L21 Martin (X) - crockett36 (L+50) OOB 2nd ed

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from South Australia to Queensland
            1 infantry moved from South Australia to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
            2 infantry moved from Caucasus to Northwest Persia
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,2,1,5,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
            1 infantry moved from Caucasus to Rostov
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : -0.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Romania to Bessarabia
            2 armour moved from Germany to Eastern Poland
            5 artilleries moved from Romania to Eastern Poland
            2 infantry moved from Romania to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            1 bomber moved from Germany to Ukraine
            4 infantry moved from Germany to Poland
            1 destroyer moved from 109 Sea Zone to 104 Sea Zone
            3 infantry moved from Karelia to Novgorod
            2 fighters and 1 tactical_bomber moved from France to Poland
            1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
            1 bomber moved from Western Germany to Poland
            1 bomber moved from Western Germany to Eastern Poland
            1 bomber moved from Western Germany to Ukraine
            2 artilleries moved from Southern France to France
            1 mech_infantry moved from Southern France to Western Germany
            4 infantry moved from Western Germany to Germany
            1 fighter moved from Romania to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
    
        Combat - Germans
            Strategic bombing raid in Ukraine
                    Russians roll AA dice in Ukraine : 2/2 hits, 0,33 expected hits
                2 bombers killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Battle in Poland
                Germans attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Poland, round 2 : 2/8 hits, 3,00 expected hits
                    Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Eastern Poland
                Germans attack with 3 armour, 5 artilleries, 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour, 5 artilleries, 1 bomber and 2 infantry in Eastern Poland, round 2 : 6/11 hits, 4,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Poland to Novgorod
            1 fighter moved from Bessarabia to Novgorod
            1 bomber moved from Poland to Western Germany
            1 bomber moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Bessarabia to Romania
            1 aaGun moved from Germany to Slovakia Hungary
            2 fighters moved from Poland to Novgorod
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 7 mech_infantrys placed in Romania
            Germans undo move 3.
            Germans undo move 2.
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            8 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,17
    Germans regular : 2,00
    Russians AA : 1,67
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 the Ukrainian factory AAA is too strong :face_with_head_bandage:

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 mech_infantry moved from Kazakhstan to Kansu
                  Chinese take Kansu from Japanese
            1 armour moved from Russia to Archangel
            2 fighters and 2 tactical_bombers moved from Sikang to Suiyuyan
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            2 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            3 mech_infantrys moved from Caucasus to Bryansk
            2 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            3 armour moved from Kazakhstan to Timguska
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Suiyuyan
                Russians attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 2 armour and 1 infantry
                    Russians roll dice for 2 fighters and 2 tactical_bombers in Suiyuyan, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 fighters owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan
                    Russians roll dice for 2 tactical_bombers in Suiyuyan, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Russians lost in Suiyuyan
                    Russians roll dice for 1 tactical_bomber in Suiyuyan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Suiyuyan
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -16
                Casualties for Russians: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 armour and 1 infantry
            Battle in Archangel
                Russians attack with 1 armour
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Suiyuyan to Timguska
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : -1.33
    Russians regular : -2.67
    

    Savegame


  • @crockett36 darn Jap tank!

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Manchuria to Buryatia
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 artillery moved from Siberia to Soviet Far East
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 36 Sea Zone to Malaya
            1 mech_infantry moved from Kwangsi to Shan State
                  Japanese take Shan State from UK_Pacific
            2 mech_infantrys moved from Kwangsi to Siam
            1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
            1 mech_infantry moved from Chahar to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kwangsi to Yunnan
            1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 bomber moved from Japan to Kweichow
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 armour moved from Kwangsi to Kweichow
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Soviet Far East
                Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 2 armour
                    Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/7 hits, 3,33 expected hits
                    Russians roll dice for 2 armour in Soviet Far East, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 armour
            Battle in Kweichow
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 1/7 hits, 3,00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Yunnan, round 3 : 4/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Siam
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 0/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 4 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Queensland
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 3/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Malaya to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Kiangsu to Kiangsi
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
            1 bomber moved from Kweichow to Kiangsi
            1 aaGun moved from Kwangsi to French Indo China
            1 fighter and 3 tactical_bombers moved from Yunnan to Kwangtung
            1 fighter moved from Siam to French Indo China
            1 fighter moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from Siam to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 aaGun moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            4 destroyers and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -4,33
    ANZAC regular : 0,33
    UK_Pacific regular : -1,33
    Russians regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 Takeichi Nishi never surrenders! ;-)

