Bad luck with the Germans !
just post once per turn
Initial thread post.
TripleA Map File Link:
https://triplea-game.org/map/g40-alt-universe/
More info on G40 Alt-Universe in the below thread:
https://www.axisandallies.org/forums/topic/36740/1940-global-alternate-universe-g40-alt-universe
Good luck and have fun.
TripleA Move Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With British ANZAC
Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War
Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 carrier and 1 cruiser moved from 24 Sea Zone to 22 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 fighter moved from G6 to 22 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 22 Sea Zone
1 fighter moved from 24 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone
1 fighter and 2 tactical_bombers moved from G5 to 40 Sea Zone
1 artillery moved from G5 to 24 Sea Zone
1 artillery and 1 transport moved from 24 Sea Zone to 8 Sea Zone
1 infantry moved from G1 to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to UK5
1 bomber moved from G5 to UK5
1 artillery and 3 infantry moved from G4 to PA3
1 mech_infantry moved from G5 to PA3
1 armour moved from G7 to PA3
1 artillery and 3 infantry moved from G13 to PA5
2 armour and 2 mech_infantrys moved from G11 to PA5
1 armour moved from G10 to PA5
1 armour, 1 artillery and 3 infantry moved from G17 to PA9
1 armour and 2 mech_infantrys moved from G18 to PA9
1 fighter moved from G17 to PA9
1 artillery and 1 infantry moved from G19 to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 70 Sea Zone
1 cruiser moved from 71 Sea Zone to 70 Sea Zone
1 battleship moved from 60 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to UK14
1 bomber moved from G15 to UK14
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 47 Sea Zone to 39 Sea Zone
1 submarine moved from 56 Sea Zone to 35 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from G15 to PA5
1 fighter moved from G5 to PA3
Scramble in SZ40 or SZ22?
@contango No Scramble!
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 6 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With British ANZAC
Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and British from Neutrality to War
Germans succeeds on action: Political Action Germans To War With British ANZAC: Changing Relationship for Germans and ANZAC from Neutrality to War
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 carrier and 1 cruiser moved from 24 Sea Zone to 22 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 22 Sea Zone
1 fighter moved from G6 to 22 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 22 Sea Zone
1 fighter moved from 24 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from G13 to 40 Sea Zone
1 fighter and 2 tactical_bombers moved from G5 to 40 Sea Zone
1 artillery moved from G5 to 24 Sea Zone
1 artillery and 1 transport moved from 24 Sea Zone to 8 Sea Zone
1 infantry moved from G1 to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to UK5
1 bomber moved from G5 to UK5
1 artillery and 3 infantry moved from G4 to PA3
1 mech_infantry moved from G5 to PA3
1 armour moved from G7 to PA3
1 artillery and 3 infantry moved from G13 to PA5
2 armour and 2 mech_infantrys moved from G11 to PA5
1 armour moved from G10 to PA5
1 armour, 1 artillery and 3 infantry moved from G17 to PA9
1 armour and 2 mech_infantrys moved from G18 to PA9
1 fighter moved from G17 to PA9
1 artillery and 1 infantry moved from G19 to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 70 Sea Zone
1 cruiser moved from 71 Sea Zone to 70 Sea Zone
1 battleship moved from 60 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to UK14
1 bomber moved from G15 to UK14
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 47 Sea Zone to 39 Sea Zone
1 submarine moved from 56 Sea Zone to 35 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from G15 to PA5
1 fighter moved from G5 to PA3
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win, taking 95 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in UK14
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 fighter, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in UK14, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in UK14, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 fighter and 1 infantry in UK14, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in UK14
Germans win, taking UK14 from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in 22 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 cruiser owned by the British lost in 22 Sea Zone
Germans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 22 Sea Zone
Germans win, taking 22 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in UK5
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in UK5, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in UK5, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in UK5
Germans converts factory_minor into different units
Germans win, taking UK5 from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 40 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 3 fighters and 3 tactical_bombers in 40 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 40 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 2 fighters owned by the Germans lost in 40 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in PA3
Germans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Pro_Allies defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in PA3, round 2 : 3/7 hits, 2.17 expected hits
Pro_Allies roll dice for 3 infantry in PA3, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Pro_Allies lost in PA3
Germans win, taking PA3 from Pro_Allies with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Pro_Allies: 3 infantry
