@superbattleshipyamato Sounded like fun though, do you believe if the Axis had tried something differently then the war would go more in their favor?
6 IPC’s Germany - Eastern Persia is controlled by the Axis - Caucasian oil fields out of range from Allied bombers and critical infrastructure leading to Germany is secure
Each turn of play there is a brief “influence” stage where the Axis and Allies chip in IPC’s to let Spain join the war
If Spain gets 70 IPC’s (Not play-tested, you can change this number or alter this all together) by round 6 they either side they join sides of that country
If they don’t then at that “Influence” sequence, roll a die. If the die rolls 1-3 then Spain turns ALLIED. If it is 4-6 then Spain turns Axis
Unfortunately, this also brings Portugal into the war against Spain.
Place a minor factory on both Spain and Portugal.
Spain: 5 infantry Starting IPC: 15
Portugal: 3 Infantry Starting IPC: 12
5 IPC’s United States - If either United Kingdom or United States has at least 1 land unit in Portugal or Spain. - Supporting allies in need
Spain and Portugal are prohibited to build aircraft and naval units
Portugal does not join the war if the influence IPC’s were added up
NOTE:
In the Influence Sequence, Axis goes first in placing Influence IPC’s on the table as their proximity allows easier access to diplomatic missions with Spain