L21 #2 surfer (X) vs trulpen (A+17) BM3


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Tobruk to Egypt
                  British take Alexandria from Italians
                  British take Egypt from Italians
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Crete
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship and 1 marine moved from 54 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Hawaiian Islands
            5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Libya to Alexandria
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Anglo Egyptian Sudan to Gibraltar
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Western United States: 2 infantry
            EDIT: Turning off Edit Mode
            3 fighters placed in Western United States
            1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Szechwan
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 infantry moved from Kweichow to Shensi
            1 tactical_bomber moved from Szechwan to Shensi
    
        Combat - British
            Battle in Shensi
                British attack with 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Shensi to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Siam to Shan State
            1 aaGun and 11 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            1 infantry moved from India to Burma
            1 fighter moved from India to 43 Sea Zone
            1 aaGun moved from Szechwan to Sikang
            1 bomber moved from Tobruk to Egypt
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 aaGun, 1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
            1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 artillery moved from Tunisia to Libya
            1 fighter moved from Tobruk to Egypt
            1 fighter moved from 96 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from 96 Sea Zone to Egypt
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter placed in United Kingdom
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 1 infantry
            EDIT: Adding units owned by British to India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -1,00
    British regular : 0,33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter moved from Baltic States to Belarus
            1 armour moved from Archangel to Urals
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Persia to Northwest Persia
            1 tactical_bomber moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Urals
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Belarus to Novgorod
            1 aaGun moved from Eastern Poland to Belarus
            1 aaGun moved from Novgorod to Belarus
            1 fighter moved from Northwest Persia to Iraq
            1 armour, 1 artillery and 1 mech_infantry moved from Persia to Iraq
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 3 transports moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 tactical_bomber moved from 99 Sea Zone to Iraq
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Persia
            1 factory_minor placed in Iraq
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6
            Italians collect 14 PUs (7 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -1.00
    British regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Ugh!!! I didn’t realize the ANZACs were on the US carrier…


  • @surfer said in L21 #2 surfer (X) vs trulpen (A+17) BM3:

    Ugh!!! I didn’t realize the ANZACs were on the US carrier…

    That’s rough. I always try to have some aussie-air on US-carriers to create threats towards trannies in particular.


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from 43 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 cruiser and 4 transports
                    ANZAC roll dice for 3 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser and 4 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
                    3 transports owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 40
                Casualties for Japanese: 1 cruiser and 4 transports
    
        Non Combat Move - ANZAC
            3 fighters moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,50
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from 43 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 cruiser and 4 transports
                    ANZAC roll dice for 3 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 cruiser and 4 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
                    3 transports owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 40
                Casualties for Japanese: 1 cruiser and 4 transports
    
        Non Combat Move - ANZAC
            3 fighters moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Vologda to Timguska
                  Germans take Timguska from Russians
            1 mech_infantry moved from Vologda to Kazakhstan
            2 armour and 3 mech_infantrys moved from Vologda to Kazakhstan
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Bessarabia, round 3 : 3/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Kazakhstan, round 2 : 4/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Western Ukraine to Novgorod
            3 mech_infantrys moved from Romania to Bessarabia
            3 artilleries moved from Novgorod to Belarus
            2 aaGuns, 6 artilleries and 14 infantry moved from Archangel to Belarus
            2 mech_infantrys moved from Eastern Poland to Bessarabia
            1 fighter moved from 80 Sea Zone to Iraq
            1 fighter moved from 80 Sea Zone to Iraq
            1 mech_infantry moved from Eastern Poland to Novgorod
            2 infantry moved from Vologda to Urals
            5 armour and 4 mech_infantrys moved from Vologda to Kazakhstan
            2 infantry moved from Vologda to Novosibirsk
            2 infantry moved from Vologda to Archangel
            1 armour and 3 mech_infantrys moved from Nenetsia to Archangel
            1 mech_infantry moved from Eastern Poland to Belarus
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 armour moved from Germany to Eastern Poland
            3 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Romania to Bessarabia
            2 mech_infantrys moved from Eastern Poland to Archangel
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            5 mech_infantrys placed in Germany
            1 bomber and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Russians regular : 0.67
    Germans regular : 4.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Smolensk to Vologda
                  Russians take Vologda from Germans
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Russia to Smolensk
            2 armour and 2 mech_infantrys moved from Bryansk to Tambov
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Samara to Volgograd
            9 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            6 artilleries moved from Russia to Samara
            10 infantry moved from Russia to Samara
            1 aaGun moved from Russia to Samara
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            6 artilleries moved from Russia to Bryansk
            29 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Ukraine
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : 0,50
    

    Savegame


  • Sorry, forgot to move the siberian guys.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Smolensk to Vologda
                  Russians take Vologda from Germans
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Samara to Volgograd
            9 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            6 artilleries moved from Russia to Samara
            10 infantry moved from Russia to Samara
            1 aaGun moved from Russia to Samara
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            6 artilleries moved from Russia to Bryansk
            29 infantry moved from Russia to Bryansk
            1 infantry moved from Bryansk to Ukraine
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 armour and 1 mech_infantry moved from Bryansk to Samara
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,67
    Russians regular : 0,50
    

    Savegame


  • Siberians to Yakut and split the pansar.


  • @trulpen Forgot that Malaya was dead, so I’d like to attack 1 inf + 1 art + 2 ftr

  • 2025 2024 '23 '22 '21 '20

    Eh. Maybe it will live… no attack.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 armour, 1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 bomber and 1 tactical_bomber moved from Suiyuyan to Kweichow
            1 armour moved from Anhwe to Shensi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 3 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 0/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery and 3 infantry moved from Manchuria to Amur
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
            1 tactical_bomber moved from Kweichow to Shantung
            1 bomber moved from Kweichow to Kwangtung
            1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 marine moved from Siberia to 5 Sea Zone
            1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Shantung
            1 fighter and 1 tactical_bomber placed in Japan
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
            Japanese collect 45 PUs (5 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : -4.83
    

    Savegame


  • @surfer said in L21 #2 surfer (X) vs trulpen (A+17) BM3:

    Eh. Maybe it will live… no attack.

    No problem, at your choosing.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Java
                Americans attack with 3 fighters, 1 marine and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 110 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 bomber and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Japanese regular : 0,17
    Germans regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Java
                Americans attack with 3 fighters, 1 marine and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 110 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 bomber and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Japanese regular : 0,17
    Germans regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 marine moved from Borneo to 43 Sea Zone
            1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java
            2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Java
                Americans attack with 3 fighters, 1 marine and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java
                Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 mech_infantry moved from Tunisia to Tobruk
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 carrier moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 110 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 bomber and 1 tactical_bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from Egypt to Persia
    
        Combat - British
            Strategic bombing raid in Persia
                    Italians roll AA dice in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Persia to India
            1 aaGun moved from Sikang to Szechwan
            3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 tactical_bomber moved from Yunnan to 42 Sea Zone
            4 mech_infantrys moved from Yunnan to India
            EDIT: 1 infantry moved from Szechwan to Sikang
            2 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 artillery moved from Libya to Tobruk
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer and 3 submarines moved from 71 Sea Zone to 83 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -0,83
    Japanese regular : -0,83
    Germans regular : 0,33
    Italians AA : -0,17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Belarus to Archangel
            1 mech_infantry moved from Belarus to Archangel
            1 aaGun moved from Belarus to Archangel
            1 aaGun moved from Belarus to Archangel
            2 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Iraq
            1 mech_infantry placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4
            Italians collect 15 PUs (7 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.67
    

    Savegame

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