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to Eastern United States
            2 armour moved from Alaska to Western United States
            2 mech_infantrys moved from Alaska to Western United States
            1 submarine moved from 15 Sea Zone to 3 Sea Zone
            1 armour moved from Alaska to Western United States
            2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 3/7 hits, 3.00 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 3 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
    
        Place Units - Americans
            4 armour and 1 mech_infantry placed in Eastern United States
            1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    Neutral_True regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from 91 Sea Zone to Spain
            1 tactical_bomber moved from 91 Sea Zone to Spain
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            2 mech_infantrys moved from Central United States to Eastern United States
            2 armour moved from Alaska to Western United States
            2 mech_infantrys moved from Alaska to Western United States
            1 submarine moved from 15 Sea Zone to 3 Sea Zone
            1 armour moved from Alaska to Western United States
            2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 3/7 hits, 3.00 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 3 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
    
        Place Units - Americans
            4 armour and 1 mech_infantry placed in Eastern United States
            1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            6 infantry moved from India to Burma
            2 mech_infantrys moved from Egypt to Iraq
            3 armour moved from Caucasus to Turkey
            3 mech_infantrys moved from Caucasus to Turkey
            4 mech_infantrys moved from Iraq to Turkey
            1 armour moved from Iraq to Turkey
            1 bomber moved from West India to Turkey
            4 fighters and 1 tactical_bomber moved from Burma to Kweichow
            1 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
            2 fighters moved from Gibraltar to Spain
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            2 destroyers moved from 92 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Tunisia to Tobruk
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - British
            Battle in Kweichow
                British attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in Kweichow
                British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in Turkey
                British attack with 5 armour, 1 bomber and 9 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 5 armour, 1 bomber and 9 mech_infantrys in Turkey, round 2 : 4/15 hits, 4.67 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 6/8 hits, 2.67 expected hits
                    6 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 5 armour, 1 bomber and 3 mech_infantrys in Turkey, round 3 : 7/9 hits, 3.67 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 5 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 6 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Shan State
                British attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 104 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Germans defend with 1 destroyer
                    British roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Kweichow to Burma
            1 bomber moved from Turkey to Northwest Persia
            1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            British collect 36 PUs (2 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -0.67
    Japanese regular : 1.00
    Germans regular : -0.33
    Neutral_True regular : 1.67
    British regular : 4.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Switzerland
                  Italians take Switzerland from Neutral_True
            3 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
            Italians collect 8 PUs (4 lost to blockades); end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Northwest Persia to Turkey
            1 infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from New South Wales to South Australia
    
        Non Combat Move - ANZAC
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,6,6,4,6,6
            ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
    
        Combat Move - French
            3 infantry moved from Alexandria to Egypt
            1 fighter moved from United Kingdom to Spain
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Rostov to Bryansk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 96 Sea Zone
            3 artilleries and 3 infantry moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 artilleries moved from France to Southern France
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Western Ukraine
            1 artillery moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            1 mech_infantry moved from Romania to Greece
            1 fighter moved from Novgorod to Western Germany
            1 fighter moved from Novgorod to Western Germany
            1 tactical_bomber moved from Romania to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Novgorod to Western Ukraine
    
        Combat - Germans
            Battle in 96 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bessarabia
                Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/6 hits, 2,67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 bomber and 2 tactical_bombers in Bessarabia, round 3 : 2/3 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Germans: 2 artilleries, 1 infantry and 1 tactical_bomber
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Archangel, round 2 : 3/8 hits, 2,67 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
            1 fighter moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Bessarabia to Belarus
            2 artilleries moved from Eastern Poland to Belarus
            3 armour moved from Eastern Poland to Belarus
            3 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Slovakia Hungary to Romania
            7 mech_infantrys moved from Romania to Belarus
            1 bomber moved from Bessarabia to Novgorod
            1 bomber moved from 96 Sea Zone to Western Germany
            1 infantry moved from Germany to Western Germany
            3 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 transport placed in 112 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
            2 infantry placed in Southern France
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Southern France: 1 aaGun
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Turning off Edit Mode
            1 infantry placed in Southern France
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 artillery and 1 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,17
    Germans regular : -0,17
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 mech_infantry moved from Kansu to Yenisey
            1 armour moved from Timguska to Yenisey
            1 tactical_bomber moved from Timguska to Yenisey
            2 armour moved from Timguska to Samara
            2 armour and 11 mech_infantrys moved from Bryansk to Russia
    