Battle in PA5
Germans attack with 3 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Pro_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in PA5, round 2 : 5/10 hits, 3.50 expected hits
Pro_Allies roll dice for 4 infantry in PA5, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 4 infantry owned by the Pro_Allies lost in PA5
Germans win, taking PA5 from Pro_Allies with 3 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Pro_Allies: 4 infantry
Battle in 39 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship
Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 battleship in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 39 Sea Zone
Germans roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship in 39 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 39 Sea Zone
1 submarine owned by the Germans retreated to 38 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 35 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Germans win, taking 35 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in PA9
Germans attack with 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
Pro_Allies defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in PA9, round 2 : 1/9 hits, 2.83 expected hits
Pro_Allies roll dice for 2 infantry in PA9, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Pro_Allies lost in PA9
Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in PA9, round 3 : 2/8 hits, 2.67 expected hits
Pro_Allies roll dice for 1 infantry in PA9, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Pro_Allies lost in PA9
Germans win, taking PA9 from Pro_Allies with 2 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Pro_Allies: 2 infantry
Non Combat Move - Germans
3 infantry moved from G2 to PX2
Germans take PX2 from Pro_Axis
1 fighter moved from PA3 to G5
1 bomber moved from UK5 to G5
1 mech_infantry moved from G13 to PX4
Germans take PX4 from Pro_Axis
1 fighter and 3 tactical_bombers moved from 40 Sea Zone to G13
1 infantry moved from G10 to G13
1 fighter moved from G15 to I5
1 fighter moved from PA9 to G19
1 infantry moved from G18 to G17
1 aaGun and 2 infantry moved from G21 to PX5
Germans take PX5 from Pro_Axis
1 bomber moved from UK14 to G20
1 destroyer moved from 59 Sea Zone to 71 Sea Zone
1 aaGun moved from G15 to G19
1 infantry moved from G15 to G19
4 infantry moved from G16 to PX6
Germans take PX6 from Pro_Axis
1 infantry moved from G8 to PX3
Germans take PX3 from Pro_Axis
5 infantry moved from G8 to G7
3 infantry moved from G5 to G7
1 artillery moved from G5 to G7
2 aaGuns moved from G5 to G7
8 infantry moved from G5 to G6
3 armour and 2 mech_infantrys moved from G6 to G5
1 tactical_bomber moved from PA5 to G11
2 artilleries and 3 infantry moved from G11 to G8
1 aaGun, 2 artilleries and 1 infantry moved from G15 to G11
1 infantry moved from G10 to G11
Place Units - Germans
4 infantry and 2 mech_infantrys placed in G5
Germans undo move 1.
6 artilleries and 4 infantry placed in G5
2 mech_infantrys placed in G15
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Units generate 3 PUs; Germans end with 66 PUs
Combat Hit Differential Summary :
Pro_Allies regular : 0.67
Germans regular : -0.83
British regular : 0.33
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from R22 to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 11 Sea Zone
1 infantry moved from R2 to 11 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from R1 to 26 Sea Zone
2 infantry moved from 33 Sea Zone to R17
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from R4 to R3
2 infantry moved from 26 Sea Zone to R4
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from R10 to R3
1 infantry moved from R9 to R3
1 infantry moved from R11 to R10
2 mech_infantrys moved from R12 to R3
1 infantry moved from R13 to R10
2 infantry moved from R6 to R5
2 infantry moved from R7 to R6
1 aaGun, 1 artillery and 2 infantry moved from R16 to R13
2 infantry moved from R20 to R16
1 mech_infantry moved from R21 to R15
1 mech_infantry moved from R26 to R18
1 armour and 1 mech_infantry moved from R29 to R18
1 artillery and 2 infantry moved from R21 to R18
1 aaGun moved from R21 to R18
1 submarine moved from 62 Sea Zone to 41 Sea Zone
4 infantry moved from R32 to R31
2 infantry moved from R28 to R29
2 infantry moved from R23 to R29
1 infantry moved from R24 to R18
1 infantry moved from R24 to R18
1 submarine moved from 27 Sea Zone to 26 Sea Zone
1 submarine moved from 41 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from R26 to R10
Place Units - Russians
2 artilleries and 1 infantry placed in R4
2 armour and 1 mech_infantry placed in R16
2 mech_infantrys placed in R21
1 artillery and 1 infantry placed in R26
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Chinese
Japanese succeeds on action: Political Action Japanese To War With Chinese: Changing Relationship for Japanese and Chinese from Neutrality to War
Combat Move - Japanese
1 artillery and 2 infantry moved from J2 to C12
1 artillery and 3 infantry moved from J1 to C12
1 armour moved from J3 to C12
1 armour and 1 mech_infantry moved from J9 to C12
1 infantry moved from J5 to C22
1 infantry moved from J5 to C18
Japanese take C18 from Chinese
1 artillery and 2 infantry moved from J5 to C19
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from J6 to C19
2 infantry moved from J7 to C15
1 artillery and 1 infantry moved from J7 to C19
1 infantry moved from J8 to C16
Japanese take C16 from Chinese
2 infantry moved from J14 to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to C11
1 infantry moved from J13 to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 108 Sea Zone
1 infantry moved from J12 to 108 Sea Zone
2 infantry and 1 transport moved from 108 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to C10
