#2 L21 PTV ArtofWar (AX+5) v max334 (AL)

  • 2024 '22 '21 '19 '18

    I don’t really fully understand the rule but in this case why don’t we retroactively activate a declaration of war between Russia and Japan as that was the apparent intent of the US was to put boots on the ground


  • @max334

    In the Pacific/Europe 1940 manual, see Global Rules/Soviet Union/second paragraph of Political Situation on p. 36.

    A retroactive declaration of war by Russia disadvantages Japan, because it did not have a chance to respond on J-3 to this threat.

    I (incorrectly) assumed the US was attempting to stage an attack on Japan.

    If Russia agrees either not to invade Japanese territories or R-4 or a J-2 NCM adjustment, I can live with the retroactive declaration of war.


  • @artofwar1947 Absolutaly, I see the disadvantage. You saw that I didnt DOW, so you based your buy and moves on that fact. Pls let me know what moves you would have made had Russia done a DOW. And yes I am aware that the US also posed a threat to mainland Japan. My apologies; my ignorance of the rules should not adversaly impact you.


  • @max334

    Two infantry in S. Manchuria move to Korea.


  • @artofwar1947 does a DOW prevent the Mongolian activation or is it stepping into ajacent territory by the Russians?


  • @max334

    From p. 39: "If the Soviet Union attacks Korea or any Japan-control territory bordering … Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral … (i.e., prevents the Mongolian activation if Japan attacks a Russian territory bordering Mongolia).

  • 2024 '22 '21 '19 '18

    also, do you know what happens with Mongolia if the US takes Korea and Russian troops step in to help hold it? The rules, that you quoted, seem to state if Russia attacks

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to 63 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 59 Sea Zone
            2 artilleries and 2 infantry moved from 59 Sea Zone to Java
    

    Savegame

  • 2024 '22 '21 '19 '18

    scramble option


  • @max334

    Scramble 2 fighters to defend Java.


  • @max334

    I believe that, even if the US first takes Korea, Russian troops in Korea would void the pact with Mongolia. You might want to check with Adam or another rules expert though.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to 63 Sea Zone
            1 infantry moved from Queensland to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 59 Sea Zone
            2 artilleries and 2 infantry moved from 59 Sea Zone to Java
    
        Combat - ANZAC
            Japanese scrambles 2 units out of 43 Sea Zone to defend against the attack in Java
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 2 fighters
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 fighters in Java, round 2 : 1/3 hits, 1.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 fighters in Java, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 2 fighters
    
        Non Combat Move - ANZAC
            1 submarine moved from 64 Sea Zone to 58 Sea Zone
            1 destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 infantry moved from Burma to Yunnan
            1 fighter moved from Eastern India to Yunnan
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3,2,6,2,6,1,4
            ANZAC collect 10 PUs (3 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : 0.67
    

    Savegame

  • 2024 '22 '21 '19 '18

    If not too late, can i put a 2nd UK ftr on carrier in z112


  • @max334

    Sure.

  • 2024 '22 '21 '19 '18


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 107 Sea Zone
            1 bomber, 2 fighters and 3 tactical_bombers moved from Gibraltar to 107 Sea Zone
            1 fighter moved from France to 107 Sea Zone
            2 fighters moved from Western Germany to 107 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @artofwar1947

    I added the UK fighter to the CV in 112 and 2 Japanese infantry to Korea.

    Scramble UK fighter from CV in 112 to defend US feet in 107?

    OOL for sea battle in 107?


  • @artofwar1947 damn, I didn’t see all those ftrs. Thats going to hurt. Scramble ftr and Max D unless something weird happens

  • 2024 '22 '21 '19 '18

    so i dont have to give up a second game, let me move the fleet to z111. If by chance I win the game we just dont post the win. If I lose I’ll post your win.

  • 2024 '22 '21 '19 '18

    game with changes if acceptable triplea_37514_3ita x1.tsvg

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