@simon33 No scrambles.
L21 Martin (X) - crockett36 (L+50) OOB 2nd ed
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery moved from Spain to Portugal 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Portugal 2 carriers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Portugal 3 fighters moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 91 Sea Zone to 103 Sea Zone 3 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 transports moved from 103 Sea Zone to 101 Sea Zone 3 armour, 1 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from South Australia to Queensland Combat - Americans Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Soviet Far East from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/4 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Queensland Americans attack with 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Queensland, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Queensland Americans roll dice for 1 infantry in Queensland, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from Portugal to 110 Sea Zone 3 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 2. 1 bomber and 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 0.67 Germans regular : 0.67 Neutral_True regular : 0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 artillery moved from Spain to Portugal 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Portugal 2 carriers and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 3 cruisers moved from 91 Sea Zone to 104 Sea Zone 1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Portugal 3 fighters moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 91 Sea Zone to 103 Sea Zone 3 armour, 1 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 transports moved from 103 Sea Zone to 101 Sea Zone 3 armour, 1 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from South Australia to Queensland Combat - Americans Battle in Soviet Far East Battle in 25 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win, taking Soviet Far East from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Portugal Americans attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 3/4 hits, 1.83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Queensland Americans attack with 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Queensland, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Queensland Americans roll dice for 1 infantry in Queensland, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from Portugal to 110 Sea Zone 3 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain 1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 3 transports placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 2. 1 bomber and 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 13 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 5 armour and 3 mech_infantrys moved from Turkey to Kazakhstan 2 fighters moved from Burma to Kazakhstan 1 bomber moved from Northwest Persia to Romania 1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Combat - British Strategic bombing raid in Romania Germans roll AA dice in Romania : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Romania causes 0 damage total. Battle in Holland Belgium Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 13 infantry and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 13 infantry and 2 mech_infantrys in Yunnan, round 2 : 1/15 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to West India 1 aaGun and 1 infantry moved from Tobruk to Alexandria 2 fighters moved from Spain to United Kingdom Place Units - British 2 submarines placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 British collect 39 PUs (2 lost to blockades); end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,6,4,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 1.00 Japanese regular : 1.67 Germans AA : 0.83 Germans regular : 0.67 Neutral_True regular : 0.33 British regular : -1.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 3 artilleries and 3 infantry moved from Bulgaria to Romania 2 infantry moved from Switzerland to France 1 armour moved from Switzerland to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Turkey to Greece 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 4 armour moved from South Australia to Western Australia 1 fighter moved from South Australia to Western Australia Combat - ANZAC Battle in Greece ANZAC attack with 2 infantry Germans defend with 1 mech_infantry ANZAC roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Greece ANZAC win, taking Greece from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - ANZAC 1 infantry moved from 92 Sea Zone to Spain Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,5,4,4,3 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs Combat Move - French 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Caucasus to Rostov Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.67 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 3 infantry moved from Southern France to Spain 1 bomber and 2 fighters moved from Western Germany to Spain 1 fighter moved from 112 Sea Zone to Spain 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Belarus to Ukraine 1 bomber moved from Novgorod to Ukraine 1 artillery and 1 infantry moved from France to Holland Belgium 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Spain Germans attack with 2 artilleries, 1 bomber, 3 fighters and 3 infantry French defend with 1 fighter; Americans defend with 3 armour, 1 infantry and 3 mech_infantrys; ANZAC defend with 1 infantry Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Spain, round 2 : 2/9 hits, 3,67 expected hits Americans roll dice for 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Spain, round 2 : 6/9 hits, 3,83 expected hits 1 infantry owned by the ANZAC, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain 1 bomber owned by the Germans and 2 fighters owned by the Germans retreated Americans win with 3 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -21 Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry Casualties for ANZAC: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Bryansk Germans attack with 2 infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Bryansk Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Ukraine, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 113 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 113 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 bomber moved from Spain to Western Germany 1 fighter moved from Spain to Southern France 1 bomber moved from Ukraine to Novgorod 1 artillery and 1 infantry moved from Romania to Bulgaria 1 mech_infantry moved from Western Germany to Southern France 1 fighter moved from Spain to Southern France 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Western Germany to Denmark 3 infantry moved from Slovakia Hungary to Yugoslavia 3 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Romania to Bessarabia 1 tactical_bomber moved from Bryansk to Smolensk 1 tactical_bomber moved from Smolensk to Novgorod 2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine 1 armour and 1 mech_infantry moved from Belarus to Western Ukraine 2 mech_infantrys moved from Novgorod to Belarus 1 armour moved from Novgorod to Belarus 1 fighter moved from Ukraine to Western Ukraine Place Units - Germans 2 artilleries and 1 infantry placed in France 3 infantry placed in Southern France 2 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Germans undo move 2. Germans undo move 2. Germans undo move 1. 2 mech_infantrys placed in France Germans undo move 1. 1 mech_infantry placed in France 3 infantry placed in Southern France Germans undo move 4. 3 artilleries placed in Southern France 1 artillery, 6 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 2,17 Russians regular : -0,17 Germans regular : -0,17 British regular : 0,67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 armour moved from Yakut S.S.R. to Yenisey 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 5 mech_infantrys moved from Russia to Vologda 2 mech_infantrys moved from Russia to Vologda 2 armour moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Timguska to Smolensk 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour and 7 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour and 7 mech_infantrys in Vologda, round 2 : 3/9 hits, 2.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour moved from Samara to Vologda 4 mech_infantrys moved from Russia to Vologda 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Vologda 1 infantry moved from Russia to Bryansk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry, 1 mech_infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa 2 fighters moved from 75 Sea Zone to India 1 carrier moved from 75 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 armour and 1 mech_infantry moved from Anhwe to Suiyuyan 2 mech_infantrys moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Shensi 1 destroyer moved from 5 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Amur to Soviet Far East 2 artilleries moved from Siberia to Soviet Far East 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 3 mech_infantrys moved from Shantung to Kweichow 1 bomber moved from Kwangtung to Kweichow 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Kwangtung to Shan State 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in Union of South Africa Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win, taking Union of South Africa from British with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Suiyuyan Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 4 : 2/3 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 bomber and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Soviet Far East Japanese attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Soviet Far East, round 2 : 3/5 hits, 2,17 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Shan State Japanese attack with 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in India Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 aaGuns and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 2,83 expected hits UK_Pacific roll dice for 2 aaGuns and 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 2 aaGuns owned by the British and 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 2 aaGuns and 1 infantry Non Combat Move - Japanese 1 artillery and 1 transport moved from 75 Sea Zone to 72 Sea Zone 1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to Mozambique Japanese take Mozambique from Neutral_True 3 fighters and 1 tactical_bomber moved from India to 39 Sea Zone 1 bomber moved from Kweichow to Manchuria 1 armour moved from Manchuria to Buryatia 1 mech_infantry moved from Manchuria to Siberia 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Anhwe 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Kwangtung to Hopei 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Shan State to Siam 1 carrier moved from 37 Sea Zone to 39 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in Shantung 2 artilleries and 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 71 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Americans regular : -0,33 Japanese regular : 3,83 British AA : -0,67 UK_Pacific regular : 0,33 Russians regular : -0,83
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@martin Hey how’d you get so many units down to southern africa?
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 submarines moved from 10 Sea Zone to 3 Sea Zone 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 armour moved from Western United States to 10 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 armour moved from Spain to Southern France 1 armour moved from Portugal to Southern France 3 mech_infantrys moved from Spain to Southern France 1 tactical_bomber moved from 110 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Southern France 1 artillery moved from Portugal to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 4 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 2 infantry Italians roll AA dice in Southern France : 2/4 hits, 0.67 expected hits 2 fighters owned by the Americans lost in Southern France Americans roll dice for 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/10 hits, 4.17 expected hits Germans roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits 1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France Americans roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 3.50 expected hits Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/7 hits, 3.00 expected hits 1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/5 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 fighters in Southern France, round 4 : 3/4 hits, 2.00 expected hits 2 artilleries owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France Americans roll dice for 1 armour and 1 tactical_bomber in Southern France, round 5 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 fighters in Southern France, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is -23 Casualties for Americans: 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Casualties for Germans: 1 aaGun, 3 artilleries, 2 fighters and 1 mech_infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - Americans 1 armour moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from 3 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.00 Germans regular : -0.67 Italians AA : 1.33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 submarines moved from 10 Sea Zone to 3 Sea Zone 2 submarines moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 armour moved from Western United States to 10 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 3 armour moved from Spain to Southern France 1 armour moved from Portugal to Southern France 3 mech_infantrys moved from Spain to Southern France 1 tactical_bomber moved from 110 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Southern France 1 artillery moved from Portugal to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France Combat - Americans Battle in 3 Sea Zone Americans attack with 1 bomber and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 4 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry; Italians defend with 1 aaGun and 2 infantry Italians roll AA dice in Southern France : 2/4 hits, 0.67 expected hits 2 fighters owned by the Americans lost in Southern France Americans roll dice for 4 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/10 hits, 4.17 expected hits Germans roll dice for 2 aaGuns, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 3.33 expected hits 1 aaGun owned by the Germans, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 3 mech_infantrys owned by the Americans lost in Southern France Americans roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 3/7 hits, 3.50 expected hits Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/7 hits, 3.00 expected hits 1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Southern France, round 4 : 2/5 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 fighters in Southern France, round 4 : 3/4 hits, 2.00 expected hits 2 artilleries owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Americans lost in Southern France Americans roll dice for 1 armour and 1 tactical_bomber in Southern France, round 5 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 fighters in Southern France, round 5 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 armour remaining. Battle score for attacker is -23 Casualties for Americans: 3 armour, 1 artillery, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Casualties for Germans: 1 aaGun, 3 artilleries, 2 fighters and 1 mech_infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - Americans 1 armour moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from 3 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Egypt to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 armour moved from Eastern Persia to India 1 tactical_bomber moved from West India to India 4 infantry moved from Yunnan to Shan State 1 fighter moved from West India to Shan State 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi 2 mech_infantrys moved from Eastern Persia to India 4 infantry moved from Yunnan to Kweichow 2 mech_infantrys moved from Yunnan to Kweichow 1 fighter moved from Kazakhstan to Kweichow 1 armour and 1 mech_infantry moved from Kazakhstan to Shensi 1 fighter moved from Kazakhstan to Shensi 1 mech_infantry moved from Kazakhstan to Kansu 1 mech_infantry moved from Kazakhstan to Sikang 2 armour moved from Kazakhstan to Eastern Persia 2 armour moved from Kazakhstan to Sikang 1 armour moved from Iraq to Eastern Persia 2 armour moved from Iraq to Egypt 3 mech_infantrys moved from Iraq to Egypt 1 infantry moved from Alexandria to Egypt 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Kweichow British attack with 1 fighter, 4 infantry and 2 mech_infantrys Japanese defend with 3 mech_infantrys British roll dice for 1 fighter, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Kweichow British roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kweichow, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 3 mech_infantrys Battle in Hunan British attack with 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan British roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in Kwangsi British attack with 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi British roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Shan State British attack with 1 fighter and 4 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 2 infantry in Shan State, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 2 infantry in Shan State, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Shan State, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter and 1 infantry in Shan State, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 fighter and 1 infantry in Shan State, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Japanese: 2 infantry Battle in India British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Shensi British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 2 mech_infantrys British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Kweichow to Szechwan 1 fighter moved from Shensi to Sikang 1 tactical_bomber moved from India to Persia 1 fighter moved from Shan State to Yunnan 1 aaGun moved from Alexandria to Egypt 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Sikang to Szechwan Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Iraq 1 armour, 1 bomber and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3 British collect 35 PUs (3 lost to blockades); end with 35 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,6,5,5,3,4,2,4 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.00 Japanese regular : 0.00 Germans regular : -0.67 British regular : -5.33 Italians AA : 1.33
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@crockett36 that’s easy :-) When the Allies declare war to the the true neutrals, they immediately turn pro Axis neutral. So I just need to enter any neutral territory to get their infantrymen.
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@crockett36 how come you do not know the rule? You play-tested one game for the pacific 1940 and also went to grasshoppers tourney…
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Southern France 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour French defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 fighter and 4 infantry Americans defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 1/5 hits, 1,17 expected hits Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 3 artilleries and 3 infantry moved from Romania to Bessarabia 1 fighter moved from Southern France to Southern Italy 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries placed in Northern Italy 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Italians regular : 0,33 Russians regular : -0,33
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@martin I’ve even read the entire rule book for youtube. Even at grasshopper’s tournament there were rules questions. In fact, at that point in time, I had only played global 4x.
When we playtest, we have to go over the current rules with a ton of “dropped” or “modified” rules in the back of our minds. I won one game of imperial borders in the last round. the next game, I wanted to try a variation on the theme. they changed the rules and I got smoked. Embarrassingly so. L said played War Room after 6 mo of concentrating on his new project and remarked, I have to learn how to play this game again.
I haven’t played a neutral crush in so long, I forgot. Good move.
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@crockett36 …L said he had to relearn the rules after 6 mo…
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Western Australia to 37 Sea Zone 1 fighter moved from New South Wales to Western Australia 2 infantry moved from Greece to Turkey 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 cruiser, 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 27 Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,3,6,1,3 ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 1.00