I’m going to calculate dice swing values later.
Soviet Union Turn 1 Complete Game 36.tsvg
Keep in mind I’ve only played this game twice, and both of those games were 2 years ago.
@crockett36 i’m home today. will do anFran around noon. Do I attack with my french troops?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
2 fighters moved from New Zealand to South Australia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Malaya to Shan State
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Southern France to France
Combat - French
Battle in France
French attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys
French roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 2 : 4/13 hits, 5.33 expected hits
1 mech_infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in France
Germans win with 6 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for French: 2 artilleries and 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.33
Germans regular : -1.33
as promised. That is official. Germany’s up.
The European side of operations is looking relatively good for the Allies, with the main exception of Gibraltar that should have been held with all of the resources you had available. I will have to calculate if I am going to hold it this round with German reinforcements, slowing down the Atlantic fleets.
The Asian side of the map is not looking that good for the Allies. The American fleet movement to Siberia puts them so far away from being useful for a long time. It is two turns back to Pearl Harbor, three to Caroline islands, and four turns to the Money Islands. They should have moved to SZ54 so they could harass the IJN and possibly take the Carolines on USA2.
I think Yunnan will hold for a long time, but need to calculate what to do with Japan.
and the French units should have stayed in place in died. It would have been a useful distraction so the Germans would not have so much flexibility to use the air force this turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from France to Southern France
Germans take Southern France from French
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 armour moved from Romania to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Holland Belgium to Greece
1 bomber moved from Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 2 bombers, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to France: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
2 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
6 armour and 4 mech_infantrys moved from France to Yugoslavia
1 fighter moved from Holland Belgium to Gibraltar
1 fighter moved from Holland Belgium to Gibraltar
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 118 Sea Zone
3 aaGuns moved from Holland Belgium to Western Germany
1 armour moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Germany to Romania
Place Units - Germans
7 armour and 3 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 2 infantry
EDIT: Adding units owned by Germans to Romania: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,3,6,3,4,3,6
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0.67
Germans regular : 0.17
Capturing Greece was a high priority so it can’t be used as an immediate foothold for the Allies. With the disastrously bad G1, I opted for a G3 DOW.
Well, we pretty much committed to defending Yunnan. So R2 send all air to Yunnan.
He can send his entire airforce and get a 80-20 battle, but will only have 5 planes left. That is a good trade for us.
We can’t stop the advance to Ukraine with the forces we have…can’t worry about that now
Block Novgorod advance by placing 1 inf in Baltic States and reinforcing Belarus or even Novgorod?
Italy can can-open tank + sb, and then G. rushes grab Novgorod (if left empty) and puts 2 inf + 6 mech + 9 tanks to cover the Italian tank for future can-opening.
Maybe buy 3 art, place in Novgorod with 7 inf. Will hold. Saves 5 IPC for 1 turn,
His reinforcements in Baltic States (2 inf + 6 mech + 9 tanks + 1 Italian tank + 2 tac) could be at risk 85-15% battle.
Sounds good, but he can hold Karelia, run to the south and pick up real money, and force the turtle. As soon as the Northern force flees, then he’ll get the Novgorod money.
If we go with defend the north. The units to the south should forget about anything else and run to Bryansk.
The alternative is just by inf and pull back. Not a bad proposition, considering the ground assault that G is building.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
7 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
9 infantry moved from Russia to Bryansk
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 infantry moved from Caucasus to Rostov
2 aaGuns and 12 infantry moved from Buryatia to Sakha
2 aaGuns moved from Bryansk to Western Ukraine
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
@crockett36 Gentlemen,
This is my proposal for R2
@crockett36 you all have 12 hours. Seems pretty vanilla.
The movement back to sakha is supposed to draw Japan’s gaze north, pinning troops in Manchuria. Obviously they are intended to join up with the marines in SFE.
@surfer didn’t see your post. appreciate the analysis. I’m inclined to turtle, but am open to aggression. The weakness caused by the combination of the high bid and the bad luck in 111 opens up potentialities that need to be explored.
@crockett36 I agree. Be defensive in Russia, and look for the cracks to open elsewhere.
Despite the crippled Luftwaffe, the nazis still has a lot of spunk. Go turtle.
I haven’t studied the map yet, but usually anything you stack in Leningrad R2 is dead. Advisable therefore to stack in Belarus and maybe build 3 inf in Leningrad.
@trulpen we need to study map. He won’t have the force multipliers in the attacks. Defense will be more deadly
I need to do the Moscow calculator too
@crockett36 how about this. I think i can keep leningrad, ukraine for one more turn. and let the russian figs defend yunnan. All of that and still turtle back to Moscow? Am I right?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
Non Combat Move - Russians
6 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 6 infantry moved from Western Ukraine to Ukraine
9 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
2 fighters moved from Kazakhstan to Yunnan
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
Non Combat Move - Russians
6 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 6 infantry moved from Western Ukraine to Ukraine
9 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
2 fighters moved from Kazakhstan to Yunnan
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Vologda: 8 infantry
EDIT: Adding units owned by Russians to Vologda: 85 infantry
EDIT: Adding units owned by Russians to Vologda: 4 aaGuns
EDIT: Adding units owned by Russians to Vologda: 5 artilleries
EDIT: Adding units owned by Russians to Vologda: 2 armour, 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Smolensk: 26 infantry
EDIT: Adding units owned by Germans to Smolensk: 13 mech_infantrys
EDIT: Adding units owned by Germans to Smolensk: 15 armour
EDIT: Adding units owned by Germans to Smolensk: 2 bombers and 2 tactical_bombers
EDIT: Adding units owned by Germans to Smolensk: 3 armour
EDIT: Adding units owned by Germans to Smolensk: 8 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Smolensk: 6 tactical_bombers
EDIT: Adding units owned by Germans to Smolensk: 5 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Smolensk: 5 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :