Thanks for the heads up.
L21 Martin (X) - crockett36 (L+50) OOB 2nd ed
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Southern France 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour French defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 fighter and 4 infantry Americans defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 1/5 hits, 1,17 expected hits Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 3 artilleries and 3 infantry moved from Romania to Bessarabia 1 fighter moved from Southern France to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries placed in Northern Italy 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Italians regular : 0,33 Russians regular : -0,33
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@martin I’ve even read the entire rule book for youtube. Even at grasshopper’s tournament there were rules questions. In fact, at that point in time, I had only played global 4x.
When we playtest, we have to go over the current rules with a ton of “dropped” or “modified” rules in the back of our minds. I won one game of imperial borders in the last round. the next game, I wanted to try a variation on the theme. they changed the rules and I got smoked. Embarrassingly so. L said played War Room after 6 mo of concentrating on his new project and remarked, I have to learn how to play this game again.
I haven’t played a neutral crush in so long, I forgot. Good move.
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@crockett36 …L said he had to relearn the rules after 6 mo…
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Western Australia to 37 Sea Zone 1 fighter moved from New South Wales to Western Australia 2 infantry moved from Greece to Turkey 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 cruiser, 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 27 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 1.00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Western Australia to 37 Sea Zone 1 fighter moved from New South Wales to Western Australia 2 infantry moved from Greece to Turkey 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 cruiser, 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 27 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Combat Move - French 3 infantry moved from Trans-Jordan to Iraq Non Combat Move - French 1 fighter moved from Spain to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 1.00
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@crockett36 fun game, btw
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@crockett36 yes indeed - there is so much going on! :-)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Bulgaria to Greece Germans take Greece from ANZAC 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Archangel to Smolensk 1 artillery moved from Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 mech_infantry moved from Belarus to Smolensk 3 mech_infantrys moved from France to Spain 1 bomber moved from Western Germany to Spain 1 tactical_bomber moved from Novgorod to Smolensk 1 mech_infantry moved from Belarus to Smolensk Combat - Germans Battle in Spain Germans attack with 1 bomber and 3 mech_infantrys Americans defend with 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Spain, round 2 : 0/4 hits, 1,17 expected hits Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/3 hits, 1,50 expected hits 1 mech_infantry owned by the Germans lost in Spain Germans roll dice for 1 bomber and 2 mech_infantrys in Spain, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Spain, round 3 : 2/3 hits, 1,50 expected hits 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Spain 1 bomber owned by the Germans retreated Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for Germans: 3 mech_infantrys Casualties for Americans: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 infantry British defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Smolensk Germans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 4 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 5 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Spain to France 1 artillery and 1 infantry moved from Sweden to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter moved from Bryansk to Novgorod 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery moved from Western Germany to France 1 armour moved from Archangel to Belarus 3 artilleries moved from Archangel to Belarus 3 armour and 3 mech_infantrys moved from Western Ukraine to Rostov 1 aaGun moved from Bessarabia to Ukraine 1 bomber moved from France to Western Germany 3 infantry moved from Yugoslavia to Albania 1 mech_infantry moved from Germany to Eastern Poland 1 armour and 2 mech_infantrys moved from Belarus to Rostov Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 2 armour and 1 mech_infantry placed in France 2 infantry placed in Western Germany 1 mech_infantry placed in Romania 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Russians regular : 1,00 Germans regular : -2,83 British regular : -0,67
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@crockett36 it really caught me by surprise when you declared war on the neutrals. But I see my chances increasing again. Why have you not built the US factory in Spain one round earlier?
