Scramble to Taranto?
L21 Martin (X) - crockett36 (L+50) OOB 2nd ed
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@martin have a great weekend.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 7 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Baltic States to Belarus 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 2 fighters moved from Romania to Belarus 2 bombers moved from Romania to Belarus 1 fighter and 2 tactical_bombers moved from Tobruk to 98 Sea Zone 1 cruiser moved from 112 Sea Zone to 114 Sea Zone 1 battleship and 1 carrier moved from 112 Sea Zone to 114 Sea Zone Combat - Germans Battle in Archangel Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking Archangel from Russians, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier and 1 cruiser Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Belarus Germans attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry Russians roll AA dice in Belarus : 2/6 hits, 1,00 expected hits 2 fighters owned by the Germans lost in Belarus Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 10/21 hits, 7,00 expected hits Russians roll dice for 4 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry in Belarus, round 2 : 2/15 hits, 5,17 expected hits 6 infantry owned by the Russians, 2 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/19 hits, 6,67 expected hits Russians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Belarus, round 3 : 5/9 hits, 3,17 expected hits 1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 7/14 hits, 5,83 expected hits Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Belarus, round 4 : 4/8 hits, 2,83 expected hits 1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour, 4 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 5 : 3/10 hits, 4,67 expected hits Russians roll dice for 1 armour in Belarus, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 4 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 2 fighters, 10 infantry and 1 mech_infantry Casualties for Russians: 4 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry Battle in 98 Sea Zone Germans attack with 1 fighter and 2 tactical_bombers British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer Germans roll dice for 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 3 : 0/3 hits, 1,17 expected hits 1 destroyer owned by the French and 1 destroyer owned by the British lost in 98 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser and 1 destroyer Casualties for French: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 98 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 114 Sea Zone 2 bombers moved from Belarus to Western Germany 1 fighter moved from Belarus to Eastern Poland 6 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Finland to Karelia 6 infantry moved from Finland to Karelia 1 artillery and 1 infantry moved from Norway to Finland 1 aaGun moved from Romania to Bessarabia 1 tactical_bomber moved from Belarus to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Germany to Poland 1 aaGun moved from Western Germany to Germany 3 infantry moved from Normandy Bordeaux to France 3 artilleries moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France Place Units - Germans 1 destroyer placed in 114 Sea Zone 1 bomber placed in Western Germany 1 artillery, 2 infantry and 5 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : -3,83 British regular : -0,83 Russians AA : 1,00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia to Sakha 1 infantry moved from Buryatia to Sakha 14 infantry moved from Buryatia to Amur 1 infantry moved from Ukraine to Western Ukraine 10 infantry moved from Russia to Bryansk 3 fighters, 9 infantry and 2 tactical_bombers moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Sakha Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Sakha, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 3 fighters, 9 infantry and 2 tactical_bombers Germans defend with 1 aaGun, 1 armour, 4 artilleries and 1 mech_infantry Germans roll AA dice in Belarus : 0/3 hits, 0.50 expected hits Russians roll dice for 3 fighters, 9 infantry and 2 tactical_bombers in Belarus, round 2 : 5/14 hits, 4.33 expected hits Germans roll dice for 1 aaGun, 1 armour, 4 artilleries and 1 mech_infantry in Belarus, round 2 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus 2 tactical_bombers owned by the Russians and 3 fighters owned by the Russians retreated 8 infantry owned by the Russians retreated to Bryansk Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 18 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun, 3 artilleries and 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Rostov: 1 infantry EDIT: Turning off Edit Mode 2 tactical_bombers moved from Belarus to Bryansk 3 fighters moved from Belarus to Bryansk Place Units - Russians 1 armour and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : -0.50 Germans regular : -1.17 Russians regular : 1.00
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@crockett36 that was the perfect raid on Belarus.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from Kwangsi to India 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 infantry moved from Siam to Shan State 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Java Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 3,17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 4 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 4 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 3 infantry moved from Anhwe to Kweichow 1 artillery moved from Chahar to Hopei 2 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Suiyuyan 3 infantry moved from Jehol to Manchuria 1 artillery moved from Shantung to Jehol 1 infantry moved from Shantung to Kiangsu 1 artillery moved from Shantung to Kiangsu 1 aaGun moved from Jehol to Manchuria 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from 41 Sea Zone to Siam 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 bomber moved from India to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone 2 fighters moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 3 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -0,50 Japanese regular : -0,83 UK_Pacific AA : 0,67 ANZAC regular : 0,00 UK_Pacific regular : 0,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 10 Sea Zone to 3 Sea Zone 3 infantry and 3 mech_infantrys moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Hawaiian Islands to 4 Sea Zone 5 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 