Thanks for telling me. I’ll try it sometime.
Strategy Guide Global 1940
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 @barnee initial results are inconclusive. Therefore Air Marshall Bud Light has ordered 12 sorties to thoroughly destroy the target 
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 I feel the same way too. 
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 United States Strategy Guide is now available:+1: 
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 @the-captain said in Strategy Guide Global 1940: United States Strategy Guide is now available:+1: Awesome ! Just getting ready to start the test game. Been refreshing on Game Notes and was gonna hit the Strategy Guides next :) 
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 @the-captain right on. Interesting. I always send or a build a CV for the Atlantic USA1. And JPN usually attacks by J2. Haven’t tried a J1 yet. I usually went J2 OOB as well. Aren’t the U-Boats a major threat by the time USA focuses on the Atlantic ? Anyway, good stuff to think about. Couple things I noticed in the Notes. Shouldn’t Marines Place at turn start, so as to be active that turn ? A US Marine unit attacks at “3” when supported 
 by an artillery unit and is active in the same turn
 as it is purchased – and is active until lost in
 combat.*Early 1941 Place New Units: - 3 Infantry units in Western US are upgraded to US Marines
- 2 Transport units are placed in sz 10
- 1 Artillery unit is placed in Western US
- 3 Destroyer units are placed in sz 101*
 A typo on “send” should be “sent” on Lend Lease. Anyway Good Stuff ! I Dig It :) 
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 Hi barnee, Thanks - I’ll correct the typo on sent:+1: And - yes - the US Marines are active in the same turn they are purchased. In this example, since the US is not at War, I chose to place them in the Place New Units phase… assuming it would cause less confusion. But I might have to correct this - since it could cause confusion anyway:relaxed: 
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 Awesome! I love it! Are you planning to do a strategy guide for the 1943 edition? Thank you! 
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 MacArthur unhappy but both Cavite and Clark are destroyed by USA  
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 Singapore follows suit. Hong Kong Defiant 
  efiant efiant
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 Yes - both Singapore and Kwangtung should have their naval bases destroyed, to slow down Japanese advance in the Pacific Ocean:+1: This is part of the United Kingdom Strategic Plan. The United Kingdom Strategy Guide is expected to be available with 2-3 weeks. 
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 The norm barnee. 
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 @the-captain yea I thought about it. Coulda got 1 less inf and Fort. It can’t reach India though. Probably shoulda dusted it too. Germany gonna dust Normandy Factory next turn. Gonna keep the Base as I don’t see it really helping the Allies Fun stuff. Read through all the Strat Guides before the turn. Had to do some rule refresh but Commiesar Corps 1 is formed lol 
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 Why did Japan invade French Indochina? It doesn’t seem like they are at war with the Western Allies yet. This denies you 10 IPCs. 
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 @superbattleshipyamato123 i like to build a factory and air base on turn 2. But yea, it has it’s drawbacks as well 
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 @barnee said in Strategy Guide Global 1940: Germany gonna dust Normandy Factory next turn. I misremembered the rules on this. I need to go underground turn 2 and then I can dust it turn 3. @The-Captain is that right ? 
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 Tsk tsk. Was there a underground factory in fic in war ? 
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 @general-5-stars heh heh nah this one in Normandy. Don’t want Uncle Sam getting his hands on it 
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 But I got commandos to destroy before you. 
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 Hhhmmm it is house rules game. Maybe I’ll have to talk to the Captain about adding Big Boys. Lol 
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 Blowing up those Naval Bases in the Pacific really jacks with Japan’s movement lol Nice 




 
		 
		







