Hi Markus
Enjoy your game with crockett :)
@crockett36 are you sure you are strong enough for an attack on neutral powers next turn? That does open up so many territories for the Axis. I usually have seen neutral crush strategies happen much later in a game.
I will begin to muster for it. The big thing I see is actually opening up the Middle East for the Axis fast movers. That wouldn’t be good. And would open up Africa and the economic win. So I agree. I’ll assume the traditional move toward the channel.
This looks good to me. Northern Asia will demand attention. Mustering for Dday. More RAF and more transports.
I agree that Turkey would be the big issue from an attack on the Neutrals as you would have yet another front to defend and it will be tough as America needs to put most of her resources into the Pacific. Maybe the Spain plan will make more sense on later turns.
@crockett36 double check you want to send so many units to Burma to die. I think India will fall the following turn if you sacrifice so many men.
Commanders I’m going to pull the trigger tonight. 8ish.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
1 infantry moved from Siberia to Amur
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 carrier moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 8 Sea Zone to Amur
3 bombers moved from Western United States to Amur
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Battle in Amur
Americans attack with 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 8 infantry
Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
Americans roll dice for 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 6/12 hits, 6.50 expected hits
Japanese roll dice for 1 aaGun and 8 infantry in Amur, round 2 : 1/8 hits, 2.67 expected hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur
1 tactical_bomber owned by the Americans, 6 fighters owned by the Americans and 4 bombers owned by the Americans retreated
Japanese win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Non Combat Move - Americans
4 bombers, 6 fighters and 1 tactical_bomber moved from Amur to Siberia
2 mech_infantrys moved from Alaska to Western United States
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 118 Sea Zone to 103 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 destroyer, 1 fighter and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1
Americans collect 51 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -1.67
Japanese AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber, 4 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
1 infantry moved from Siberia to Amur
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 carrier moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 8 Sea Zone to Amur
3 bombers moved from Western United States to Amur
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Battle in Amur
Americans attack with 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 8 infantry
Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
Americans roll dice for 4 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 6/12 hits, 6.50 expected hits
Japanese roll dice for 1 aaGun and 8 infantry in Amur, round 2 : 1/8 hits, 2.67 expected hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Amur
1 tactical_bomber owned by the Americans, 6 fighters owned by the Americans and 4 bombers owned by the Americans retreated
Japanese win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Non Combat Move - Americans
4 bombers, 6 fighters and 1 tactical_bomber moved from Amur to Siberia
2 mech_infantrys moved from Alaska to Western United States
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 118 Sea Zone to 103 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 destroyer, 1 fighter and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1
Americans collect 51 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from West India to India
5 infantry moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Kenya to Italian Somaliland
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 fighter moved from Persia to India
2 fighters moved from West India to India
1 tactical_bomber moved from Morocco to Malta
1 bomber moved from Morocco to Iraq
1 infantry moved from Northwest Persia to Persia
2 fighters moved from 91 Sea Zone to Malta
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from Scotland to United Kingdom
Combat - British
Battle in Burma
British attack with 9 infantry
Japanese defend with 1 infantry
British roll dice for 9 infantry in Burma, round 2 : 3/9 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from India to Burma
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
1 transport placed in 71 Sea Zone
1 armour placed in Union of South Africa
1 factory_minor placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -2.00
Japanese AA : -0.50
British regular : 1.50
@crockett36 abh Italy’s turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
2 aaGuns, 1 artillery and 3 infantry moved from Romania to Bessarabia
3 infantry moved from Northern Italy to France
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tunisia: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : -1.33
Those italian planes are having trouble.
For the Allies, be careful of the meat grinder in Burma. India will quickly lose in the battle of attrition and you placed so many units there to die next turn. Best to use minimum force to retake.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 armour moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern Territory
1 destroyer moved from 75 Sea Zone to 80 Sea Zone
1 cruiser moved from 60 Sea Zone to 75 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
3 artilleries, 3 fighters and 3 infantry moved from South Australia to Northern Territory
Non Combat Move - ANZAC
2 aaGuns moved from South Australia to Northern Territory
Place Units - ANZAC
2 armour placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
That’s for real. Continuing strategy of securing our vc. Germany’s up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
1 bomber moved from Bessarabia to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Archangel, round 2 : 0/7 hits, 2.67 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans lost in Archangel
Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 5/5 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Finland
5 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
2 armour moved from Romania to Ukraine
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Northern Italy to Western Germany
3 aaGuns, 7 armour, 5 artilleries, 24 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Poland to Bessarabia
5 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Western Germany
1 mech_infantry moved from Baltic States to Archangel
Place Units - Germans
2 infantry placed in France
3 bombers, 2 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 bomber
EDIT: Adding units owned by Germans to Ukraine: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.00
I have found bombers to be key to Germany projecting power into multiple theaters simultaneously. Getting a big fleet pays massive dividends in the late game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 10 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
11 infantry moved from Korea to Amur
Combat - Russians
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 3 infantry
Russians roll dice for 11 infantry in Amur, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 3 artilleries and 51 infantry moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Korea to Amur
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,1
Russians collect 28 PUs (3 lost to blockades); end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Germans regular : 0.67
Russians regular : 3.17
@crockett36 fairly straight forward crew. Moving right along. Japan is up ABH
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Jehol
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
4 fighters and 4 tactical_bombers moved from Anhwe to Szechwan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 armour moved from Malaya to Burma
1 bomber moved from French Indo China to Burma
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from 41 Sea Zone to Burma
1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from Hunan to Burma
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Anhwe to Manchuria
2 fighters and 1 tactical_bomber moved from Anhwe to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 artillery moved from Yunnan to Burma
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 fighters, 3 submarines and 1 transport
Americans defend with 1 battleship
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Battle in Szechwan
Japanese attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Szechwan, round 2 : 6/11 hits, 5.17 expected hits
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 6 infantry
Battle in Burma
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers
British defend with 1 aaGun and 9 infantry
British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 5 fighters and 3 tactical_bombers in Burma, round 2 : 5/14 hits, 7.00 expected hits
UK_Pacific roll dice for 1 aaGun and 9 infantry in Burma, round 2 : 4/9 hits, 3.00 expected hits
4 artilleries owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers in Burma, round 3 : 7/10 hits, 5.67 expected hits
UK_Pacific roll dice for 5 infantry in Burma, round 3 : 0/5 hits, 1.67 expected hits
5 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 4 artilleries
Casualties for British: 1 aaGun and 9 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Non Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Manchuria to Japan
1 infantry moved from Malaya to Shan State
1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 3 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
4 fighters and 4 tactical_bombers moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
1 bomber moved from Manchuria to French Indo China
1 tactical_bomber moved from Manchuria to Japan
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea Zone
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.33
Japanese regular : -1.17
British AA : -0.50
UK_Pacific regular : -0.67