Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
L21 #3 trulpen (X) vs Giallo (A+18) BM3
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@giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@giallo thought I bought a DD, so changed the tr for a dd -1 pu
No problem.
Btw, did you forget the tr in z64?
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You can move it after Italy. Or I do it during Italy if you tell me where.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 93 Sea Zone to 94 Sea Zone 1 bomber moved from Southern France to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 94 Sea Zone to 97 Sea Zone 1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from 94 Sea Zone to Southern Italy 1 artillery moved from Algeria to 92 Sea Zone 1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Greece 3 mech_infantrys moved from Romania to Ukraine 1 armour moved from Western Ukraine to Ukraine 1 armour moved from Eastern Poland to Ukraine 2 artilleries moved from Yugoslavia to Romania 4 infantry moved from Romania to Bessarabia Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0,00 British regular : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from Western Australia to South Australia 1 fighter moved from Western Australia to New South Wales 1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Western Australia, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from Western Australia to South Australia 1 fighter moved from Western Australia to New South Wales 1 cruiser and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 2 bombers moved from Eastern Poland to Russia 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 11, airfield = 2 Battle in Scotland Battle in Eire Cleaning up after air battles Non Combat Move - Germans 2 aaGuns, 12 armour, 3 artilleries, 9 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 9 infantry moved from Eastern Poland to Bessarabia 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 2 bombers moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 infantry moved from Belarus to Eastern Poland 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Romania to Bessarabia 8 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Bessarabia 1 infantry moved from Novgorod to Belarus 1 aaGun and 6 infantry moved from Novgorod to Archangel 9 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 2 submarines moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Germany Place Units - Germans 8 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians AA : -0,50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; Russians buy 7 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 infantry moved from Tambov to Rostov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan 1 armour and 1 mech_infantry moved from Shensi to Timguska 2 infantry moved from Manchuria to Amur Combat - Russians Battle in Timguska Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Timguska Russians win, taking Timguska from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Amur Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur 1 infantry owned by the Russians retreated to Manchuria Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 6 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 2 : 0/7 hits, 1,50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 6 infantry and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 1,50 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Rostov to Russia 10 infantry moved from Bryansk to Russia 6 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Rostov 6 artilleries moved from Bryansk to Russia 20 infantry moved from Bryansk to Russia 1 aaGun and 6 infantry moved from Bryansk to Russia 1 aaGun and 11 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea 1 aaGun moved from Shensi to Tsinghai 1 aaGun and 1 mech_infantry moved from Shensi to Suiyuyan Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,00 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 2 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 17 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 battleship and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 battleship moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to Manchuria 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 marine Americans defend with 1 bomber; Russians defend with 1 aaGun and 3 infantry Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 1 marine in Manchuria, round 2 : 2/8 hits, 2,17 expected hits Chinese roll dice for 1 aaGun, 1 bomber and 3 infantry in Manchuria, round 2 : 1/4 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Manchuria Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 3 : 5/7 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 4 infantry and 1 marine remaining. Battle score for attacker is 25 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun and 3 infantry Casualties for Americans: 1 bomber Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Siam to Shan State 1 infantry moved from Shantung to Jehol 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 3 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 17 Sea Zone to 19 Sea Zone 1 fighter moved from 34 Sea Zone to 19 Sea Zone 1 carrier moved from 34 Sea Zone to 19 Sea Zone 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 aaGun moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 2 bombers moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 carrier moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from Japan to 19 Sea Zone 5 infantry moved from Shantung to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,1,4,6,5,1,5,2,4,4,4,1,5,2,3,3,2,6,5,6,4,2,1,5,3,4,6,1,2,1,2 Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0,83 Japanese regular : 1,50
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 armour moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 3 fighters moved from Eastern United States to 8 Sea Zone
Combat Hit Differential Summary :
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@trulpen scramble tokens?
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@giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@trulpen scramble tokens?
1 kamikaze on each des (3) and scramble 3 figs.
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Missed to move the tr by Australia.
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@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Missed to move the tr by Australia.
I would like to have moved it to z43.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 armour moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 3 fighters moved from Eastern United States to 8 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 1 destroyer Japanese defend with 3 fighters and 1 submarine Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Manchuria Americans attack with 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 1 armour, 1 artillery, 4 infantry and 1 marine Americans roll dice for 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/12 hits, 6,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 2 : 3/7 hits, 2,50 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 armour, 5 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/9 hits, 5,00 expected hits Japanese roll dice for 1 armour and 1 marine in Manchuria, round 3 : 1/2 hits, 0,83 expected hits 1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour, 2 fighters and 1 infantry Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 marine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode 5 fighters and 3 tactical_bombers moved from Manchuria to Korea 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 harbour placed in Aleutian Islands 4 fighters and 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Americans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2,50 Japanese regular : 1,50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 battleships, 5 carriers, 3 cruisers, 2 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone 7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria 1 armour moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Amur to Manchuria 1 infantry moved from Korea to Manchuria 3 fighters moved from Eastern United States to 8 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 1 destroyer Japanese defend with 3 fighters and 1 submarine Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Manchuria Americans attack with 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers Japanese defend with 1 armour, 1 artillery, 4 infantry and 1 marine Americans roll dice for 1 armour, 7 fighters, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 5/12 hits, 6,17 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 marine in Manchuria, round 2 : 3/7 hits, 2,50 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 armour, 5 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/9 hits, 5,00 expected hits Japanese roll dice for 1 armour and 1 marine in Manchuria, round 3 : 1/2 hits, 0,83 expected hits 1 marine owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 armour, 2 fighters and 1 infantry Casualties for Japanese: 1 armour, 1 artillery, 4 infantry and 1 marine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 10 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by British to 10 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Turning off Edit Mode 5 fighters and 3 tactical_bombers moved from Manchuria to Korea 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 harbour placed in Aleutian Islands 4 fighters and 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Americans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 10 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 3 fighters moved from Bryansk to Russia Combat - British Battle in Scotland British attack with 3 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Scotland to United Kingdom 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from Northwest Persia to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 3 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 98 Sea Zone to 77 Sea Zone 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 2 infantry moved from West India to India 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Egypt to India 3 aaGuns and 12 infantry moved from India to Burma 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,5,4,6,5,5,6,2,4,2,4 British collect 26 PUs (7 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -2,50 Japanese regular : 0,50 Germans regular : -0,33 British regular : -0,83
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@giallo you were lucky again
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Yes, hit above average in both z6 and Manchuria.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship moved from 97 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Tobruk Battle in Alexandria Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 fighter moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 91 Sea Zone 2 artilleries moved from Romania to Yugoslavia 4 infantry moved from Bessarabia to Ukraine Place Units - Italians 2 infantry and 1 tactical_bomber placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 fighter moved from India to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 fighter moved from South Australia to Northern Territory 1 fighter moved from New South Wales to Northern Territory 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 2/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 42 Sea Zone 2 fighters moved from 39 Sea Zone to Burma Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Japanese regular : 0,67 ANZAC regular : 1,50