@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
2 infantry moved from Caucasus to Northwest Persia
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,2,1,5,4
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Caucasus to Rostov
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Belarus
2 infantry moved from Romania to Bessarabia
2 armour moved from Germany to Eastern Poland
5 artilleries moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 bomber moved from Germany to Ukraine
4 infantry moved from Germany to Poland
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
3 infantry moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from France to Poland
1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Ukraine
2 artilleries moved from Southern France to France
1 mech_infantry moved from Southern France to Western Germany
4 infantry moved from Western Germany to Germany
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
Combat - Germans
Strategic bombing raid in Ukraine
Russians roll AA dice in Ukraine : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Poland
Germans attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Poland, round 2 : 2/8 hits, 3,00 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries, 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 1 bomber and 2 infantry in Eastern Poland, round 2 : 6/11 hits, 4,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Bessarabia to Novgorod
1 bomber moved from Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Bessarabia to Romania
1 aaGun moved from Germany to Slovakia Hungary
2 fighters moved from Poland to Novgorod
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 7 mech_infantrys placed in Romania
Germans undo move 3.
Germans undo move 2.
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in Romania
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0,17
Germans regular : 2,00
Russians AA : 1,67
@crockett36 the Ukrainian factory AAA is too strong :face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Kazakhstan to Kansu
Chinese take Kansu from Japanese
1 armour moved from Russia to Archangel
2 fighters and 2 tactical_bombers moved from Sikang to Suiyuyan
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
3 armour moved from Kazakhstan to Timguska
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Yakut S.S.R., round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Suiyuyan
Russians attack with 2 fighters and 2 tactical_bombers
Japanese defend with 2 armour and 1 infantry
Russians roll dice for 2 fighters and 2 tactical_bombers in Suiyuyan, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 fighters owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan
Russians roll dice for 2 tactical_bombers in Suiyuyan, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in Suiyuyan
Russians roll dice for 1 tactical_bomber in Suiyuyan, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Suiyuyan
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 armour and 1 infantry
Battle in Archangel
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Suiyuyan to Timguska
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -1.33
Russians regular : -2.67
@crockett36 darn Jap tank!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 destroyers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Siberia to Soviet Far East
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 36 Sea Zone to Malaya
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
2 mech_infantrys moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Japan to Kweichow
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 4 transports
4 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Soviet Far East
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 armour
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Soviet Far East, round 2 : 3/7 hits, 3,33 expected hits
Russians roll dice for 2 armour in Soviet Far East, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 1/7 hits, 3,00 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Yunnan, round 3 : 4/5 hits, 2,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Siam
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 0/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 0/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 4 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Queensland
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 battleship in Queensland, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 0/3 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 3 : 3/3 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
1 bomber moved from Kweichow to Kiangsi
1 aaGun moved from Kwangsi to French Indo China
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangtung
1 fighter moved from Siam to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Siam to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Caroline Islands
1 aaGun moved from Kiangsu to Kiangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
4 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Japanese regular : -4,33
ANZAC regular : 0,33
UK_Pacific regular : -1,33
Russians regular : 0,00
@crockett36 Takeichi Nishi never surrenders! ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
7 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
2 armour moved from Alaska to Western United States
2 mech_infantrys moved from Alaska to Western United States
1 submarine moved from 15 Sea Zone to 3 Sea Zone
1 armour moved from Alaska to Western United States
2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 3/7 hits, 3.00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
Place Units - Americans
4 armour and 1 mech_infantry placed in Eastern United States
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.67
Neutral_True regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
7 transports moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Central United States to Eastern United States
2 armour moved from Alaska to Western United States
2 mech_infantrys moved from Alaska to Western United States
1 submarine moved from 15 Sea Zone to 3 Sea Zone
1 armour moved from Alaska to Western United States
2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 26 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Spain, round 3 : 3/7 hits, 3.00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
Place Units - Americans
4 armour and 1 mech_infantry placed in Eastern United States
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
6 infantry moved from India to Burma
2 mech_infantrys moved from Egypt to Iraq
3 armour moved from Caucasus to Turkey
3 mech_infantrys moved from Caucasus to Turkey
4 mech_infantrys moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 bomber moved from West India to Turkey
4 fighters and 1 tactical_bomber moved from Burma to Kweichow
1 armour and 2 mech_infantrys moved from Kazakhstan to Turkey
2 fighters moved from Gibraltar to Spain
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
Combat - British
Battle in Kweichow
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Kweichow
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in Turkey
British attack with 5 armour, 1 bomber and 9 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 5 armour, 1 bomber and 9 mech_infantrys in Turkey, round 2 : 4/15 hits, 4.67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 6/8 hits, 2.67 expected hits
6 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Turkey
British roll dice for 5 armour, 1 bomber and 3 mech_infantrys in Turkey, round 3 : 7/9 hits, 3.67 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 5 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 6 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 104 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 destroyer
British roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Turkey to Northwest Persia