        Combat - Russians
            Battle in Yenisey
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yenisey
                Russians win, taking Yenisey from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Yenisey to Timguska
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Russians regular : -0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 3 destroyers, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from Siam to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone
            1 mech_infantry moved from Siam to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Kiangsi to Shan State
    
        Combat - Japanese
            Battle in Queensland
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Queensland from ANZAC, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries moved from Soviet Far East to Siberia
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Shantung to Anhwe
            2 mech_infantrys moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
            1 destroyer moved from 3 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 bomber moved from Shan State to Kwangtung
            1 aaGun moved from French Indo China to Siam
            1 aaGun moved from Kiangsi to Kwangtung
            1 aaGun moved from Korea to Manchuria
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 fighter moved from Caroline Islands to 54 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in Malaya
            1 infantry placed in Malaya
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            3 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    UK_Pacific regular : -0,33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 armour and 1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 artillery moved from Spain to Portugal
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Portugal
            2 carriers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 battleship moved from 91 Sea Zone to 104 Sea Zone
            3 cruisers moved from 91 Sea Zone to 104 Sea Zone
            1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Portugal
            3 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 transports moved from 91 Sea Zone to 103 Sea Zone
            3 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 transports moved from 103 Sea Zone to 101 Sea Zone
            3 armour, 1 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from South Australia to Queensland
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 25 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Portugal
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/4 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Queensland
                Americans attack with 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Queensland, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Queensland
                    Americans roll dice for 1 infantry in Queensland, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Portugal to 110 Sea Zone
            3 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
            1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 3 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
            Americans undo move 2.
            1 bomber and 1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.67
    Germans regular : 0.67
    Neutral_True regular : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 armour and 1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 artillery moved from Spain to Portugal
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Portugal
            2 carriers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 battleship moved from 91 Sea Zone to 104 Sea Zone
            3 cruisers moved from 91 Sea Zone to 104 Sea Zone
            1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Portugal
            3 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 transports moved from 91 Sea Zone to 103 Sea Zone
            3 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 transports moved from 103 Sea Zone to 101 Sea Zone
            3 armour, 1 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from South Australia to Queensland
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 25 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Portugal
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/4 hits, 1.83 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Queensland
                Americans attack with 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry in Queensland, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Queensland
                    Americans roll dice for 1 infantry in Queensland, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Portugal to 110 Sea Zone
            3 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
            1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 3 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
            Americans undo move 2.
            1 bomber and 1 fighter placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            13 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            5 armour and 3 mech_infantrys moved from Turkey to Kazakhstan
            2 fighters moved from Burma to Kazakhstan
            1 bomber moved from Northwest Persia to Romania
            1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - British
            Strategic bombing raid in Romania
                    Germans roll AA dice in Romania : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Romania causes 0 damage total. 
            Battle in Holland Belgium
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                British attack with 13 infantry and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 13 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/15 hits, 2.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 aaGuns moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Shan State to West India
            1 aaGun and 1 infantry moved from Tobruk to Alexandria
            2 fighters moved from Spain to United Kingdom
    
        Place Units - British
            2 submarines placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
            British collect 39 PUs (2 lost to blockades); end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,6,4,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
            UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 1.00
    Japanese regular : 1.67
    Germans AA : 0.83
    Germans regular : 0.67
    Neutral_True regular : 0.33
    British regular : -1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
            3 artilleries and 3 infantry moved from Bulgaria to Romania
            2 infantry moved from Switzerland to France
            1 armour moved from Switzerland to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : 0,50
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Turkey to Greece
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            4 armour moved from South Australia to Western Australia
            1 fighter moved from South Australia to Western Australia
    
        Combat - ANZAC
            Battle in Greece
                ANZAC attack with 2 infantry
                Germans defend with 1 mech_infantry
                    ANZAC roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                ANZAC win, taking Greece from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from 92 Sea Zone to Spain
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,5,4,4,3
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
    
        Combat Move - French
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Caucasus to Rostov
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    ANZAC regular : 0.33
    

    Savegame

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