Agreed it could have definitely been worse!
L21 #3 trulpen (X) vs Giallo (A+18) BM3
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 62 PUs; 1 SuicideAttackTokens; Japanese buy 3 destroyers, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Chahar 7 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Chahar 1 fighter moved from Japan to Chahar 1 fighter moved from Japan to Chahar 1 fighter moved from Japan to Chahar Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 bomber, 10 fighters, 8 infantry and 5 tactical_bombers British defend with 1 fighter; ANZAC defend with 2 fighters; Chinese defend with 1 fighter and 4 infantry; Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Chahar : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 bomber, 10 fighters, 8 infantry and 5 tactical_bombers in Chahar, round 2 : 5/24 hits, 10,33 expected hits Chinese roll dice for 1 aaGun, 4 fighters and 6 infantry in Chahar, round 2 : 4/10 hits, 4,67 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 aaGun owned by the Russians and 3 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 bomber, 10 fighters, 4 infantry and 5 tactical_bombers in Chahar, round 3 : 14/20 hits, 9,67 expected hits Chinese roll dice for 4 fighters and 2 infantry in Chahar, round 3 : 4/6 hits, 3,33 expected hits 4 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 fighters owned by the ANZAC, 1 infantry owned by the Chinese, 1 fighter owned by the Chinese and 1 fighter owned by the British lost in Chahar Japanese win with 1 bomber, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 8 infantry Casualties for Chinese: 1 fighter and 4 infantry Casualties for Russians: 1 aaGun and 2 infantry Casualties for British: 1 fighter Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 10 fighters and 5 tactical_bombers moved from Chahar to Anhwe 1 infantry moved from Kweichow to Shensi 1 artillery moved from Kweichow to Hopei 3 infantry moved from Shantung to Anhwe 1 bomber moved from Chahar to Anhwe 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 bomber moved from 42 Sea Zone to French Indo China Place Units - Japanese 1 fighter and 2 infantry placed in French Indo China 3 infantry placed in Shantung 1 fighter and 1 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -1,67 Russians AA : -0,50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 8 fighters and 3 tactical_bombers moved from Korea to 16 Sea Zone 1 infantry moved from Manchuria to Korea Combat - Americans Battle in 16 Sea Zone Americans attack with 8 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 16 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to 8 Sea Zone 3 fighters moved from Eastern United States to 8 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 3 tactical_bombers placed in Korea 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,2,6,2,2,1,5,5,5,1,5,2,3,5,6,3,5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3 Americans collect 50 PUs (5 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 6 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 8 fighters and 3 tactical_bombers moved from Korea to 16 Sea Zone 1 infantry moved from Manchuria to Korea Combat - Americans Battle in 16 Sea Zone Americans attack with 8 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters and 3 tactical_bombers moved from 16 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 battleships, 7 carriers, 3 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to 8 Sea Zone 3 fighters moved from Eastern United States to 8 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 3 tactical_bombers placed in Korea 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,2,6,2,2,1,5,5,5,1,5,2,3,5,6,3,5 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,3 Americans collect 50 PUs (5 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 19 PUs; British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 tactical_bomber moved from Egypt to Alexandria 3 infantry moved from Egypt to Alexandria 1 bomber and 2 fighters moved from India to Kweichow 1 carrier and 2 fighters moved from 39 Sea Zone to 43 Sea Zone 1 battleship and 1 cruiser moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - British Battle in Celebes Battle in Borneo Battle in Kweichow British attack with 1 bomber and 2 fighters Germans defend with 1 bomber; Japanese defend with 1 aaGun and 1 artillery Japanese roll AA dice in Kweichow : 1/3 hits, 0,50 expected hits 1 fighter owned by the British lost in Kweichow British roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 1 bomber in Kweichow, round 2 : 1/2 hits, 0,50 expected hits 1 bomber owned by the Germans, 1 aaGun owned by the Japanese and 1 fighter owned by the British lost in Kweichow 1 bomber owned by the British retreated Japanese win, taking Celebes from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 2 fighters Casualties for Germans: 1 bomber Casualties for Japanese: 1 aaGun Battle in Northwest Persia British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alexandria British attack with 3 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 3 infantry and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria 1 tactical_bomber owned by the British retreated 1 infantry owned by the British retreated to Egypt Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Alexandria to Egypt 1 armour moved from India to Burma 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 fighters moved from Northwest Persia to Egypt 1 artillery and 1 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 3 artilleries and 5 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 5 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Persia 1 bomber moved from Kweichow to Burma Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,3,5,5,6,3,1,1,2,4,6,3,2,5,3,6,4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,5,4,2,4,1,3 British collect 22 PUs (9 lost to blockades); end with 22 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 transport Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine EDIT: Changing PUs for UK_Pacific from 20 to 21 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 0,00 Japanese regular : 0,17 Japanese AA : 0,50 Germans regular : -0,67 British regular : -1,83
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@giallo could you do the attack on scotland for me, I forgot how the diceserver works. 3 fig and 2 inf
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@giallo said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
@giallo could you do the attack on scotland for me, I forgot how the diceserver works. 3 fig and 2 inf
Sure thing.