31 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 cruiser moved from 64 Sea Zone to 90 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone 1 battleship, 2 carriers and 2 cruisers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States 1 armour and 1 mech_infantry moved from Western United States to Alaska Combat - Americans Battle in Soviet Far East Americans attack with 3 infantry and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 infantry and 3 mech_infantrys in Soviet Far East, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry and 3 mech_infantrys in Soviet Far East, round 3 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 4 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 4 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 25 Sea Zone Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone 2 transports moved from 101 Sea Zone to 106 Sea Zone 7 fighters and 2 tactical_bombers moved from 25 Sea Zone to Midway Place Units - Americans 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 artillery and 5 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 9 infantry in Kweichow, round 3 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 8 infantry in Kweichow, round 4 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 8 infantry in Kweichow, round 5 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 5 : 0/3 hits, 1.00 expected hits Chinese roll dice for 8 infantry in Kweichow, round 6 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 6 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 7 infantry in Kweichow, round 7 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 7 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 5 infantry in Kweichow, round 8 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 artillery and 5 infantry Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -4.67 Japanese regular : -4.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 3 mech_infantrys moved from Western United States to 10 Sea Zone 3 infantry moved from Western United States to 10 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 10 Sea Zone to 3 Sea Zone 3 infantry and 3 mech_infantrys moved from 3 Sea Zone to Soviet Far East 1 bomber moved from Hawaiian Islands to 4 Sea Zone 5 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 31 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 cruiser moved from 64 Sea Zone to 90 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone 1 battleship, 2 carriers and 2 cruisers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States 1 armour and 1 mech_infantry moved from Western United States to Alaska Combat - Americans Battle in Soviet Far East Americans attack with 3 infantry and 3 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 infantry and 3 mech_infantrys in Soviet Far East, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry and 3 mech_infantrys in Soviet Far East, round 3 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 4 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 4 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 25 Sea Zone Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 106 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone 2 transports moved from 101 Sea Zone to 106 Sea Zone 7 fighters and 2 tactical_bombers moved from 25 Sea Zone to Midway Place Units - Americans 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 10 infantry Japanese defend with 1 artillery and 5 infantry Chinese roll dice for 10 infantry in Kweichow, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 9 infantry in Kweichow, round 3 : 2/9 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 8 infantry in Kweichow, round 4 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 8 infantry in Kweichow, round 5 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 5 : 0/3 hits, 1.00 expected hits Chinese roll dice for 8 infantry in Kweichow, round 6 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 6 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 7 infantry in Kweichow, round 7 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 7 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 5 infantry in Kweichow, round 8 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 artillery and 5 infantry Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Ethiopia to 76 Sea Zone 1 bomber moved from Malta to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 armour and 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to French Guiana 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 4 mech_infantrys moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Malaya Combat - British Battle in 97 Sea Zone British attack with 1 bomber and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Anglo Egyptian Sudan British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Malaya British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 1 harbour and 1 infantry British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 3 aaGuns and 10 infantry moved from Burma to Yunnan 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 infantry moved from Iraq to Persia 1 fighter moved from Anglo Egyptian Sudan to Iraq 1 bomber moved from 97 Sea Zone to Persia 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Scotland to 91 Sea Zone 2 infantry moved from Scotland to United Kingdom 2 aaGuns moved from Scotland to United Kingdom Place Units - British 3 mech_infantrys placed in Egypt 3 transports placed in 109 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,6,6,6,4,6 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.67 Americans regular : 0.50 Italians regular : -0.67 Japanese regular : -5.17 Germans regular : -0.17 British regular : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia Italians take Tunisia from French 1 bomber moved from Romania to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 battleship Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians lost in 98 Sea Zone British win with 1 battleship remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia 1 aaGun moved from Northern Italy to Southern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 artillery moved from Greece to Albania Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 62 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to 62 Sea Zone: 1 transport EDIT: Adding units owned by Americans to New South Wales: 2 infantry EDIT: Turning off Edit Mode ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Sumatra to Yunnan 1 submarine moved from 60 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to South Australia 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from 62 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to 62 Sea Zone: 1 transport EDIT: Adding units owned by Americans to New South Wales: 2 infantry EDIT: Turning off Edit Mode ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Sumatra to Yunnan 1 submarine moved from 60 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from New South Wales to South Australia 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to 127 Sea Zone 2 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 tactical_bomber moved from Greece to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 2 infantry moved from Bessarabia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 5 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Romania to Western Ukraine Combat - Germans Battle in Scotland Battle in 92 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer Germans roll dice for 2 bombers in 92 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 92 Sea Zone Germans win, taking Scotland from British with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer Battle in 98 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 bomber and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 battleship in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 battleship Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 98 Sea Zone to Romania 1 bomber moved from 92 Sea Zone to France 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Bessarabia to Ukraine 6 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Novgorod to Belarus 1 armour moved from Belarus to Novgorod 4 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 4 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod 1 artillery moved from France to Western Germany 1 aaGun moved from Poland to Baltic States 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 1 submarine placed in 93 Sea Zone 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Western Germany 1 armour and 1 mech_infantry placed in Romania 1 infantry and 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,1,5,5,1,3 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : 1,83 British regular : 1,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 14 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Sakha to Amur 3 fighters, 21 infantry and 2 tactical_bombers moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 armour moved from Russia to Ukraine 3 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Vologda 2 infantry moved from Volgograd to Tambov 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Combat - Russians Battle in Ukraine Russians attack with 1 armour, 3 fighters, 22 infantry and 2 tactical_bombers Germans defend with 1 aaGun, 6 armour, 1 factory_minor, 5 infantry and 8 mech_infantrys Germans roll AA dice in Ukraine : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Ukraine Russians roll dice for 1 armour, 2 fighters, 22 infantry and 2 tactical_bombers in Ukraine, round 2 : 8/27 hits, 6.50 expected hits Germans roll dice for 1 aaGun, 6 armour, 5 infantry and 8 mech_infantrys in Ukraine, round 2 : 6/19 hits, 7.33 expected hits 6 infantry owned by the Russians, 1 aaGun owned by the Germans, 5 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 2 fighters, 16 infantry and 2 tactical_bombers in Ukraine, round 3 : 9/21 hits, 5.50 expected hits Germans roll dice for 6 armour and 6 mech_infantrys in Ukraine, round 3 : 7/12 hits, 5.00 expected hits 7 infantry owned by the Russians, 3 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers in Ukraine, round 4 : 3/14 hits, 4.33 expected hits Germans roll dice for 3 armour in Ukraine, round 4 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 2 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Russians: 1 fighter and 14 infantry Casualties for Germans: 1 aaGun, 6 armour, 5 infantry and 8 mech_infantrys Battle in Smolensk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Ukraine to Russia 2 tactical_bombers moved from Ukraine to Russia 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Buryatia to Amur Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,6,1,6,2,6,4 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Germans AA : 0.50 Germans regular : 0.50 Russians regular : 4.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 5 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea 2 fighters moved from Japan to Korea 1 fighter moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 destroyer moved from 4 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from Jehol to Manchuria 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 bomber moved from Kwangsi to Korea 2 infantry moved from Hopei to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shensi to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Korea 1 mech_infantry moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 fighter moved from Siam to Kweichow 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 3 transports 3 transports owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Dutch New Guinea Battle in 16 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Korea Japanese attack with 3 artilleries, 1 bomber, 5 fighters, 8 infantry and 3 tactical_bombers Russians defend with 14 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 8 infantry and 3 tactical_bombers in Korea, round 2 : 4/20 hits, 8,00 expected hits Russians roll dice for 14 infantry in Korea, round 2 : 6/14 hits, 4,67 expected hits 6 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers in Korea, round 3 : 8/14 hits, 6,83 expected hits Russians roll dice for 9 infantry in Korea, round 3 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Korea Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Korea, round 4 : 5/12 hits, 6,17 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea Japanese win, taking Korea from Russians with 2 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 8 infantry Casualties for Russians: 14 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 fighter Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Kweichow Japanese attack with 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 4 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Kweichow, round 3 : 3/9 hits, 4,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in