@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
@flyingbadger I am going to a basketball game now, will play later tonight.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 destroyers moved from 94 Sea Zone to 96 Sea Zone
2 carriers moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Americans creates battle in territory 23 Sea Zone
Combat Hit Differential Summary :
@FlyingBadger Scramble from Malta?
@nikola1975 said in PtV FlyingBadger (Axis+7) vs Nikola1975 (Allies):
@FlyingBadger Scramble from Malta?
Yes please, all 3.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
6 destroyers moved from 94 Sea Zone to 96 Sea Zone
2 carriers moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
Combat - Americans
Americans creates battle in territory 23 Sea Zone
Italians scrambles 3 units out of Malta to defend against the attack in 96 Sea Zone
Battle in 96 Sea Zone
Americans attack with 2 carriers, 6 destroyers and 1 submarine
Italians defend with 3 destroyers, 2 fighters and 1 tactical_bomber
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers and 6 destroyers in 96 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 3 destroyers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 destroyer owned by the Italians and 2 carriers owned by the Americans lost in 96 Sea Zone
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 6 destroyers in 96 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits
Italians roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Italians and 2 destroyers owned by the Americans lost in 96 Sea Zone
Americans roll dice for 4 destroyers in 96 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Italians, 3 destroyers owned by the Americans and 1 fighter owned by the Italians lost in 96 Sea Zone
Americans roll dice for 1 destroyer in 96 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 96 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 destroyer owned by the Americans retreated to 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -34
Casualties for Americans: 2 carriers, 5 destroyers and 1 submarine
Casualties for Italians: 3 destroyers, 1 fighter and 1 tactical_bomber
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 96 Sea Zone back to originating territory: Malta
Non Combat Move - Americans
2 infantry moved from Midway to 26 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 17 Sea Zone to 27 Sea Zone
2 infantry moved from Marianas to 23 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 59 Sea Zone to 63 Sea Zone
3 submarines moved from 11 Sea Zone to 27 Sea Zone
1 transport moved from 1 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Iceland
1 fighter moved from 104 Sea Zone to Eastern United States
1 carrier moved from 104 Sea Zone to 126 Sea Zone
1 fighter moved from 104 Sea Zone to 126 Sea Zone
1 submarine moved from 104 Sea Zone to 126 Sea Zone
2 transports moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 84 Sea Zone
1 artillery and 1 infantry moved from 84 Sea Zone to French Equatorial Africa
1 transport moved from 88 Sea Zone to 68 Sea Zone
Place Units - Americans
1 carrier placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in 11 Sea Zone
1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northern Caucasus to Rostov
British take Rostov from Germans
4 armour, 4 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Southern Caucasus to Northern Caucasus
1 artillery and 5 infantry moved from Northwest Persia to Southern Caucasus
4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Algeria to Libya
British take Libya from Italians
1 carrier moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 42 Sea Zone to 40 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 40 Sea Zone
1 transport moved from 80 Sea Zone to 40 Sea Zone
15 artilleries and 25 infantry moved from Eastern India to Burma
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
Combat - British
Non Combat Move - British
3 aaGuns moved from Eastern India to Burma
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Iceland
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Egypt
1 artillery placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -0.33
Italians regular : 0.17
@nikola1975
Getting an error when trying to post the save to the forum, I’ll manually attach the save file and keep trying.
triplea_37444_14ita.tsvg
I can manually post the turn summary, but getting the error Connection reset by peer: socket write error when trying to post. I’ll keep TripleA open and try again later in case it is a problem at the forum side, otherwise hopefully you are about to successfully use the manually posted save.
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Malta to 96 Sea Zone
1 bomber and 5 fighters moved from Southern Italy to 96 Sea Zone
1 destroyer and 1 submarine moved from 99 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 6 fighters and 1 submarine
British defend with 1 carrier, 2 destroyers and 1 submarine; Americans defend with 2 transports
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 6 fighters in 96 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier, 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 2/3 hits, 0.83 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 transport owned by the Americans, 1 submarine owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber and 6 fighters remaining. Battle score for attacker is 36
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 2 transports
Non Combat Move - Italians
3 fighters moved from 96 Sea Zone to Gibraltar
3 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to 99 Sea Zone
1 artillery and 2 infantry moved from Albania to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Greece
2 artilleries and 4 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 1.00
Test summary from TripleA, engine version: 2.5.22294, time: 21:31:06
Savegame
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Malta to 96 Sea Zone
1 bomber and 5 fighters moved from Southern Italy to 96 Sea Zone
1 destroyer and 1 submarine moved from 99 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 6 fighters and 1 submarine
British defend with 1 carrier, 2 destroyers and 1 submarine; Americans defend with 2 transports
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 destroyer and 6 fighters in 96 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier, 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 2/3 hits, 0.83 expected hits
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 transport owned by the Americans, 1 submarine owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber and 6 fighters remaining. Battle score for attacker is 36
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 2 transports
Non Combat Move - Italians
3 fighters moved from 96 Sea Zone to Gibraltar
3 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to 99 Sea Zone
1 artillery and 2 infantry moved from Albania to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Greece
2 artilleries and 4 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 58 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 22 Sea Zone to 48 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
Combat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Germans defend with 1 destroyer
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 95 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.67
Germans regular : 0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 10 infantry, 1 marine, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to Holland Belgium
9 artilleries, 15 infantry and 2 marines moved from Eire to Scotland
2 artilleries, 2 infantry and 2 marines moved from Gibraltar to 93 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 93 Sea Zone to 112 Sea Zone
1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 112 Sea Zone to Scotland
3 carriers and 3 tactical_bombers moved from 93 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 84 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
2 destroyers moved from 93 Sea Zone to 115 Sea Zone
5 destroyers moved from 93 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 122 Sea Zone
3 fighters moved from 93 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
10 fighters and 10 tactical_bombers moved from Stalingrad to Smolensk
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Russia to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Smolensk
12 armour, 14 artilleries, 26 infantry and 13 mech_infantrys moved from Russia to Smolensk
Combat Hit Differential Summary :
@nikola1975 Scramble? Intercept?

@flyingbadger “Launch those brave RAF heroes to defend our industry,” shouted Churchill.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 10 infantry, 1 marine, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to Holland Belgium
9 artilleries, 15 infantry and 2 marines moved from Eire to Scotland
2 artilleries, 2 infantry and 2 marines moved from Gibraltar to 93 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 2 marines and 2 transports moved from 93 Sea Zone to 112 Sea Zone
1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 112 Sea Zone to Scotland
3 carriers and 3 tactical_bombers moved from 93 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 84 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
2 destroyers moved from 93 Sea Zone to 115 Sea Zone
5 destroyers moved from 93 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 122 Sea Zone
3 fighters moved from 93 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
10 fighters and 10 tactical_bombers moved from Stalingrad to Smolensk
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Russia to Yaroslavl
Germans take Yaroslavl from Russians
1 armour moved from Yaroslavl to Smolensk
12 armour, 14 artilleries, 26 infantry and 13 mech_infantrys moved from Russia to Smolensk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Attackers Fire, : 2/8 hits, 2.00 expected hits
