That one was crazy.
L21 #2 surfer (X) vs trulpen (A+17) BM3
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Tobruk to Egypt British take Alexandria from Italians British take Egypt from Italians 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Crete Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Borneo from Japanese to UK_Pacific EDIT: Turning off Edit Mode 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship and 1 marine moved from 54 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Hawaiian Islands 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Libya to Alexandria 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to Gibraltar 1 bomber moved from Anglo Egyptian Sudan to Gibraltar Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Western United States: 2 infantry EDIT: Turning off Edit Mode 3 fighters placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Kweichow to Shensi 1 tactical_bomber moved from Szechwan to Shensi Combat - British Battle in Shensi British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shensi to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Siam to Shan State 1 aaGun and 11 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from India to Burma 1 fighter moved from India to 43 Sea Zone 1 aaGun moved from Szechwan to Sikang 1 bomber moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt 1 infantry moved from Tobruk to Alexandria 1 aaGun, 1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from Libya to Tobruk 1 artillery moved from Tunisia to Libya 1 fighter moved from Tobruk to Egypt 1 fighter moved from 96 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt Place Units - British 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -1,00 British regular : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 fighter moved from Baltic States to Belarus 1 armour moved from Archangel to Urals 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Persia to Northwest Persia 1 tactical_bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Urals Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Italians win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Belarus to Novgorod 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Northwest Persia to Iraq 1 armour, 1 artillery and 1 mech_infantry moved from Persia to Iraq 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 3 transports moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from 99 Sea Zone to Iraq 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 infantry and 2 mech_infantrys placed in Persia 1 factory_minor placed in Iraq 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6 Italians collect 14 PUs (7 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : -1.00 British regular : -0.33
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Ugh!!! I didn’t realize the ANZACs were on the US carrier…
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@surfer said in L21 #2 surfer (X) vs trulpen (A+17) BM3:
Ugh!!! I didn’t realize the ANZACs were on the US carrier…
That’s rough. I always try to have some aussie-air on US-carriers to create threats towards trannies in particular.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from 43 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 cruiser and 4 transports ANZAC roll dice for 3 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser and 4 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone 3 transports owned by the Japanese lost in 20 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 40 Casualties for Japanese: 1 cruiser and 4 transports Non Combat Move - ANZAC 3 fighters moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from 43 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 cruiser and 4 transports ANZAC roll dice for 3 fighters in 20 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser and 4 transports in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone 3 transports owned by the Japanese lost in 20 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 40 Casualties for Japanese: 1 cruiser and 4 transports Non Combat Move - ANZAC 3 fighters moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Vologda to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Vologda to Kazakhstan 2 armour and 3 mech_infantrys moved from Vologda to Kazakhstan 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 artillery, 3 infantry and 2 mech_infantrys moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Bessarabia, round 3 : 3/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Kazakhstan, round 2 : 4/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Novgorod 3 mech_infantrys moved from Romania to Bessarabia 3 artilleries moved from Novgorod to Belarus 2 aaGuns, 6 artilleries and 14 infantry moved from Archangel to Belarus 2 mech_infantrys moved from Eastern Poland to Bessarabia 1 fighter moved from 80 Sea Zone to Iraq 1 fighter moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Eastern Poland to Novgorod 2 infantry moved from Vologda to Urals 5 armour and 4 mech_infantrys moved from Vologda to Kazakhstan 2 infantry moved from Vologda to Novosibirsk 2 infantry moved from Vologda to Archangel 1 armour and 3 mech_infantrys moved from Nenetsia to Archangel 1 mech_infantry moved from Eastern Poland to Belarus 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour moved from Germany to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Romania to Bessarabia 2 mech_infantrys moved from Eastern Poland to Archangel 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France Place Units - Germans 3 artilleries placed in Novgorod 5 mech_infantrys placed in Germany 1 bomber and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,6 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : 0.67 Germans regular : 4.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Smolensk to Vologda Russians take Vologda from Germans Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Smolensk 2 armour and 2 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Volgograd 9 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 6 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 6 artilleries moved from Russia to Bryansk 29 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Ukraine 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,50
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Sorry, forgot to move the siberian guys.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Smolensk to Vologda Russians take Vologda from Germans Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Volgograd 9 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 6 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 6 artilleries moved from Russia to Bryansk 29 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Ukraine 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from Bryansk to Samara 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 0,50
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Siberians to Yakut and split the pansar.
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@trulpen Forgot that Malaya was dead, so I’d like to attack 1 inf + 1 art + 2 ftr
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Eh. Maybe it will live… no attack.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Kansu to Shensi 1 infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 armour, 1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Kweichow 1 bomber and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 armour moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 0/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 3 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 0/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 3 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 artillery and 3 infantry moved from Manchuria to Amur 3 infantry moved from Shantung to Anhwe 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone 1 tactical_bomber moved from Kweichow to Shantung 1 bomber moved from Kweichow to Kwangtung 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 marine moved from Siberia to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 3 mech_infantrys placed in Shantung 1 fighter and 1 tactical_bomber placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 Japanese collect 45 PUs (5 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -4.83
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@surfer said in L21 #2 surfer (X) vs trulpen (A+17) BM3:
Eh. Maybe it will live… no attack.
No problem, at your choosing.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Java Americans attack with 3 fighters, 1 marine and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 26 Sea Zone Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 110 Sea Zone to 102 Sea Zone Place Units - Americans 1 bomber and 1 tactical_bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : 0,17 Germans regular : 0,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Java Americans attack with 3 fighters, 1 marine and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 26 Sea Zone Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 110 Sea Zone to 102 Sea Zone Place Units - Americans 1 bomber and 1 tactical_bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : 0,17 Germans regular : 0,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kweichow 1 artillery moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Java 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Java Americans attack with 3 fighters, 1 marine and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 3 fighters, 1 marine and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Java Americans win, taking Java from Japanese with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 26 Sea Zone Americans attack with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 carriers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 5 carriers, 2 cruisers, 4 destroyers, 4 fighters and 5 submarines moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 110 Sea Zone to 102 Sea Zone Place Units - Americans 1 bomber and 1 tactical_bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kweichow 1 artillery moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Szechwan Place Units - Chinese 2 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from Egypt to Persia Combat - British Strategic bombing raid in Persia Italians roll AA dice in Persia : 0/1 hits, 0,17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Persia to India 1 aaGun moved from Sikang to Szechwan 3 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to 42 Sea Zone 4 mech_infantrys moved from Yunnan to India EDIT: 1 infantry moved from Szechwan to Sikang 2 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Libya to Tobruk 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer and 3 submarines moved from 71 Sea Zone to 83 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux Place Units - British 1 factory_minor placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -0,83 Japanese regular : -0,83 Germans regular : 0,33 Italians AA : -0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 14 PUs; Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Eastern Poland to Baltic States 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Belarus to Archangel 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France Place Units - Italians 2 infantry and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4 Italians collect 15 PUs (7 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.67