@fasthard said in L26 BM4 fasthard(X) vs discalced(L+20):
@discalced ah, ok, no problem.
I often/always save the CM and roll the dices offline. So I can simulate the outcome (and not intended combats) 😉
If only it always worked as intended ;-)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Siberia to Soviet Far East
2 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Stalingrad to Russia
1 armour and 1 mech_infantry moved from Stalingrad to Russia
2 artilleries moved from Samara to Russia
4 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Germans
Combat - Russians
Battle in Soviet Far East
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Siberia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 infantry moved from Stalingrad to Samara
1 artillery moved from Stalingrad to Samara
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Samara
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Urals
1 artillery and 2 infantry placed in Siberia
3 infantry placed in Stalingrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,2
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kweichow to Hopei
3 artilleries and 4 infantry moved from Hunan to Hopei
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 destroyer moved from 46 Sea Zone to 47 Sea Zone
2 fighters and 1 tactical_bomber moved from Davao to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
2 marines moved from Davao to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 fighters, 2 marines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 marines and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 8/17 hits, 9.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 marines moved from 35 Sea Zone to Caroline Islands
1 infantry moved from Wake Island to 24 Sea Zone
1 infantry and 1 transport moved from 24 Sea Zone to 35 Sea Zone
1 aaGun moved from Paulau to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Kwangtung to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from Southern Manchuria to Jehol
4 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
2 aaGuns and 4 infantry moved from Korea to Southern Manchuria
2 infantry moved from 20 Sea Zone to Southern Manchuria
2 bombers moved from Yunnan to Japan
2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
2 destroyers placed in 7 Sea Zone
3 infantry placed in French Indo China
3 artilleries placed in Southern Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.33
Japanese regular : -3.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 9 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 9 Sea Zone to 14 Sea Zone
2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 33 Sea Zone to 27 Sea Zone
2 infantry moved from Marshall Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 bomber moved from Queensland to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 68 Sea Zone to 65 Sea Zone
2 fighters moved from 55 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 56 Sea Zone
Americans attack with 1 bomber, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win, taking Gibraltar from Germans with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 56 Sea Zone to Queensland
4 fighters and 2 tactical_bombers moved from 56 Sea Zone to 55 Sea Zone
2 infantry moved from 65 Sea Zone to New Zealand
2 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers and 2 transports placed in 104 Sea Zone
3 infantry placed in Eastern United States
1 carrier placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Tsinghai to Chahar
2 infantry moved from Inner Mongolia to Shansi
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
11 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
3 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 73 Sea Zone to 74 Sea Zone
1 infantry moved from Kenya to 74 Sea Zone
1 artillery and 3 infantry moved from Northwest Persia to Southern Caucasus
2 armour moved from Iraq to Southern Caucasus
1 fighter and 1 tactical_bomber moved from Eastern India to Yunnan
1 transport moved from 40 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
5 infantry moved from Burma to Shan State
5 infantry moved from Burma to Shan State
3 infantry moved from Burma to Shan State
8 artilleries moved from Burma to Shan State
1 infantry moved from Burma to Shan State
3 infantry moved from Eastern India to Burma
1 armour moved from Iraq to Southern Caucasus
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Egypt to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Egypt
3 destroyers moved from 104 Sea Zone to 93 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Combat - British
Battle in Java
Battle in French Madagascar
Battle in Southern Caucasus
British attack with 3 armour, 1 artillery and 3 infantry
Germans defend with 1 armour
British roll dice for 3 armour, 1 artillery and 3 infantry in Southern Caucasus, round 2 : 0/7 hits, 2.50 expected hits
Germans roll dice for 1 armour in Southern Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Southern Caucasus
British roll dice for 3 armour, 1 artillery and 2 infantry in Southern Caucasus, round 3 : 3/6 hits, 2.33 expected hits
Germans roll dice for 1 armour in Southern Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Southern Caucasus
British win, taking Java from Japanese, taking French Madagascar from Neutral_Axis, taking Southern Caucasus from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Yunnan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,2,1,1,2,3,2,1,5,2,6,6,2,5,3,1,5,2,1,6,4,6,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,5
British collect 25 PUs (11 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -1.83
Japanese regular : 0.67
Germans regular : 0.00
British regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Tula to Rostov
2 infantry moved from Crete to 101 Sea Zone
1 artillery moved from Cyprus to 101 Sea Zone
1 infantry moved from Greece to 101 Sea Zone
1 artillery and 3 infantry moved from 101 Sea Zone to Syria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from French West Africa to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to South West Africa
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in Syria
Battle in South West Africa
Battle in Rostov
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov
Italians win, taking Syria from British, taking South West Africa from British, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Northern Italy to Southern France
1 bomber moved from Iraq to Greece
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
British AA : -0.17
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Malaya
1 destroyer moved from 40 Sea Zone to 58 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Eastern India to Northwest Persia
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 75 Sea Zone to 73 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
3 submarines moved from 108 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Eire to Scotland
Germans take Scotland from British
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Scotland
12 armour and 11 mech_infantrys moved from Tula to Saratov
Germans take Saratov from Russians
12 armour and 11 mech_infantrys moved from Saratov to Stalingrad
2 armour and 1 mech_infantry moved from Ukraine to Stalingrad
3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Southern Belarus to Kursk
2 bombers and 2 fighters moved from Tula to Russia
8 artilleries and 29 infantry moved from Tula to Kursk
1 infantry moved from Vologda to Leningrad
6 infantry moved from Novgorod to Leningrad
1 infantry moved from Bulgaria to Romania
Combat Hit Differential Summary :
@nikola1975
Intercept over Moscow?
Intercept over London?
@flyingbadger Unfortunately no.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
3 submarines moved from 108 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Eire to Scotland
Germans take Scotland from British
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Scotland
12 armour and 11 mech_infantrys moved from Tula to Saratov
Germans take Saratov from Russians
12 armour and 11 mech_infantrys moved from Saratov to Stalingrad
2 armour and 1 mech_infantry moved from Ukraine to Stalingrad
3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Southern Belarus to Kursk
2 bombers and 2 fighters moved from Tula to Russia
8 artilleries and 29 infantry moved from Tula to Kursk
1 infantry moved from Vologda to Leningrad
6 infantry moved from Novgorod to Leningrad
1 infantry moved from Bulgaria to Romania
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,4 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Stalingrad
Germans attack with 14 armour and 12 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 14 armour and 12 mech_infantrys in Stalingrad, round 2 : 13/26 hits, 11.00 expected hits
Russians roll dice for 3 infantry in Stalingrad, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Stalingrad
Germans win, taking Stalingrad from Russians with 14 armour and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Cleaning up after air battles
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
2 aaGuns moved from Tula to Kursk
2 fighters moved from Russia to Kursk
3 tactical_bombers moved from Tula to Kursk
2 bombers moved from Russia to Kursk
2 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Novgorod to Leningrad
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 harbour placed in Eire
1 artillery, 1 fighter, 1 infantry and 2 marines placed in Western Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in France
3 artilleries placed in Leningrad
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 74 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
British AA : -0.33
Russians regular : 0.00
Germans regular : 2.00
Russians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tula
Russians take Tula from Italians
1 armour moved from Tula to Russia
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Urals to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Siberia to Amur
4 infantry moved from Siberia to Amur
2 infantry moved from Soviet Far East to Siberia
2 artilleries and 8 infantry moved from Buryatia to Amur
1 submarine moved from 109 Sea Zone to 93 Sea Zone
1 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Urals to Samara
4 infantry moved from Northern Caucasus to Southern Caucasus
Combat - Russians
Battle in Amur
Russians attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries and 13 infantry in Amur, round 2 : 1/16 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Buryatia to Amur
1 aaGun moved from Siberia to Amur
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : -2.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 6 artilleries, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea Zone
1 armour and 1 mech_infantry moved from Hopei to Eastern Sinkiang
Japanese take Tsinghai from Chinese
Japanese take Eastern Sinkiang from Chinese
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Kweichow to Yunnan
5 artilleries moved from Hopei to Honan
2 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Shansi
2 bombers moved from Japan to Shansi
2 fighters and 1 tactical_bomber moved from Japan to Chahar
1 armour and 1 mech_infantry moved from Shantung to Honan
1 armour and 1 mech_infantry moved from Hunan to Honan
5 infantry moved from Hopei to Honan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Northern Manchuria to Buryatia
Japanese take Buryatia from Russians
4 artilleries and 6 infantry moved from Southern Manchuria to Northern Manchuria
1 artillery and 2 infantry moved from Korea to Northern Manchuria
1 infantry moved from Shantung to 20 Sea Zone
1 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 0/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Shansi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shansi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Shansi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
2 bombers owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Chahar to Jehol
2 bombers moved from Shansi to Kyushu
1 fighter moved from 38 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from Caroline Islands to French Indo China
1 tactical_bomber moved from Davao to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 marines moved from Caroline Islands to 35 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Caroline Islands to 35 Sea Zone
1 aaGun, 1 artillery, 2 cruisers, 4 infantry, 2 marines and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 2 marines moved from 37 Sea Zone to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
2 battleships, 4 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 aaGuns moved from Southern Manchuria to Northern Manchuria
2 aaGuns moved from Korea to Northern Manchuria
1 infantry moved from 6 Sea Zone to Korea
2 destroyers moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 destroyers placed in 7 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 1 mech_infantry placed in Southern Manchuria
1 armour and 1 mech_infantry placed in Shantung
1 infantry placed in Shantung
1 artillery placed in Southern Manchuria
3 artilleries placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -1.67
UK_Pacific regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 9 submarines moved from 93 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 112 Sea Zone
1 destroyer moved from 107 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 108 Sea Zone
1 armour and 1 infantry moved from 108 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
2 marines moved from Queensland to 55 Sea Zone
1 cruiser moved from 55 Sea Zone to 34 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to 17 Sea Zone
1 submarine moved from 14 Sea Zone to 17 Sea Zone
1 carrier moved from 14 Sea Zone to 32 Sea Zone
1 destroyer moved from 14 Sea Zone to 32 Sea Zone
3 submarines moved from 27 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 2 marines moved from 34 Sea Zone to Caroline Islands
3 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from 55 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in French West Africa
Battle in Wake Island
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Morocco from Italians, taking French West Africa from Italians, taking Wake Island from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 8 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 9 submarines in 112 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -1.00
Germans regular : -1.00
@flyingbadger Well, this is a bit of suicide mission, but I have to try it. It started terribly with subs, but let’s see. Will you give me order of loss?
@nikola1975 said in PtV FlyingBadger (Axis+7) vs Nikola1975 (Allies):
@flyingbadger Well, this is a bit of suicide mission, but I have to try it. It started terribly with subs, but let’s see. Will you give me order of loss?
Battle calculator has it about 40:60 so could all be down to MARTI :game_die:
Initial OOL will be the 8 subs then I’ll see how it looks, but I should be able to reply quick.
@flyingbadger Hm, it went down to around 24% after round 1.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 9 submarines moved from 93 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 112 Sea Zone
1 destroyer moved from 107 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 108 Sea Zone
1 armour and 1 infantry moved from 108 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
2 marines moved from Queensland to 55 Sea Zone
1 cruiser moved from 55 Sea Zone to 34 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to 17 Sea Zone
1 submarine moved from 14 Sea Zone to 17 Sea Zone
1 carrier moved from 14 Sea Zone to 32 Sea Zone
1 destroyer moved from 14 Sea Zone to 32 Sea Zone
3 submarines moved from 27 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 2 marines moved from 34 Sea Zone to Caroline Islands
3 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from 55 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in French West Africa
Battle in Wake Island
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Morocco from Italians, taking French West Africa from Italians, taking Wake Island from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 8 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 9 submarines in 112 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 8 submarines in 112 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 9/12 hits, 5.17 expected hits
5 submarines owned by the Americans, 4 submarines owned by the Germans and 2 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 4 submarines in 112 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 3.83 expected hits
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -1.00
Germans regular : 1.50
@nikola1975 Did you need more order of loses?
@flyingbadger Yes, check the savegame.
@nikola1975 4 subs and 2 destroyers please
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers and 9 submarines moved from 93 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 112 Sea Zone
1 destroyer moved from 107 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to French West Africa
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour moved from Gibraltar to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 108 Sea Zone
1 armour and 1 infantry moved from 108 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
2 marines moved from Queensland to 55 Sea Zone
1 cruiser moved from 55 Sea Zone to 34 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
2 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 14 Sea Zone to 17 Sea Zone
1 submarine moved from 14 Sea Zone to 17 Sea Zone
1 carrier moved from 14 Sea Zone to 32 Sea Zone
1 destroyer moved from 14 Sea Zone to 32 Sea Zone
3 submarines moved from 27 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 2 marines moved from 34 Sea Zone to Caroline Islands
3 infantry moved from 34 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
1 fighter moved from 55 Sea Zone to 47 Sea Zone
2 fighters moved from 55 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Morocco
Battle in French West Africa
Battle in Wake Island
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Morocco from Italians, taking French West Africa from Italians, taking Wake Island from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 8 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 9 submarines in 112 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Germans roll dice for 8 submarines in 112 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 9/12 hits, 5.17 expected hits
5 submarines owned by the Americans, 4 submarines owned by the Germans and 2 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 4 submarines in 112 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 6/8 hits, 3.83 expected hits
Germans roll dice for 4 submarines in 112 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 3 : 5/12 hits, 5.17 expected hits
2 destroyers owned by the Germans, 4 submarines owned by the Americans, 4 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 3/7 hits, 3.50 expected hits
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.00
Germans regular : 0.67