Defenders Fire, : 4/4 hits, 1.33 expected hits
4 fighters owned by the Germans lost in United Kingdom
2 fighters owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 3/4 hits, 0.67 expected hits
3 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 84 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 84 Sea Zone
Germans win, taking 84 Sea Zone from French with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Scotland
Germans attack with 12 artilleries, 18 infantry and 4 marines
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 12 artilleries, 18 infantry and 4 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 14 armour, 14 artilleries, 10 fighters, 26 infantry, 14 mech_infantrys and 10 tactical_bombers
Russians defend with 4 aaGuns, 3 armour, 24 artilleries, 49 infantry and 2 mech_infantrys
Russians roll AA dice in Smolensk : 4/12 hits, 2.00 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Smolensk
Germans roll dice for 14 armour, 14 artilleries, 8 fighters, 26 infantry, 14 mech_infantrys and 8 tactical_bombers in Smolensk, round 2 : 36/84 hits, 32.33 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 24 artilleries, 49 infantry and 2 mech_infantrys in Smolensk, round 2 : 22/78 hits, 26.83 expected hits
32 infantry owned by the Russians, 22 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 14 armour, 14 artilleries, 8 fighters, 4 infantry, 14 mech_infantrys and 8 tactical_bombers in Smolensk, round 3 : 28/62 hits, 27.00 expected hits
Russians roll dice for 3 armour, 24 artilleries, 17 infantry and 2 mech_infantrys in Smolensk, round 3 : 11/46 hits, 16.17 expected hits
17 infantry owned by the Russians, 11 artilleries owned by the Russians, 7 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Smolensk
Germans roll dice for 14 armour, 7 artilleries, 8 fighters, 14 mech_infantrys and 8 tactical_bombers in Smolensk, round 4 : 27/51 hits, 23.33 expected hits
Russians roll dice for 3 armour, 13 artilleries and 2 mech_infantrys in Smolensk, round 4 : 12/18 hits, 6.83 expected hits
2 mech_infantrys owned by the Russians, 3 armour owned by the Russians, 13 artilleries owned by the Russians, 7 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 14 armour, 8 fighters, 9 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Germans: 14 artilleries, 2 fighters, 26 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 3 armour, 24 artilleries, 49 infantry and 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
8 fighters and 8 tactical_bombers moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
1 aaGun moved from Stalingrad to Samara
1 infantry moved from Stalingrad to Samara
1 bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 aaGun moved from Russia to Samara
Place Units - Germans
3 infantry placed in Russia
3 infantry placed in Stalingrad
3 mech_infantrys placed in Leningrad
1 artillery and 1 marine placed in Normandy Bordeaux
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany
2 transports placed in 115 Sea Zone
Germans undo move 5.
3 infantry placed in Ukraine
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 87 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
British AA : 2.33
Defenders Fire, : 2.67
Attackers Fire, : 0.00
Russians regular : -4.83
Germans regular : 8.33
Russians AA : 2.00
British regular : -0.67
@nikola1975 said in PtV FlyingBadger (Axis+7) vs Nikola1975 (Allies):
@flyingbadger “Launch those brave RAF heroes to defend our industry,” shouted Churchill.
The spits and the AA barely missed a shot, only 1 German bomber limped home…
Like Moscow, this nuisance shall have to be eliminated.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 15
Combat Move - Russians
3 artilleries and 5 infantry moved from Kansu to Inner Mongolia
1 infantry moved from Urals to Kazakhstan
1 tactical_bomber moved from Southern Caucasus to Kazakhstan
Combat - Russians
Battle in Inner Mongolia
Russians attack with 3 artilleries and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries and 5 infantry in Inner Mongolia, round 2 : 4/8 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Southern Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : 0.67
Russians regular : 1.00
@nikola1975 Hm, not sure if I should surrender, but let’s keep going for some more time, we’ll see where it goes.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.3.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 4 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Evenkiyskiy to Komi
1 infantry moved from Timguska to Komi
1 armour and 1 mech_infantry moved from Northern Sinkiang to Komi
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Northern Sinkiang
1 infantry moved from Northern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
7 artilleries and 5 infantry moved from Northern Sinkiang to Kansu
2 infantry moved from Tsinghai to Inner Mongolia
1 armour and 1 mech_infantry moved from Shansi to Inner Mongolia
1 infantry moved from Jehol to Shansi
2 infantry moved from Southern Manchuria to Jehol
1 armour and 1 mech_infantry moved from Honan to Inner Mongolia
3 armour and 3 mech_infantrys moved from Tsinghai to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Anhwe to Honan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Hunan to Hopei
