ABH and crockett36, (A+69) tutor game


  • @crockett36 no problem continuing so you can see how this plays out. It could take a bit of time for India and Siberia to collapse, but after that the economic advantage for the Axis should be quite large.


  • I suggest just playing it out quickly according to your own sentiments, @crockett36. Waiting for responses that won’t show is just too tedious. To my eye the game was lost long ago, so that’s the reason I haven’t invested time in input/advice.

    If you start it over I think the present bid of 69 is more than sufficient. Perhaps you’ll allow me then to take a more active part? I’d be happy to help you embarrass Axis. 😉


  • @trulpen agreed. Things went off course when the Americans started to push the fleet up north instead of challenging the IJN in the Money Islands/Carolines, and then went further and further astray.

    You have so come far yourself since that first tutor game.

  • 2025 2024 '23 '22 '19 '18

    I will forge on.



  • @crockett36 as you correctly analyzed, the plan for the Axis is a an economic battle with attrition playing a key part to grind down Allied forces wherever possible. Australia, Hawaii, and Moscow are safe for a large number of turns, but the fall of Middle East, India, China, and Siberia will be a big blow to the Allied economy.


  • How about Japan just swiftly nailing 6 VCs?


  • @trulpen that obviously will be possible if the United States does not spend a large fraction of their production on the Pacific side. I will have to evaluate what is feasible after the fall of India.


  • @arthur-bomber-harris scramble into sz 6? I’m coming in with 3 figs and 1 diver.


  • @crockett36 no scramble.


  • @arthur-bomber-harris I’ll do it tonight around 7pm

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Siberia to 6 Sea Zone
            1 tactical_bomber moved from Siberia to 6 Sea Zone
            1 bomber moved from Siberia to 20 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            2 mech_infantrys moved from Western United States to Eastern United States
            1 destroyer moved from 103 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 3 submarines and 1 transport
                3 submarines owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            3 fighters moved from 6 Sea Zone to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 bomber moved from 20 Sea Zone to Manchuria
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 bombers moved from Siberia to Timguska
            3 fighters moved from Siberia to Manchuria
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 artillery placed in Central United States
            Americans undo move 7.
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    for real US turn.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Timguska: 3 bombers
            EDIT: Adding units owned by Americans to Yenisey: 3 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Timguska: 3 bombers
            EDIT: Adding units owned by Americans to Yenisey: 3 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Malta: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    sorry about that. in the youtube I noticed several mistakes with non coms. hope that is okay. thank you.


  • 2025 2024 '23 '22 '19 '18

    Italy is up. churchill is sad to see calcutta fall, but still ready to fight.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Timguska: 3 bombers
            EDIT: Adding units owned by Americans to Yenisey: 3 bombers
            EDIT: Turning off Edit Mode
            Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to 92 Sea Zone
            3 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 bomber moved from 92 Sea Zone to Southern Italy
            1 fighter moved from Greece to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 0.33
    Russians regular : 0.67
    

    Savegame

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