@crockett36 Thanks!
ABH and crockett36, (A+69) tutor game
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Sorry guys. I didn’t want to weaken England and I should have taken at least one infantry.
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I was going to ask for input on the noncom s and just choose to move on. My apologies.
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I think the 97 fleet is going to survive. Or take a lot of Luftwaffe down with it. So I’d like to steam the Anzac ships towards suez
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And garrison Australia
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@crockett36 said in ABH and crockett36, (A+69) tutor game:
Sorry guys. I didn’t want to weaken England and I should have taken at least one infantry.
My suggestion was 2 inf and a sb to Gibraltar, but didn’t look closely at the situation in London.
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@crockett36 Definitely run the numbers for Sealion each UK turn to evaluate options. Currently Germany only had one transport and five planes that could reach, and some of the planes would have been required in SZ110 to clear a path for the amphibious landing. Very few defenders are currently required in London to protect on UK2, and it would have been unlikely that I would have been lured into a big Sea Lion build for a UK3 attack after that disasterous first round for the Axis.
Bringing 2 inf and another plane to Gibraltar would have been very helpful. You also could have built an airbase in Gibraltar to have supported the adjacent fleets. That spot is so critical to dominating the Atlantic and the Med. It should be the main focus are for the Allies in the early game, assuming London and Egypt are safe.
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@arthur-bomber-harris NOTE TO SELF: DEBATE THE NONCOMS. BOLSTER GIBRALTAR OR BLOCK 92 T1
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Suggestions for Anzac and France. Obviously bring French into 97
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@crockett36 anfran.tsvg
stack 97 with Brits, stack s aust normal other stuff -
french troops in europe
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@crockett36 i’m home today. will do anFran around noon. Do I attack with my french troops?
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from New Zealand to South Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to South Australia 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Malaya to Shan State 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Southern France to France Combat - French Battle in France French attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys French roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 2 : 4/13 hits, 5.33 expected hits 1 mech_infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in France Germans win with 6 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -10 Casualties for French: 2 artilleries and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : -1.33
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as promised. That is official. Germany’s up.
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The European side of operations is looking relatively good for the Allies, with the main exception of Gibraltar that should have been held with all of the resources you had available. I will have to calculate if I am going to hold it this round with German reinforcements, slowing down the Atlantic fleets.
The Asian side of the map is not looking that good for the Allies. The American fleet movement to Siberia puts them so far away from being useful for a long time. It is two turns back to Pearl Harbor, three to Caroline islands, and four turns to the Money Islands. They should have moved to SZ54 so they could harass the IJN and possibly take the Carolines on USA2.
I think Yunnan will hold for a long time, but need to calculate what to do with Japan.
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and the French units should have stayed in place in died. It would have been a useful distraction so the Germans would not have so much flexibility to use the air force this turn.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from France to Southern France Germans take Southern France from French 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 1 armour moved from Romania to Greece 1 armour moved from Romania to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 bomber moved from Holland Belgium to Greece 1 bomber moved from Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 2 bombers, 2 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 artillery EDIT: Adding units owned by Germans to France: 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 2 infantry moved from Norway to Finland 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 fighter moved from Holland Belgium to Gibraltar 1 fighter moved from Holland Belgium to Gibraltar 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 submarine moved from 106 Sea Zone to 118 Sea Zone 3 aaGuns moved from Holland Belgium to Western Germany 1 armour moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 armour and 2 mech_infantrys moved from Germany to Romania Place Units - Germans 7 armour and 3 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 2 infantry EDIT: Adding units owned by Germans to Romania: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,3,6,3,4,3,6 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0.67 Germans regular : 0.17
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Capturing Greece was a high priority so it can’t be used as an immediate foothold for the Allies. With the disastrously bad G1, I opted for a G3 DOW.
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Well, we pretty much committed to defending Yunnan. So R2 send all air to Yunnan.
He can send his entire airforce and get a 80-20 battle, but will only have 5 planes left. That is a good trade for us.We can’t stop the advance to Ukraine with the forces we have…can’t worry about that now
Block Novgorod advance by placing 1 inf in Baltic States and reinforcing Belarus or even Novgorod?
Italy can can-open tank + sb, and then G. rushes grab Novgorod (if left empty) and puts 2 inf + 6 mech + 9 tanks to cover the Italian tank for future can-opening.Maybe buy 3 art, place in Novgorod with 7 inf. Will hold. Saves 5 IPC for 1 turn,
His reinforcements in Baltic States (2 inf + 6 mech + 9 tanks + 1 Italian tank + 2 tac) could be at risk 85-15% battle.
Sounds good, but he can hold Karelia, run to the south and pick up real money, and force the turtle. As soon as the Northern force flees, then he’ll get the Novgorod money.If we go with defend the north. The units to the south should forget about anything else and run to Bryansk.
The alternative is just by inf and pull back. Not a bad proposition, considering the ground assault that G is building.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 7 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 9 infantry moved from Russia to Bryansk Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus 2 infantry moved from Caucasus to Rostov 2 aaGuns and 12 infantry moved from Buryatia to Sakha 2 aaGuns moved from Bryansk to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
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@crockett36 Gentlemen,
This is my proposal for R2