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 7 Sea Zone
3 fighters moved from Japan to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
2 marines moved from Davao to 36 Sea Zone
1 marine moved from Manilla to 36 Sea Zone
1 artillery and 1 infantry moved from Manilla to 36 Sea Zone
2 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Java
2 battleships, 1 cruiser, 2 infantry, 3 marines and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 infantry and 3 marines moved from 38 Sea Zone to Sumatra
3 artilleries and 3 infantry moved from Shan State to French Indo China
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 infantry and 3 marines
British defend with 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Sumatra, round 2 : 2/3 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 infantry and 3 marines remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Inner Mongolia
Japanese attack with 5 armour, 4 infantry and 5 mech_infantrys
Russians defend with 3 artilleries and 5 infantry
Japanese roll dice for 5 armour, 4 infantry and 5 mech_infantrys in Inner Mongolia, round 2 : 3/14 hits, 4.83 expected hits
Chinese roll dice for 3 artilleries and 5 infantry in Inner Mongolia, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Inner Mongolia
Japanese roll dice for 5 armour, 3 infantry and 5 mech_infantrys in Inner Mongolia, round 3 : 8/13 hits, 4.67 expected hits
Chinese roll dice for 3 artilleries and 2 infantry in Inner Mongolia, round 3 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 5 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 artilleries and 5 infantry
Battle in Kansu
Japanese attack with 7 artilleries and 5 infantry
Chinese defend with 1 infantry; Russians defend with 2 aaGuns
Japanese roll dice for 7 artilleries and 5 infantry in Kansu, round 2 : 2/12 hits, 4.00 expected hits
Chinese roll dice for 2 aaGuns and 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
2 aaGuns owned by the Russians lost in Kansu
Japanese roll dice for 7 artilleries and 5 infantry in Kansu, round 3 : 5/12 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 7 artilleries and 5 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 2 aaGuns
Casualties for Chinese: 1 infantry
Battle in Komi
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Komi, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Komi, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Komi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Komi
Japanese win, taking Komi from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Trigger Urals Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed_Japanese attached to Japanese
3 fighters moved from 17 Sea Zone to Japan
1 aaGun moved from Tsinghai to Szechwan
2 aaGuns moved from Northern Sinkiang to Urals
1 aaGun moved from Southern Manchuria to Jehol
Place Units - Japanese
1 carrier and 5 destroyers placed in 7 Sea Zone
3 infantry placed in French Indo China
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00
Americans regular : -0.17
Japanese regular : -1.17
ANZAC regular : -0.33
UK_Pacific regular : 0.33
Russians regular : 0.33
@flyingbadger Nah. It’s enough. I surrender. You were better, again.
Well played. Not sure where I made the big mistake… There were many small errors. The biggest might be not to focus enough on one part of the map, but it seemed if I let the other side go wild, it will be beyond repair.
What do you think?
@nikola1975 Fair enough, thanks for a great game.
I don’t think there was much in it, I feel we played as well as each other but I lucked into an effective strategy. You had Japan bottled up and the Middle East secured but the German fleet convoy blockading and threatening the UK seemed to make the difference.
I’d played Trulpen recently and he did his thing of having a decent German fleet hanging around Ireland and Gibraltar threatening England and protecting the entrance to the Med. After turn 1 of this game I had a lot of German ships left and not many Italian ones so thought I’d try investing a bit each turn in German Navy and using it to deter the US from going after the Italians. Seemed to work but I would be interested to hear your thoughts on it as I’d not tried this strategy before?
I’m sure someone more experienced would spot things, but I didn’t see much you did wrong. I did remember being pleased to take Leningrad and Ukraine on G4, maybe one of those could have been blocked up a turn longer, but you marshalled the Red Army well and I had to wear Russia down economically before I was able to take Moscow.
The fleet battle in the Med was weird. Italian navy attacked, you went max defense (which is what I would have done) and damaged the carriers, then the Italians did so badly I had to pull them out. This then left a situation where Germany could take Gibraltar and seal the Allied fleet in the Med and not have to risk a battle, then return to the UK. That wasn’t the plan, but worked out well for me and maybe in the end that was enough to tilt it. What did you think about how the game played out and what I did well or not so well?
2 - 0 to me seems an unfair reflection after 2 even games. I’d be happy to have a rematch if you want, also happy for you to choose the side you prefer to play.