@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Yunnan
5 infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Anhwe
6 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 marine moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 10/22 hits, 10.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
5 infantry and 1 mech_infantry placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 aaGun and 2 carriers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
3 infantry moved from Persia to Iraq
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 armour moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
Combat - British
Battle in Iraq
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 1,83 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 4 : 1/5 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/9 hits, 4,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,17 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 6/7 hits, 3,50 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Alexandria to Egypt
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Place Units - British
2 carriers placed in 98 Sea Zone
1 aaGun placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : 0,00
Japanese regular : 0,67
Neutral_Axis regular : 1,00
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 marine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Alexandria
Combat - Italians
Battle in Cyprus
Battle in Alexandria
Italians attack with 1 artillery and 2 fighters
British defend with 1 armour and 1 artillery
Italians roll dice for 1 artillery and 2 fighters in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British lost in Alexandria
Italians roll dice for 1 artillery and 2 fighters in Alexandria, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Alexandria
Italians win, taking Cyprus from British, taking Alexandria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Syria from Neutral_Axis to Italians
EDIT: Removing units owned by Neutral_Axis from Syria: 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 2 transports
EDIT: Adding units owned by Italians to 99 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to Syria: 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Alexandria to Tobruk
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern Italy
Place Units - Italians
2 infantry and 1 marine placed in Northern Italy
Italians undo move 1.
1 marine placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,5,5,1,3,6,3
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 2/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -1,00
ANZAC regular : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 battleship moved from 112 Sea Zone to 127 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win, taking Novgorod from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 123 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 123 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 123 Sea Zone
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -2.00
scramble?
i mean order of casualties?
DD, CV, (2 hit), Cruiser, TAC, Fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 123 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 battleship moved from 112 Sea Zone to 127 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win, taking Novgorod from Russians with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 123 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 123 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 123 Sea Zone
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
British defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits
Units damaged: 2 carriers owned by the British
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 3 : 2/8 hits, 4.83 expected hits
British roll dice for 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 carriers owned by the British lost in 98 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 4 : 3/5 hits, 3.00 expected hits
British roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 98 Sea Zone
Germans roll dice for 2 bombers and 1 tactical_bomber in 98 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 98 Sea Zone
1 transport owned by the British lost in 98 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
2 bombers moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to Greece
5 infantry moved from Finland to Karelia
3 aaGuns, 1 armour, 9 artilleries and 16 infantry moved from Poland to Eastern Poland
1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Poland
5 infantry moved from Romania to Eastern Poland
10 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Poland
1 aaGun moved from Holland Belgium to Western Germany
2 aaGuns moved from Western Germany to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -5.67
British regular : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
9 infantry moved from Russia to Bryansk
2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
1 artillery and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to Malaya
3 fighters moved from 36 Sea Zone to Malaya
1 fighter moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
5 tactical_bombers moved from Kwangsi to Kwangtung
5 fighters moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to 37 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
3 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Kwangtung, round 2 : 9/14 hits, 6.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 6/9 hits, 4.50 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from Malaya to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 armour moved from Jehol to Kweichow
2 artilleries moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Kweichow
2 artilleries moved from Hunan to Yunnan
4 infantry moved from Hunan to Yunnan
4 infantry moved from Kwangsi to Yunnan
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Kwangtung to Kwangsi
1 bomber moved from 45 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
3 tactical_bombers moved from Kwangtung to 36 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Malaya to 37 Sea Zone
3 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Kwangsi
2 fighters moved from Kwangtung to Kweichow
2 tactical_bombers moved from Kwangsi to Kweichow
2 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 fighters moved from 36 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 6 Sea Zone
5 infantry and 1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 5.67
UK_Pacific regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
15 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
15 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
1 fighter moved from Persia to Syria
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Persia to Syria
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Syria, round 2 : 4/5 hits, 2,17 expected hits
Italians roll dice for 3 infantry in Syria, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in Kenya
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kenya
1 mech_infantry owned by the British and 1 infantry owned by the British retreated to Ethiopia
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Syria to Egypt
1 fighter moved from Syria to 98 Sea Zone
1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Burma to India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
British undo move 1.
1 carrier and 1 destroyer placed in 98 Sea Zone
1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Italians regular : -0,33
Japanese regular : 0,33
British regular : 1,50
everything OK?
Hey yes sorry I had a lot of stuff come up and I was just trying to wrap up a couple of my other games
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 artilleries moved from 96 Sea Zone to Malta
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Crete
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Tobruk to Southern Italy
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
1 armour moved from Northern Italy to Romania
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Vyborg to Novgorod
4 infantry moved from Karelia to Novgorod
2 armour moved from Eastern Poland to Novgorod
3 armour moved from Eastern Poland to Novgorod
1 armour moved from Western Ukraine to Eastern Poland
2 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 battleship moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 armour, 11 artilleries, 27 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 mech_infantrys moved from Poland to Belarus
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Greece to Western Germany
2 bombers moved from Southern Italy to Western Germany
Combat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 8 armour, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 8 armour, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/14 hits, 5.50 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 8 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 tactical_bomber moved from Novgorod to Eastern Poland
Place Units - Germans
1 fighter and 4 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
4 aaGuns, 5 artilleries and 43 infantry moved from Bryansk to Russia
1 artillery moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
2 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -1,00