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@crockett36 I have lost a few league games simply because of my own lack of rule knowledge :face_with_head_bandage: :wink:
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy 1 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 10 mech_infantrys moved from Vologda to Volgograd 1 armour moved from Vologda to Volgograd 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 2 armour moved from Vologda to Russia Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Bryansk Russians attack with 4 infantry Germans defend with 1 artillery Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Smolensk Russians attack with 5 infantry and 1 tactical_bomber Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 5 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians roll dice for 5 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 6 artilleries placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 3 destroyers, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Mozambique to Tanganyika Territory Japanese take Tanganyika Territory from British 1 mech_infantry moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 armour moved from Buryatia to Yakut S.S.R. 1 bomber moved from Manchuria to Yakut S.S.R. 1 armour moved from Suiyuyan to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Siberia to Buryatia 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 artillery and 2 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Siam to Yunnan 1 tactical_bomber moved from Hopei to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 fighter moved from 39 Sea Zone to French Indo China 1 fighter moved from 39 Sea Zone to Mozambique 2 destroyers moved from 54 Sea Zone to 30 Sea Zone 2 fighters moved from 54 Sea Zone to 30 Sea Zone 2 destroyers moved from 35 Sea Zone to 54 Sea Zone 2 transports moved from 34 Sea Zone to 20 Sea Zone 2 artilleries moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Sakha 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Trans-Jordan Battle in Alaska Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 bomber in Alaska, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Alaska Japanese win, taking Trans-Jordan from British, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Shensi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Kweichow Japanese attack with 1 armour, 4 mech_infantrys and 2 tactical_bombers British defend with 3 infantry and 2 mech_infantrys Japanese roll dice for 1 armour, 4 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2,33 expected hits Chinese roll dice for 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Kweichow Japanese roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 4/6 hits, 2,17 expected hits Chinese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry and 2 mech_infantrys Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 1,00 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 bomber Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour and 1 bomber in Yakut S.S.R., round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. 1 bomber owned by the Japanese retreated Russians win with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 mech_infantry Battle in 30 Sea Zone Japanese attack with 2 destroyers and 2 fighters Americans defend with 1 destroyer and 2 submarines Japanese roll dice for 2 destroyers and 2 fighters in 30 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 2 destroyers Casualties for Americans: 1 destroyer and 2 submarines Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from Mozambique to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 70 Sea Zone 1 artillery moved from 70 Sea Zone to Angola Japanese take Angola from Neutral_True 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 battleship, 2 carriers and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 aaGun moved from Siam to Shan State 1 fighter moved from French Indo China to Siam 2 tactical_bombers moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 bomber moved from Yakut S.S.R. to Manchuria Place Units - Japanese 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa 3 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : 0,83 Japanese regular : 3,67 UK_Pacific regular : -1,67 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 3 destroyers, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Mozambique to Tanganyika Territory Japanese take Tanganyika Territory from British 1 mech_infantry moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 armour moved from Buryatia to Yakut S.S.R. 1 bomber moved from Manchuria to Yakut S.S.R. 1 armour moved from Suiyuyan to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Siberia to Buryatia 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 artillery and 2 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Siam to Yunnan 1 tactical_bomber moved from Hopei to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 fighter moved from 39 Sea Zone to French Indo China 1 fighter moved from 39 Sea Zone to Mozambique 2 destroyers moved from 54 Sea Zone to 30 Sea Zone 2 fighters moved from 54 Sea Zone to 30 Sea Zone 2 destroyers moved from 35 Sea Zone to 54 Sea Zone 2 transports moved from 34 Sea Zone to 20 Sea Zone 2 artilleries moved from Soviet Far East to Siberia 1 mech_infantry moved from Soviet Far East to Sakha 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Trans-Jordan Battle in Alaska Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 bomber in Alaska, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Alaska Japanese win, taking Trans-Jordan from British, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Shensi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Kweichow Japanese attack with 1 armour, 4 mech_infantrys and 2 tactical_bombers British defend with 3 infantry and 2 mech_infantrys Japanese roll dice for 1 armour, 4 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2,33 expected hits Chinese roll dice for 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1,67 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Kweichow Japanese roll dice for 1 armour, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 4/6 hits, 2,17 expected hits Chinese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 mech_infantrys Casualties for British: 3 infantry and 2 mech_infantrys Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 1,00 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 0/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 fighter in Shan State, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 bomber Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour and 1 bomber in Yakut S.S.R., round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. 1 bomber owned by the Japanese retreated Russians win with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 mech_infantry Battle in 30 Sea Zone Japanese attack with 2 destroyers and 2 fighters Americans defend with 1 destroyer and 2 submarines Japanese roll dice for 2 destroyers and 2 fighters in 30 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Japanese lost in 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 2 destroyers Casualties for Americans: 1 destroyer and 2 submarines Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from Mozambique to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 70 Sea Zone 1 artillery moved from 70 Sea Zone to Angola Japanese take Angola from Neutral_True 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 battleship, 2 carriers and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 aaGun moved from Siam to Shan State 1 fighter moved from French Indo China to Siam 2 tactical_bombers moved from Kweichow to Anhwe 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 bomber moved from Yakut S.S.R. to Manchuria Place Units - Japanese 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa 3 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -1,17 Americans regular : 0,83 Japanese regular : 3,67 UK_Pacific regular : -1,67 Russians regular : 0,17
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@crockett36 :man_dancing:
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Eastern United States to Alaska 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 3 Sea Zone to 2 Sea Zone 1 submarine moved from 3 Sea Zone to 15 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alaska Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Alaska, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Alaska Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from Alaska to British Columbia 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 2 carriers moved from 26 Sea Zone to 25 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 2 transports moved from 91 Sea Zone to 90 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Spain 4 armour and 2 mech_infantrys placed in Eastern United States 1 mech_infantry placed in Western United States 1 bomber placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Burma Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Eastern United States to Alaska 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 3 Sea Zone to 2 Sea Zone 1 submarine moved from 3 Sea Zone to 15 Sea Zone 1 transport moved from 93 Sea Zone to 91 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alaska Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 2 tactical_bombers in Alaska, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Alaska Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 2 tactical_bombers moved from Alaska to British Columbia 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 2 carriers moved from 26 Sea Zone to 25 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 2 transports moved from 91 Sea Zone to 90 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 1 transport moved from 90 Sea Zone to 101 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Spain 4 armour and 2 mech_infantrys placed in Eastern United States 1 mech_infantry placed in Western United States 1 bomber placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Burma Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kansu to Yenisey 1 mech_infantry moved from Sikang to Shensi 1 fighter moved from Yunnan to Shensi 2 fighters moved from Szechwan to Shensi 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 bomber moved from Egypt to 70 Sea Zone 3 armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from 91 Sea Zone to French Equatorial Africa 1 fighter moved from Iraq to 81 Sea Zone 3 armour moved from Eastern Persia to India 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone British take 125 Sea Zone from Germans 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Iraq to Caucasus 1 tactical_bomber moved from Persia to Trans-Jordan 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in 81 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 81 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 70 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 70 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Trans-Jordan British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 armour and 1 mech_infantry British roll dice for 3 fighters and 1 mech_infantry in Shensi, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Shensi British win with 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Shensi to Sikang 1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 battleship and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from 70 Sea Zone to Anglo Egyptian Sudan 2 armour moved from Sikang to Szechwan 2 fighters moved from Sikang to Szechwan 1 fighter moved from Shensi to Szechwan Place Units - British 1 factory_minor placed in Turkey 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,1,6 British collect 29 PUs (4 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Japanese regular : 0.50 British regular : 2.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 3 artilleries and 3 infantry moved from Bessarabia to Ukraine 7 infantry moved from Northern Italy to Southern Italy 2 artilleries moved from Northern Italy to Southern France 1 armour moved from Rostov to Ukraine Place Units - Italians 1 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,1 Italians collect 12 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 2 infantry moved from Turkey to Greece Combat - ANZAC Battle in Greece ANZAC attack with 2 infantry Germans defend with 1 infantry ANZAC roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Greece, round 5 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Greece, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Greece ANZAC win, taking Greece from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to Western Australia Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,4,5,1,4,2,6 ANZAC collect 10 PUs (2 lost to blockades); end with 20 PUs Combat Move - French 3 infantry moved from Iraq to Turkey 1 fighter moved from Gibraltar to Turkey Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC regular : -0.33 Germans regular : -0.33