@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
ABH and crockett36, (A+69) tutor game
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 cruiser moved from 94 Sea Zone to 92 Sea Zone 1 bomber moved from Northern Italy to 92 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Yugoslavia, round 2 : 3/6 hits, 2.33 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 battleship, 1 cruiser and 1 transport Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in 92 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 transport owned by the British lost in 92 Sea Zone Italians win with 1 bomber, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 31 Casualties for Italians: 1 destroyer Casualties for British: 1 battleship, 1 cruiser and 1 transport Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour; Americans defend with 1 fighter Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 fighter Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 artillery and 3 infantry moved from Tobruk to Libya 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 2 aaGuns moved from Northern Italy to Yugoslavia 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,5,3,2,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 2 PUs (11 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 3.33 Neutral_Allies regular : 0.00 British regular : 0.17
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top priority for Italy was to make sure they have can openers heading to Russia to support the German advance. With the outcome of the Med, it has proven hopeless to ever do much else. Africa is also a hopeless mess.
Getting Gibraltar was a key accomplishment as there are no transports that can reclaim it next round. The UK should have had a safer place for their ships and had an extra fighter support the American one in Gibraltar as this was a significant setback in value with almost a 40 PU swing in those two fights.
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missed the transport in Brazil. Likely Gibraltar can be reclaimed, but no guarantee
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I will comment on Turn 1 decisions after Anzac goes as there are some tough choices on what to do with their units.
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Sorry guys. I didn’t want to weaken England and I should have taken at least one infantry.
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I was going to ask for input on the noncom s and just choose to move on. My apologies.
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I think the 97 fleet is going to survive. Or take a lot of Luftwaffe down with it. So I’d like to steam the Anzac ships towards suez
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And garrison Australia
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@crockett36 said in ABH and crockett36, (A+69) tutor game:
Sorry guys. I didn’t want to weaken England and I should have taken at least one infantry.
My suggestion was 2 inf and a sb to Gibraltar, but didn’t look closely at the situation in London.
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@crockett36 Definitely run the numbers for Sealion each UK turn to evaluate options. Currently Germany only had one transport and five planes that could reach, and some of the planes would have been required in SZ110 to clear a path for the amphibious landing. Very few defenders are currently required in London to protect on UK2, and it would have been unlikely that I would have been lured into a big Sea Lion build for a UK3 attack after that disasterous first round for the Axis.
Bringing 2 inf and another plane to Gibraltar would have been very helpful. You also could have built an airbase in Gibraltar to have supported the adjacent fleets. That spot is so critical to dominating the Atlantic and the Med. It should be the main focus are for the Allies in the early game, assuming London and Egypt are safe.
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@arthur-bomber-harris NOTE TO SELF: DEBATE THE NONCOMS. BOLSTER GIBRALTAR OR BLOCK 92 T1
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Suggestions for Anzac and France. Obviously bring French into 97
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@crockett36 anfran.tsvg
stack 97 with Brits, stack s aust normal other stuff -
french troops in europe
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@crockett36 i’m home today. will do anFran around noon. Do I attack with my french troops?
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from New Zealand to South Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to South Australia 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from Malaya to Shan State 1 cruiser moved from 63 Sea Zone to 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Southern France to France Combat - French Battle in France French attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys French roll dice for 2 artilleries and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 2 : 4/13 hits, 5.33 expected hits 1 mech_infantry owned by the Germans, 2 infantry owned by the French and 2 artilleries owned by the French lost in France Germans win with 6 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -10 Casualties for French: 2 artilleries and 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : -1.33
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as promised. That is official. Germany’s up.
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The European side of operations is looking relatively good for the Allies, with the main exception of Gibraltar that should have been held with all of the resources you had available. I will have to calculate if I am going to hold it this round with German reinforcements, slowing down the Atlantic fleets.
The Asian side of the map is not looking that good for the Allies. The American fleet movement to Siberia puts them so far away from being useful for a long time. It is two turns back to Pearl Harbor, three to Caroline islands, and four turns to the Money Islands. They should have moved to SZ54 so they could harass the IJN and possibly take the Carolines on USA2.
I think Yunnan will hold for a long time, but need to calculate what to do with Japan.
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and the French units should have stayed in place in died. It would have been a useful distraction so the Germans would not have so much flexibility to use the air force this turn.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from France to Southern France Germans take Southern France from French 1 artillery moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 1 armour moved from Bulgaria to Greece 1 armour moved from Romania to Greece 1 armour moved from Romania to Greece 1 tactical_bomber moved from Southern Italy to Greece 1 bomber moved from Holland Belgium to Greece 1 bomber moved from Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 2 bombers, 2 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 artillery EDIT: Adding units owned by Germans to France: 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 2 infantry moved from Norway to Finland 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 fighter moved from Holland Belgium to Gibraltar 1 fighter moved from Holland Belgium to Gibraltar 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 submarine moved from 106 Sea Zone to 118 Sea Zone 3 aaGuns moved from Holland Belgium to Western Germany 1 armour moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 1 armour and 2 mech_infantrys moved from Germany to Romania Place Units - Germans 7 armour and 3 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 2 infantry EDIT: Adding units owned by Germans to Romania: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,2,3,6,3,4,3,6 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : 0.67 Germans regular : 0.17