2 infantry moved from J11 to 107 Sea Zone
2 infantry and 1 transport moved from 107 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to C9
1 cruiser moved from 91 Sea Zone to 76 Sea Zone
1 cruiser moved from 108 Sea Zone to 76 Sea Zone
1 battleship moved from 107 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from J9 to C12
1 fighter and 1 tactical_bomber moved from J9 to C11
1 fighter and 1 tactical_bomber moved from J14 to C11
1 fighter moved from 91 Sea Zone to C10
1 tactical_bomber moved from 108 Sea Zone to C10
1 bomber moved from J9 to C10
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to C22
1 fighter moved from J11 to C22
1 bomber moved from J6 to C22
1 fighter moved from J5 to C19
1 fighter and 1 tactical_bomber moved from J6 to C15
1 fighter moved from J6 to C15
1 tactical_bomber moved from J6 to C19
1 fighter moved from 108 Sea Zone to C19
Combat - Japanese
Battle in C9
Battle in C11
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantryCs
Japanese roll dice for 1 battleship and 1 cruiser in C11, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 2 infantryCs in C11, round 2 : 0/2 hits, 0.67 expected hits
2 infantryCs owned by the Chinese lost in C11
Japanese win, taking C9 from Chinese, taking C11 from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryCs
Battle in C10
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantryC
Japanese roll dice for 1 cruiser in C10, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in C10, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantryC in C10, round 2 : 0/1 hits, 0.33 expected hits
1 infantryC owned by the Chinese lost in C10
Japanese win, taking C10 from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryC
Battle in C22
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantryC
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in C22, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantryC in C22, round 2 : 0/1 hits, 0.33 expected hits
1 infantryC owned by the Chinese lost in C22
Japanese win, taking C22 from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryC
Battle in C12
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantryCs
Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in C12, round 2 : 3/12 hits, 4.17 expected hits
Chinese roll dice for 2 infantryCs in C12, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12
Japanese win, taking C12 from Chinese with 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantryCs
Battle in C15
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantryC
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in C15, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantryC in C15, round 2 : 0/1 hits, 0.33 expected hits
1 infantryC owned by the Chinese lost in C15
Japanese win, taking C15 from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryC
Battle in C19
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantryCs
Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in C19, round 2 : 7/14 hits, 4.83 expected hits
Chinese roll dice for 2 infantryCs in C19, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C19
Japanese win, taking C19 from Chinese with 1 armour, 3 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryCs
Non Combat Move - Japanese
1 submarine moved from 65 Sea Zone to 49 Sea Zone
1 battleship and 1 carrier moved from 91 Sea Zone to 65 Sea Zone
1 carrier and 1 destroyer moved from 108 Sea Zone to 65 Sea Zone
1 carrier and 1 destroyer moved from 107 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from C12 to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from C11 to 65 Sea Zone
1 fighter and 1 tactical_bomber moved from C11 to J1
1 fighter and 1 tactical_bomber moved from C10 to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from C22 to J6
1 bomber moved from C22 to J7
2 fighters and 1 tactical_bomber moved from C15 to J1
1 fighter moved from C19 to J1
1 fighter and 1 tactical_bomber moved from C19 to J6
1 bomber moved from C10 to J1
1 aaGun and 3 infantry moved from J9 to J1
1 aaGun, 1 artillery and 1 infantry moved from J13 to J14
1 infantry and 1 mech_infantry moved from J15 to J14
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 78 Sea Zone
Place Units - Japanese
2 mech_infantrys placed in J9
3 transports placed in 91 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Objective Japanese 1 Trade With America And France: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from J6: 1 fighter
EDIT: Adding units owned by Japanese to J7: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 1.67
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 14 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from US13 to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to US7
1 armour and 1 mech_infantry moved from US11 to US7
1 fighter and 1 tactical_bomber moved from US13 to US5
1 transport moved from 29 Sea Zone to 2 Sea Zone
1 infantry moved from US3 to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to US5
1 infantry moved from US14 to US6
1 mech_infantry moved from US13 to US12
1 aaGun moved from US13 to US12
1 infantry moved from US12 to US11
1 aaGun and 2 infantry moved from US16 to US10
1 mech_infantry moved from US1 to US6
1 bomber moved from US5 to US22
1 destroyer and 1 submarine moved from 54 Sea Zone to 80 Sea Zone
1 bomber moved from US11 to US5
1 fighter moved from US11 to US7
1 mech_infantry moved from US12 to US11
1 aaGun, 1 artillery and 1 infantry moved from US11 to US10
1 cruiser moved from 1 Sea Zone to 16 Sea Zone
Place Units - Americans
1 destroyer placed in 29 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 16 Sea Zone
1 fighter and 1 tactical_bomber placed in US11
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
Chinese buy 2 artilleryCs and 1 infantryC; Remaining resources: 1 PUs;
Politics - Chinese
Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Combat Move - Chinese
2 infantryCs moved from C3 to C10
1 artilleryC and 2 infantryCs moved from C14 to C15
1 infantryC moved from C17 to C18
2 infantryCs moved from C21 to C22
1 infantryC moved from C20 to C22
1 infantryC moved from C20 to C18
3 infantryCs moved from C8 to C9
1 fighter moved from C4 to C10
3 infantryCs moved from C4 to C11
1 infantryC moved from C4 to C11
1 infantryC moved from C8 to C9
Combat - Chinese
Battle in C22
Chinese attack with 3 infantryCs
Japanese defend with 1 infantry
Chinese roll dice for 3 infantryCs in C22, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in C22, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantryCs in C22, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in C22, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantryCs in C22, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in C22, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in C22
Chinese win, taking C22 from Japanese with 3 infantryCs remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in C11
Chinese attack with 4 infantryCs
Japanese defend with 2 infantry
Chinese roll dice for 4 infantryCs in C11, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in C11, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 infantryCs in C11, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in C11, round 3 : 1/2 hits, 0.67 expected hits
1 infantryC owned by the Chinese lost in C11
Chinese roll dice for 3 infantryCs in C11, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in C11, round 4 : 1/2 hits, 0.67 expected hits
1 infantryC owned by the Chinese lost in C11
Chinese roll dice for 2 infantryCs in C11, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in C11, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantryCs in C11, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in C11, round 6 : 1/2 hits, 0.67 expected hits
1 infantryC owned by the Chinese lost in C11
1 infantryC owned by the Chinese retreated to C4
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryCs
Battle in C10
Chinese attack with 1 fighter and 2 infantryCs
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantryCs in C10, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in C10, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in C10
Chinese roll dice for 1 fighter and 2 infantryCs in C10, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in C10, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C10
Chinese win, taking C10 from Japanese with 1 fighter and 1 infantryC remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryC
Battle in C15
Chinese attack with 1 artilleryC and 2 infantryCs
Japanese defend with 2 infantry
Chinese roll dice for 1 artilleryC and 2 infantryCs in C15, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in C15, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artilleryC and 2 infantryCs in C15, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in C15, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C15
Chinese roll dice for 1 artilleryC and 1 infantryC in C15, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in C15, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artilleryC and 1 infantryC in C15, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in C15, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C15
Chinese win, taking C15 from Japanese with 1 artilleryC remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantryCs
Casualties for Japanese: 2 infantry
Battle in C9
Chinese attack with 4 infantryCs
Japanese defend with 2 infantry
Chinese roll dice for 4 infantryCs in C9, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in C9, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C9
Chinese roll dice for 3 infantryCs in C9, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in C9, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantryCs in C9, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in C9, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantryCs in C9, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in C9, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantryCs in C9, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in C9, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C9
Chinese win, taking C9 from Japanese with 2 infantryCs remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantryCs
Casualties for Japanese: 2 infantry
Battle in C18
Chinese attack with 2 infantryCs
Japanese defend with 1 infantry
Chinese roll dice for 2 infantryCs in C18, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in C18, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantryCs in C18, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in C18, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in C18
Chinese win, taking C18 from Japanese with 2 infantryCs remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantryCs moved from C14 to C8
2 infantryCs moved from C2 to C1
1 fighter moved from C10 to C8
1 infantryC moved from C1 to C2
1 infantryC moved from C5 to A10
3 infantryCs moved from C5 to A10
2 infantryCs moved from C4 to C5
Place Units - Chinese
1 artilleryC placed in C1
1 artilleryC placed in C21
1 infantryC placed in C3
Chinese undo move 3.
1 infantryC placed in C8
Turn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs
Objective Chinese 1 Financial Support British: Chinese met a national objective for an additional 2 PUs; end with 22 PUs
Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 24 PUs
Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00
Japanese regular : -2.00