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Attack
[dice 2d6<=1]
[dice 3d6<=3] -
2d6<=1: 4, 3; Hits: 0
3d6<=3: 6, 2, 5; Hits: 1 -
Defense
[dice 1d6<=2]
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1d6<=2: 5; Hits: 0
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I’ll edit during Italy.
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Germans from Scotland: 1 infantry EDIT: Changing ownership of Scotland from Germans to British EDIT: Turning off Edit Mode 1 fighter moved from 98 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from Greece to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt Combat - Italians Air Battle in Egypt
Combat Hit Differential Summary :
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Forgot to shift 2 inf to Scotland. I’ll fix it during NCM.
Intercept in Cairo?
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@trulpen said in L21 #3 trulpen (X) vs Giallo (A+18) BM3:
Forgot to shift 2 inf to Scotland. I’ll fix it during NCM.
Intercept in Cairo?
no
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Germans from Scotland: 1 infantry EDIT: Changing ownership of Scotland from Germans to British EDIT: Turning off Edit Mode 1 fighter moved from 98 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from Greece to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt Combat - Italians Air Battle in Egypt Italians attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Egypt causes 9 damage total. Damaged units is as follows: factory_minor = 5, airfield = 4 Cleaning up after air battles Non Combat Move - Italians 1 artillery moved from Alexandria to Tobruk 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 4 infantry moved from 96 Sea Zone to Tobruk 1 aaGun moved from 96 Sea Zone to Tobruk 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to 97 Sea Zone 1 tactical_bomber moved from Egypt to 96 Sea Zone 4 infantry moved from Rostov to Caucasus 1 bomber moved from Egypt to Tobruk Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from Western Australia to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 41 Sea Zone to Dutch New Guinea 1 carrier moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 mech_infantry moved from New South Wales to Northern Territory 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 45 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from Western Australia to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from 41 Sea Zone to Dutch New Guinea 1 carrier moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 mech_infantry moved from New South Wales to Northern Territory 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 45 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to Scotland: 2 infantry EDIT: Turning off Edit Mode Germans buy 5 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 bomber moved from Western Germany to Scotland 1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 airfield and 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Scotland Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 3 : 3/5 hits, 2,17 expected hits British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Scotland to Western Germany 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 1 bomber moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod 1 artillery and 3 infantry moved from Belarus to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Kazakhstan to Rostov 1 aaGun moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Bryansk to Ukraine 1 infantry moved from Urals to Vologda 1 infantry moved from Vologda to Smolensk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 1 aaGun moved from Archangel to Belarus 1 infantry moved from Novgorod to Belarus 1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Bryansk to Ukraine 2 fighters moved from Western Germany to Bryansk 1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 1 bomber placed in Germany 1 artillery and 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 70 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans regular : -1,50 British regular : -1,00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Sakha to Korea Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer and 14 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 bomber moved from French Indo China to 39 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 39 Sea Zone Japanese attack with 1 bomber British defend with 1 submarine and 1 transport 1 submarine owned by the British submerged 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Japanese 1 bomber moved from 39 Sea Zone to French Indo China 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 2 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 6 infantry moved from 35 Sea Zone to Philippines 2 battleships, 7 carriers, 2 cruisers, 7 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Anhwe to Philippines 1 infantry moved from French Indo China to Shan State 1 fighter moved from Anhwe to French Indo China 1 fighter moved from 44 Sea Zone to 35 Sea Zone 5 fighters moved from Anhwe to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 1 tactical_bomber moved from Anhwe to Japan 1 fighter moved from Anhwe to Japan 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 1 fighter and 2 tactical_bombers moved from Anhwe to Philippines Place Units - Japanese 1 destroyer placed in 6 Sea Zone 9 infantry placed in Japan 3 infantry placed in French Indo China 2 infantry placed in Shantung Japanese undo move 2. 1 infantry placed in Shantung 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Japanese collect 40 PUs (2 lost to blockades); end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :