scram 111
L21 PTV ArtofWar (AX+5) v max334 (AL)
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Scramble 3 fighters.
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 armour and 1 infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Central United States to Hawaiian Islands 1 fighter moved from Davao to Wake Island 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 1 submarine placed in 11 Sea Zone 1 destroyer and 1 submarine placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Hopei to Szechwan 2 infantry moved from Inner Mongolia to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 2 fighters moved from United Kingdom to 99 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from Malta to 99 Sea Zone 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 armour moved from Alexandria to 100 Sea Zone 1 infantry moved from Alexandria to 100 Sea Zone 1 artillery moved from Alexandria to Egypt 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone 1 armour and 1 infantry moved from 78 Sea Zone to Ethiopia 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia 1 cruiser moved from 40 Sea Zone to 78 Sea Zone 1 infantry moved from Western India to Baluchistan Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 99 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 99 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the Italians, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 37 Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Battle in 98 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 98 Sea Zone British roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer and 1 transport Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 1 transport Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 1 bomber and 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Ethiopia British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 battleship moved from 132 Sea Zone to 40 Sea Zone 1 fighter moved from Burma to Eastern India 2 infantry moved from Burma to Shan State 4 infantry moved from Eastern India to Burma 2 aaGuns moved from Eastern India to Burma 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 fighter moved from 98 Sea Zone to Malta 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber moved from 109 Sea Zone to Quebec Place Units - British 1 submarine placed in 112 Sea Zone 1 fighter and 4 infantry placed in United Kingdom Turning on Edit Mode EDIT: Changing ownership of Eire from Neutral_Allies to British EDIT: Adding units owned by British to Eire: 1 mech_infantry EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Rhodesia: 2 infantry EDIT: Removing units owned by British from Union of South Africa: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in Eastern India 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in Eastern India change ownership: 2 artilleries and 1 infantry Some Units in 40 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -1.00 Italians regular : -1.50 Japanese regular : 1.33 Germans regular : 0.83 British regular : 2.50 -
@artofwar1947 Edits: moved S Africa units up and took Eire
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Northern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser and 2 fighters Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hitsCombat Hit Differential Summary :
Italians regular : -0.67 -
Italians scored 1 hit. Sink cruiser or tip the carrier?
OOL for possible second and third hits?
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@artofwar1947 sink CR. not sure about OOL. I think I’ll have to see the # of hits
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Northern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine British defend with 1 carrier, 1 cruiser and 2 fighters Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 carrier and 1 cruiser in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 fighters in 99 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 bomber owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier in 99 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier in 99 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 99 Sea Zone British win with 1 carrier and 2 fighters remaining. Battle score for attacker is -26 Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine Casualties for British: 1 cruiser Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Kenya from British to Italians EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry EDIT: Adding units owned by Italians to Kenya: 1 infantry EDIT: Turning off Edit Mode 1 armour moved from Northern Italy to Albania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,4 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 6 Italians collect 7 PUs (3 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British regular : 1.67 -
Edited in the walk-in into Kenya.
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ouch…I didnt even think that battle through. The ftrs couldnt defend against the sub. I got lucky
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The Allies definitely got away with one.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 64 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers British defend with 1 carrier and 2 fighters Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 99 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits British roll dice for 1 carrier and 2 fighters in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 carrier and 2 fighters Non Combat Move - Germans 2 bombers, 3 fighters and 3 tactical_bombers moved from 99 Sea Zone to Southern Italy 5 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Romania 1 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Slovakia Hungary to Poland 5 artilleries moved from Germany to Poland 1 artillery moved from Germany to Slovakia Hungary 1 submarine moved from 114 Sea Zone to 108 Sea Zone 1 cruiser, 1 submarine and 1 transport moved from 116 Sea Zone to 108 Sea Zone 1 fighter moved from Western Germany to 108 Sea Zone 5 armour and 4 mech_infantrys moved from France to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Holland Belgium to France 1 infantry moved from Normandy Bordeaux to Holland Belgium 6 infantry moved from Slovakia Hungary to Poland 4 infantry moved from Norway to Finland Place Units - Germans 1 carrier and 1 destroyer placed in 108 Sea Zone 1 fighter placed in 108 Sea Zone 3 armour and 3 mech_infantrys placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans regular : 2.00 British regular : -0.50 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Leningrad to Archangel 1 infantry moved from Vologda to Leningrad 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun moved from Bryansk to Southern Belarus 1 aaGun moved from Northern Belarus to Leningrad 1 aaGun moved from Leningrad to Archangel 1 fighter moved from Western Ukraine to Leningrad 1 submarine moved from 128 Sea Zone to 113 Sea Zone 3 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun, 1 artillery and 1 infantry moved from Smolensk to Northern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 2 infantry moved from Northern Caucasus to Rostov 6 infantry moved from Russia to Smolensk Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 fighters and 2 tactical_bombers moved from Marshall Islands to 27 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Kyushu to 7 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Johnston Island 2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from 32 Sea Zone to Wake Island 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 artillery moved from Kwangsi to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 2 bombers moved from Kwangsi to Manilla 2 infantry moved from Kwangsi to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from ChineseCombat Hit Differential Summary :
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Scramble fighters from Hawaii to defend fleet in SZ 27?
Scramble fighter from Wake to defend SZ 32?
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only scramble 1 ftr out of Hawaii
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 fighters and 2 tactical_bombers moved from Marshall Islands to 27 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Kyushu to 7 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Johnston Island 2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from 32 Sea Zone to Wake Island 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 artillery moved from Kwangsi to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 2 bombers moved from Kwangsi to Manilla 2 infantry moved from Kwangsi to Yunnan 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone Battle in Guam Battle in Midway Battle in 27 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers in 27 Sea Zone, round 2 : 10/13 hits, 6.67 expected hits Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 27 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Japanese 3 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 3 fighters in 27 Sea Zone, round 3 : 3/9 hits, 4.33 expected hits Americans roll dice for 1 fighter and 1 transport in 27 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 27 Sea Zone Japanese win, taking Guam from Americans, taking Midway from Americans, taking 27 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51 Casualties for Japanese: 2 destroyers, 1 submarine and 3 tactical_bombers Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport Battle in Johnston Island Battle in Manilla Japanese attack with 2 bombers and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Manilla, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla Japanese win, taking Johnston Island from Americans, taking Manilla from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Davao Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Davao, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Wake Island Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 fighter in Wake Island, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 tactical_bomber moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 27 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 1 armour moved from French Indo China to Siam 3 fighters moved from Kwangsi to Siam 1 fighter and 2 tactical_bombers moved from Yunnan to Hainan 2 bombers moved from Manilla to Hainan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Shansi to Kiangsi 1 infantry moved from Jehol to Chahar 1 artillery moved from Shansi to Anhwe 1 infantry moved from Jehol to Shansi 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kiangsi 1 aaGun and 4 infantry moved from Southern Manchuria to Jehol 1 fighter moved from Kiangsu to Japan 1 tactical_bomber moved from Kiangsu to Hainan Place Units - Japanese 1 carrier, 2 destroyers and 2 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.67 Japanese regular : -1.00 -
Very sloppy start to this game on my part. I can do better with a little more concentration. Can we start a new one?
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I would be happy to play a second game. Same sides and bid or switch sides and same bid? You’ll need to report the first game at Post League Game Results Here / League.
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- Have you ever played with tech?
- Maybe keep same side and same bid





