Scramble SZ97?
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger OOL SZ24 2nd round?
John Wayne did a poor job in Italy…
Lose the carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs;
Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Battle in Southern Italy
Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 marine
Italians roll AA dice in Southern Italy : 1/2 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans lost in Southern Italy
Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits
Italians roll dice for 1 aaGun, 3 fighters, 9 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 6/15 hits, 6,33 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
1 fighter owned by the Americans retreated
Americans roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 5/12 hits, 5,33 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Sumatra from Japanese with 3 fighters, 5 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun and 4 infantry
Battle in 25 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 4 destroyers and 1 submarine
Casualties for Japanese: 1 carrier and 2 destroyers
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Egypt
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
1 artillery moved from India to West India
Place Units - Americans
3 armour placed in Iraq
5 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,83
Japanese regular : -0,50
Italians regular : -0,67
Italians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs;
Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Americans
Battle in Sumatra
Battle in Southern Italy
Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 marine
Italians roll AA dice in Southern Italy : 1/2 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans lost in Southern Italy
Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits
Italians roll dice for 1 aaGun, 3 fighters, 9 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 6/15 hits, 6,33 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
1 fighter owned by the Americans retreated
Americans roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 5/12 hits, 5,33 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Sumatra from Japanese with 3 fighters, 5 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun and 4 infantry
Battle in 25 Sea Zone
Americans attack with 4 destroyers and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 4 destroyers and 1 submarine
Casualties for Japanese: 1 carrier and 2 destroyers
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 artilleries and 2 infantry moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Egypt
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
1 artillery moved from India to West India
Place Units - Americans
3 armour placed in Iraq
5 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2,33 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 80 Sea Zone to 38 Sea Zone
1 artillery moved from Northwest Persia to Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
3 artilleries moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Alexandria to Egypt
1 carrier moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Persia
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : 1,83
Japanese regular : -0,83
Italians regular : -1,00
British regular : 1,67
Italians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Rostov to Iraq
Combat - Italians
Strategic bombing raid in Iraq
Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 artillery and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,1,5
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to Queensland
4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
4 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to Queensland
4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 91 PUs;
Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 armour and 2 mech_infantrys moved from Timguska to Kansu
2 mech_infantrys moved from Vologda to Kansu
1 mech_infantry moved from Timguska to Yakut S.S.R.
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Germans attack with 1 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Kansu, round 2 : 0/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 4 mech_infantrys in Kansu, round 3 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
10 armour and 6 mech_infantrys moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Vologda to Kazakhstan
1 mech_infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Samara
2 artilleries moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Caucasus
7 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 5 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Novgorod to Vyborg
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Southern Italy
2 artilleries and 3 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 artillery moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
3 fighters and 3 tactical_bombers moved from Volgograd to Yugoslavia
Place Units - Germans
1 factory_minor placed in Yugoslavia
3 artilleries, 1 fighter and 6 infantry placed in Western Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in Germany
Germans undo move 2.
1 artillery, 1 fighter and 2 infantry placed in Germany
2 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 69 PUs (4 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Germans regular : -1.00
British regular : -0.33
@flyingbadger I think it is time to call it a game! Thank you for the match, and well played!
I am glad I made it to round 20 in my first BM3 game :-) I do not think that I made that one big and decisive mistake and even played quite well Russia and ANAC. But I never had a real plan for the US and UK. Maybe I should have gone 100% against Italy right from the start. And I should have taken back all original UK Europe territories to get back the bonus, although it is just 3 IPC.
Apart from the extra/changed national objectives, BM3 seems to be quite similar to G40. I think the last 10 rounds or so I just played a G40 game… It was a fun match!
@flyingbadger I guess the best englishman has won :-)
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I think it is time to call it a game! Thank you for the match, and well played!
I am glad I made it to round 20 in my first BM3 game :-) I do not think that I made that one big and decisive mistake and even played quite well Russia and ANAC. But I never had a real plan for the US and UK. Maybe I should have gone 100% against Italy right from the start. And I should have taken back all original UK Europe territories to get back the bonus, although it is just 3 IPC.
Apart from the extra/changed national objectives, BM3 seems to be quite similar to G40. I think the last 10 rounds or so I just played a G40 game… It was a fun match!
Thanks Martin for the game. It was fun, always lots going on. I agree that you didn’t make any big mistakes, your Russian attacks caught me off balance and it took a while for Germany to recover and start to grind down Russia. I’ll have to look back at the game and see what went on. Yeah, I play BM like it’s G40 as it’s easier on the brain, I do like the cruiser / marine combination for boosting amphibious invasions, and try to keep a constant eye on the objectives for extra IPCs.