@crockett36 Thanks!
ABH and crockett36, (A+69) tutor game
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 2 infantry moved from French Indo China to Shan State 1 bomber, 6 fighters and 5 tactical_bombers moved from Kwangsi to Shan State 1 fighter moved from 43 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 39 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone Combat - Japanese Battle in Java Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 bomber, 6 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 6 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 6/14 hits, 7.33 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 39 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Dutch New Guinea Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 43 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Dutch New Guinea to 42 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Anhwe to Kwangsi 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 bomber, 5 fighters and 4 tactical_bombers moved from Shan State to Kwangsi 1 artillery moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from 35 Sea Zone to Japan 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 battleships, 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from Kwangsi to Caroline Islands 1 destroyer moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China 1 airfield placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 airfield EDIT: Adding units owned by Japanese to French Indo China: 1 harbour EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 55 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.33 ANZAC regular : -0.33 UK_Pacific regular : -0.33 British regular : -0.33
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Oops, selected an airfield instead of the harbor so edited.
China holding on to Yunnan is a big gain for income and will be a major problem for Japan for a while. I was considering something more aggressive such as strafing Burma with my airforce followed by J3 takeover of India, but calculated it was just a little too risky.
I hate Allied destroyers so chose to take out a couple of them with fighters. It is a good trade in terms of value. I also strafed off the infantry standing in Western New Guinea since it is such a challenge for the Allies to get more troops to that island.
Japan is doing quite well at the end of J2, achieving all of the objectives except for Yunnan. I will need more ground units to deal with China so have two factories to crank out troops. Meanwhile, the Allied fleet is completely out of position with the Americans doing something strange up in Siberia and ANZAC unable to do much useful. The fighters in Queensland would have much more problematic as they could have attacked a fleet if I had insufficient strength.
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I looked at your map and think that the moves I chose are significantly better. Let me know if you feel any of your choices were superior.
I don’t think I need to bring my fleet back up to the Sea of Japan as the Americans don’t have much choice but to retreat anyway. They currently are in such a useless spot that they don’t bother Japan. I want to have the flexibility for a strong attack into India on J4 or J5, and scare off any ability for ANZAC to start a real fleet.
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So I haven’t look at the map. I skimmed the above text. So US will attack Gibraltar. Taskforce Endzone will noncom into the sea of Japan and convoy. I will bring a bomber into position to bomb Japan. I will buy a carrier and two planes and a destroyer.
I will follow up with a strafe of Gibraltar with the London fighters and bomber. I am tempted to strafe time but I’ll bet it’s 50/50. And I think we’re ahead except for the likelihood of losing Calcutta but that cannot be helped if Japan wants it.
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@crockett36 not time. Rather Rome.
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@crockett36 Gibraltar was a bust in this trial. Just want to get one or two hits when we do the real thing.
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We could attack his stronghold kwangsi with the Chinese, but he still has 6 to transfer. But the Chinese would probably eliminate all of the ground units, but be eliminated themselves.
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@crockett36 that’s the Chinese suggested turn.
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@crockett36 Gibraltar hopefully will go better than these turns. I must make sure two planes are on the 91 carrier. Nice Calcutta retake force. Yunnan too weak? Raid on Iraq was weak, but it’s doable for the Russians. Not sure which way to send the Egypt force.
I’d like to hold in 97 and then next turn to Egypt and then through the channel to challenge the IJN in the Indian ocean with a lot of air support.
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@trulpen any ideas? down below.
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@surfer Hey, any ideas for this allied turn?
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Ok. The Pacific is an almost complete catastrophe. The US fleet is useless. Going to SZ 6 would be suicidal. Even if you stack, J can bring 2BB + CV + CA + 3DD + 2 SS + 2 sb + 2 ftr + 1 tac + 8 more aircraft!! (Just buys 3 CV + CV in SZ 36) Not gonna lose that one.
So what to do? Good question. Invade Korea? We’re here so I guess so. The Russians can reinforce us. We can launch enough fighter support to prevent the lone tranny from dying, but the rest of the fleet needs to get to a port so it can MOVE. Two very long turns away from that.
The British can try to turtle in India. No guarantees there. J buys tanks next turn and India is in real dire straits with no US force to help.
China can attack Kweichow and consolidate forces in a way that will enable attacks next round, but in the grand scheme, J should say “so what”.
Why is there an ANZAC DD in SZ 60? It’s dead. We need everything we got to defend Australia and India, putting him on the south pole is not useful.
Speaking of Australia, without the US fleet, J is free to just march on over. If India turtles, then J should build his ground forces for the later battle with China. Meanwhile, go grab Australia with 6 transports in 2 turns and never look back for the rest of the game.
Even with a full Pacific buy, the US is so far away that Australia it will be tough to stop. In 2 turns, you can have this buy + Siberian fleet in Hawaii. That will not be able to engage New South Wales but can threaten to land in Queensland and cutoff escape.
Ok, to stop that we need ANZAC blocker. Bye, bye cruiser. It has to go to SZ63 this turn to avoid being sunk. The DD needs to get back ASAP!! Buy defenders (2 rounds = mix of 6 guys+ftrs). Next turn is interesting. J can attempt to take SZ54 with 1 CV + DD + 2ftrs. ANZAC can counter with 3 ftrs + 1 CA + 1 DD maybe? 50/50 battle. If wins, then still need blocker to take SZ54, so buy a DD…bummer now 5 guys.
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I’m depressing myself now…I guess we can hope for a Pacific miracle, but I don’t see it.
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I guess one possible counter is to completely overwhelm Germany and force J to get 7 VCs. But a) I don’t think that will happen quick enough. b) If ANZAC dies, then getting 7 is just a few more turns.
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@surfer Aren’t you double or even triple counting the Japanese force? You have them taking out my navy (which is going to sz 6), capturing India and taking over Sidney. the SZ 6 move is to delay the Calcutta crush, drawing all eyes north.