TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
5 infantry moved from Afghanistan to West India
7 infantry moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to Persia
49 mech_infantrys moved from Eastern Persia to Persia
3 bombers moved from Eastern Persia to Persia
11 artilleries moved from Eastern Persia to Persia
3 fighters and 2 tactical_bombers moved from India to Persia
9 carriers moved from 39 Sea Zone to 80 Sea Zone
16 fighters moved from 39 Sea Zone to 80 Sea Zone
2 battleships moved from 39 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
2 cruisers, 4 destroyers and 3 submarines moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,5,4,6,3,3,1,3,1,6,3,3,4,3,4,2,1,5,5,2,6,4,1,5,1,5,1,1,6,1,4,4,3,3,5,3,3,5,1,6,2,3,5,5,5,1,5,6,1,3,1,1,6,6,3,1,2,1,3,4,3,2,5,3,5,5,3,5,3,6,2,5,2,6,3,4,3,3,5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,4,6,1,1,1,2,4,3,6
Japanese collect 7 PUs (14 lost to blockades); end with 7 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
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