Sumatra Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 armour moved from Shantung to Manchuria 1 artillery moved from Hopei to Anhwe 3 artilleries moved from Hunan to Anhwe 1 artillery moved from Kwangtung to Kiangsi 1 mech_infantry moved from Kwangtung to Anhwe 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 3 fighters and 2 tactical_bombers moved from Kweichow to Anhwe 2 fighters moved from Korea to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Korea to Japan 1 fighter moved from Korea to Anhwe 1 tactical_bomber moved from Korea to Manchuria 1 bomber moved from Korea to Manchuria 1 infantry moved from Suiyuyan to Kansu Place Units - Japanese 1 factory_minor placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : -5,50 ANZAC regular : -1,00 Russians regular : 1,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 mech_infantrys moved from Soviet Far East to Siberia 3 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Midway to 25 Sea Zone 7 fighters moved from Midway to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 8 Sea Zone 2 infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 53 Sea Zone 1 transport moved from 53 Sea Zone to 63 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 cruiser moved from 90 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 5 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 mech_infantrys moved from Soviet Far East to Siberia 3 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from Midway to 25 Sea Zone 7 fighters moved from Midway to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 8 Sea Zone 2 infantry moved from New South Wales to South Australia 1 transport moved from 62 Sea Zone to 53 Sea Zone 1 transport moved from 53 Sea Zone to 63 Sea Zone 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 cruiser moved from 90 Sea Zone to 92 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 3 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 7 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 5 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 destroyer and 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 2 transports moved from 79 Sea Zone to 76 Sea Zone 1 artillery and 3 infantry moved from West India to India 1 bomber moved from Persia to Szechwan 1 fighter moved from Iraq to India 2 mech_infantrys moved from Egypt to Ethiopia 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 infantry moved from Persia to Eastern Persia 1 battleship and 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 3 transports moved from 109 Sea Zone to 91 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Szechwan British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan British win, taking Szechwan from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Scotland British attack with 2 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 airfield and 2 infantry British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Scotland, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Battle in 110 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Germans defend with 1 destroyer British roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 4 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 artillery moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 1 bomber moved from Szechwan to Yunnan Place Units - British 3 artilleries and 1 fighter placed in United Kingdom 1 fighter placed in Egypt 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,1,1,1,1,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 8 PUs (3 lost to blockades); end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.17 Japanese regular : 2.00 Germans regular : 0.67 British regular : 1.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery moved from Tunisia to Libya 1 artillery moved from Albania to Yugoslavia 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from New South Wales to South Australia 1 armour moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Algeria to Libya Combat - French Battle in Libya French attack with 1 fighter Italians defend with 1 artillery French roll dice for 1 fighter in Libya, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Libya French win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - French 1 fighter moved from Libya to Alexandria Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Ukraine 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Romania to Ukraine 1 bomber moved from Romania to Ukraine 1 mech_infantry moved from Western Ukraine to Ukraine 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from France to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 artillery moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 artillery, 2 bombers, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour, 1 factory_minor and 8 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/11 hits, 4,00 expected hits Russians roll dice for 1 armour and 8 infantry in Ukraine, round 2 : 4/9 hits, 3,17 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/7 hits, 3,33 expected hits Russians roll dice for 1 armour and 6 infantry in Ukraine, round 3 : 3/7 hits, 2,50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 armour owned by the Germans retreated to Western Ukraine Russians win with 1 armour and 4 infantry remaining. Battle score for attacker is -12 Casualties for Germans: 1 artillery, 4 infantry and 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 92 Sea Zone Germans attack with 1 submarine British defend with 2 fighters; Americans defend with 1 carrier and 2 cruisers Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 2 cruisers in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone Americans win with 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 1 fighter moved from Novgorod to Western Germany 1 bomber moved from Ukraine to Novgorod 1 bomber moved from Ukraine to Romania 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Baltic States to Belarus 2 mech_infantrys moved from Novgorod to Belarus 1 armour moved from Novgorod to Belarus 4 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Germany to Western Germany 1 infantry moved from France to Western Germany 1 tactical_bomber moved from Ukraine to Romania Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 fighter placed in Western Germany 4 infantry placed in Western Germany 1 infantry placed in Germany 2 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Romania Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 2,00 Germans regular : -3,50