Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsABH and crockett36, (A+69) tutor game
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 bomber moved from Germany to 109 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea ZoneCombat Hit Differential Summary :
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The bid was very impactful at preserving one of the Atlantic fleets and guarenteeing the Med. I think that could have been accomplished much cheaper with just a fighter in Scotland and the sub, but overall not bad.
The 15 PUs spent in Russia will help protect Moscow from falling on G6, but long-term I don’t think they will be that impactful. Not a waste, but not giving me much scare as the Axis.
I will have to see how the China bid affects my Japanese strategy. So much will depend on the dice rolls on the first turn. I personally would have been much more scared if you had a large number of Russian planes that could have flown over on R1 and guaranteed no Japanese capture of Yunnan on J2. Trulpen’s bid was much more impactful than what you ended up with.
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Scramble?
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@arthur-bomber-harris I’ve never done it and he literally said he wasn’t great at oob. I personally don’t think that’s true, but it didn’t give me enough confidence to go out on a limb. Yeah the Russian part had to be enough to help bit not enough to deter Barbarossa.
Let me look.
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Calling squirecam, no limit, trulpen, world. should I scramble? I think I should scramble into 109 with both Scotland and London fighters. 6 vs 6 with me throwing 2 pips more. Probably 55/45 my favor and the transport is saved in a draw. Take the Scottish and French as casualties first. My losses would be fractionally more expensive since my first loss is 2 ipcs more expensive. My vote would be to scramble out of both air bases into 109 and charge the pilots to shoot straight and pray a blessing on them.
the cleverist spin I can put on this is that he is attempting to blunt the English attack on 97, betting on even odds.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Germans Germans buy 2 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 fighter moved from Holland Belgium to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 bomber moved from Germany to 109 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 109 Sea ZoneCombat Hit Differential Summary :
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sorry, rushed through that planning and had one too few subs in 109. That would have been a disaster.
Scrambles?
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@crockett36 FIGHT(ERS)!!!✊👊
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@crockett36 said in ABH and crockett36, (A+69) tutor game:
Calling squirecam, no limit, trulpen, world. should I scramble? I think I should scramble into 109 with both Scotland and London fighters. 6 vs 6 with me throwing 2 pips more. Probably 55/45 my favor and the transport is saved in a draw. Take the Scottish and French as casualties first. My losses would be fractionally more expensive since my first loss is 2 ipcs more expensive. My vote would be to scramble out of both air bases into 109 and charge the pilots to shoot straight and pray a blessing on them.
the cleverist spin I can put on this is that he is attempting to blunt the English attack on 97, betting on even odds.
I suggest a full scramble (5 figs) to z109, with the hope of taking down some german air. The upside is that you might save the tr, the downside is that the aggressor dictates the battle, so he has the choice of continuing if it goes really well or aborting if it doesn’t go well enough.
Anyhow, the Luftwaffe is more valuable than RAF at this point, so I’d say take the shot at crippling it. Basically it’s a crap-shoot, but I believe a scramble is worth it looking at the context.
Taranto is not the best of moves anyway and there’s also a chance that there will be exposed german fleet in z111 that UK wants to attack.
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You heard the boys! May all your rolls be 4 or less brave pilots of the raf!
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 4:19:49 PM
Savegame -
@crockett36 Germans get 3 hits from the planes in Round 1 of 109. Such an important battle that I will do round-by-round.
Orders?
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@arthur-bomber-harris said in ABH and crockett36, (A+69) tutor game:
Orders?
Nothing else than max d, really, although it’s crockett’s call.
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Agree. The entire goal of scrambling at this point is to kill as many German units as possible while maximizing your defense.
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Kill kill max kill.
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@crockett36 so destroyer, French plane, 1 Scott plane
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Question: since this game is not about trophies or scalps, should we do it low luck? What think you all?
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@crockett36 Nooooo, keep it real!!!
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@crockett36 said in ABH and crockett36, (A+69) tutor game:
Question: since this game is not about trophies or scalps, should we do it low luck? What think you all?
Definitely not.
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Alrighty then! Real it is





