@SuperbattleshipYamato 2025-7-30-World-War-I-1914-Improved.tsvg Try this.
ABH and crockett36, (A+69) tutor game
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@trulpen that obviously will be possible if the United States does not spend a large fraction of their production on the Pacific side. I will have to evaluate what is feasible after the fall of India.
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@arthur-bomber-harris scramble into sz 6? I’m coming in with 3 figs and 1 diver.
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@crockett36 no scramble.
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@arthur-bomber-harris I’ll do it tonight around 7pm
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 5 PUs; Combat Move - Americans 3 fighters moved from Siberia to 6 Sea Zone 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 bomber moved from Siberia to 20 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 2 mech_infantrys moved from Western United States to Eastern United States 1 destroyer moved from 103 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 3 submarines and 1 transport 3 submarines owned by the Japanese submerged 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 3 fighters moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 bomber moved from 20 Sea Zone to Manchuria 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Siberia to Timguska 3 fighters moved from Siberia to Manchuria Place Units - Americans 1 transport placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 artillery placed in Central United States Americans undo move 7. 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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for real US turn.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Timguska: 3 bombers EDIT: Adding units owned by Americans to Yenisey: 3 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Timguska: 3 bombers EDIT: Adding units owned by Americans to Yenisey: 3 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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sorry about that. in the youtube I noticed several mistakes with non coms. hope that is okay. thank you.
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Italy is up. churchill is sad to see calcutta fall, but still ready to fight.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Timguska: 3 bombers EDIT: Adding units owned by Americans to Yenisey: 3 bombers EDIT: Turning off Edit Mode Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 92 Sea Zone 3 armour and 1 mech_infantry moved from Ukraine to Rostov 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Rostov Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 0.33 Russians regular : 0.67
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Killing off that lone Med destroyer was a nice gain for the Italians, well worth the risk of losing the battle.
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The Middle East is now open for the Germans to start getting nice economic boost.
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I didn’t do the full calculation, but I thought India would have held for another turn if you had stacked your forces there.
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You have been spending too little in the Pacific. Japan is really out of control and the Americans have such a small fleet to pose any real threat.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour moved from New South Wales to Northern Territory 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 75 Sea Zone to 80 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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Hey could you do my last upload. I put a fighter on the air base.
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@crockett36 and moved the bombers. that’s why I said sorry. can you look at that.
don’t you think the germans are outnumbered in the ME? Can’t see that succeeding.
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My apologies, I thought I had downloaded the recent one. I edited back in the American destroyer, moved the fighter, and changed the Italian PUs.
Let me know if this file is correct and if France has any moves.
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For the Middle East, I think Iraq will hold strong but Persia will likely be trading hands. I have to run the numbers. The ability of the bombers to support the attack plus defend W Europe is key to the plans. I am quite okay with a stalemate in the European side of the board since Japan will be way out of control.