by Chinese to Hopei: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
Combat - British
British creates battle in territory 98 Sea Zone
Non Combat Move - British
6 artilleries and 6 infantry moved from Iraq to Persia
1 aaGun, 1 armour and 3 mech_infantrys moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 fighters moved from 98 Sea Zone to Persia
1 bomber and 6 fighters moved from Crete to Persia
1 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
1 fighter and 2 infantry placed in Persia
5 infantry placed in United Kingdom
British undo move 3.
3 infantry placed in United Kingdom
2 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 transport
EDIT: Adding units owned by British to 99 Sea Zone: 1 transport
EDIT: Removing units owned by British from Cyprus: 2 marines
EDIT: Changing ownership of Greece from Italians to British
EDIT: Adding units owned by British to Greece: 2 marines
EDIT: Removing units owned by British from Egypt: 1 aaGun and 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -3.00
Italians regular : -1.00
Japanese regular : -0.33
Japanese AA : -0.17
Germans regular : 0.67
@farmboy sorry did a walk in with UK. I won’t bother with rolling convoy as I’m sure I will end up with 0 for Greece.
@farmboy also note that US are on UK carrier in 98
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 bomber moved from Southern Italy to Crete
1 artillery moved from Bulgaria to Greece
2 fighters moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Crete
Combat - Italians
Battle in Crete
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 airfield and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Crete, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Crete
Italians win, taking Crete from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greece
Italians attack with 1 artillery and 3 fighters
British defend with 2 marines
Italians roll dice for 1 artillery and 3 fighters in Greece, round 2 : 1/4 hits, 1,83 expected hits
British roll dice for 2 marines in Greece, round 2 : 1/2 hits, 0,67 expected hits
1 marine owned by the British and 1 artillery owned by the Italians lost in Greece
3 fighters owned by the Italians retreated
British win with 1 marine remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for British: 1 marine
Non Combat Move - Italians
1 fighter moved from Crete to 97 Sea Zone
1 bomber moved from Crete to Southern Italy
1 fighter moved from Greece to 97 Sea Zone
2 fighters moved from Greece to Southern Italy
1 aaGun, 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 aaGun moved from Bulgaria to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,33
British regular : 0,33