1 transport moved from 91 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -0.67
Japanese regular : 1.00
Germans regular : -0.33
Neutral_True regular : 1.67
British regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
3 artilleries and 3 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 8 PUs (4 lost to blockades); end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Turkey
1 infantry and 1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from New South Wales to South Australia
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,6,6,4,6,6
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Move - French
3 infantry moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Spain
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Bryansk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 bomber moved from Western Germany to 96 Sea Zone
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries moved from France to Southern France
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Romania to Greece
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter moved from Novgorod to Western Ukraine
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/6 hits, 2,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber and 2 tactical_bombers in Bessarabia, round 3 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 artilleries, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Archangel, round 2 : 3/8 hits, 2,67 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 infantry moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Bessarabia to Belarus
2 artilleries moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Belarus
3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Romania
7 mech_infantrys moved from Romania to Belarus
1 bomber moved from Bessarabia to Novgorod
1 bomber moved from 96 Sea Zone to Western Germany
1 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Southern France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern France: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 artillery and 1 infantry placed in Romania
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 1,17
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 mech_infantry moved from Kansu to Yenisey
1 armour moved from Timguska to Yenisey
1 tactical_bomber moved from Timguska to Yenisey
2 armour moved from Timguska to Samara
2 armour and 11 mech_infantrys moved from Bryansk to Russia
Combat - Russians
Battle in Yenisey
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Yenisey to Timguska
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone
1 mech_infantry moved from Siam to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kiangsi to Shan State
Combat - Japanese
Battle in Queensland
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Queensland from ANZAC, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 artilleries moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 bomber moved from Shan State to Kwangtung
1 aaGun moved from French Indo China to Siam
1 aaGun moved from Kiangsi to Kwangtung
1 aaGun moved from Korea to Manchuria
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 54 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 infantry placed in Malaya
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese regular : 0,17
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery moved from Spain to Portugal
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
2 carriers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
3 cruisers moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 103 Sea Zone
3 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 transports moved from 103 Sea Zone to 101 Sea Zone
3 armour, 1 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from South Australia to Queensland
Combat - Americans
Battle in Soviet Far East
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/4 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Queensland
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Queensland, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Queensland
Americans roll dice for 1 infantry in Queensland, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from Portugal to 110 Sea Zone
3 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 2 submarines and 3 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
1 bomber and 1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 0.67
Germans regular : 0.67
Neutral_True regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery moved from Spain to Portugal
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
2 carriers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
3 cruisers moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Portugal
3 fighters moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 103 Sea Zone
3 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 transports moved from 103 Sea Zone to 101 Sea Zone
3 armour, 1 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from South Australia to Queensland
Combat - Americans
Battle in Soviet Far East
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Soviet Far East from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Portugal
Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/4 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Queensland
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Queensland, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Queensland
Americans roll dice for 1 infantry in Queensland, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from Portugal to 110 Sea Zone
3 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 2 submarines and 3 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
1 bomber and 1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
13 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
5 armour and 3 mech_infantrys moved from Turkey to Kazakhstan
2 fighters moved from Burma to Kazakhstan
1 bomber moved from Northwest Persia to Romania
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat - British
Strategic bombing raid in Romania
Germans roll AA dice in Romania : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Romania causes 0 damage total.
Battle in Holland Belgium
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 13 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 13 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/15 hits, 2.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from Burma to India
1 fighter and 1 tactical_bomber moved from Shan State to West India
1 aaGun and 1 infantry moved from Tobruk to Alexandria
2 fighters moved from Spain to United Kingdom
Place Units - British
2 submarines placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
British collect 39 PUs (2 lost to blockades); end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,6,4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : 1.00
Japanese regular : 1.67
Germans AA : 0.83
Germans regular : 0.67
Neutral_True regular : 0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
3 artilleries and 3 infantry moved from Bulgaria to Romania
2 infantry moved from Switzerland to France
1 armour moved from Switzerland to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Turkey to Greece
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
4 armour moved from South Australia to Western Australia
1 fighter moved from South Australia to Western Australia
Combat - ANZAC
Battle in Greece
ANZAC attack with 2 infantry
Germans defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
ANZAC win, taking Greece from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - ANZAC
1 infantry moved from 92 Sea Zone to Spain
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,5,4,4,3
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Caucasus to Rostov
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.67
ANZAC regular : 0.33