@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 51 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Siam
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 51 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Siam
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@martin If i get 8 city on German side and lose japan do i win then
@feltmarskal when you have 8 victory cities on the Euope side, you must hold them for one round. And you must (only) control one Axis capital. So if Tokyo falls, you would still win.
But you can also resign - it is not too late! I would guarantee you a free ride to Argentina in a submarine!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to 105 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery moved from Vologda to Samara
2 mech_infantrys moved from Urals to Samara
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Turkmenistan
2 mech_infantrys moved from Northwest Persia to Volgograd
2 armour moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Turkmenistan
1 fighter moved from Northwest Persia to Samara
4 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Germany to Greater Southern Germany
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
Combat - Germans
Combat Hit Differential Summary :
@martin Scramble 110
@feltmarskal no thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 2 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 artillery moved from Scotland to United Kingdom
1 fighter moved from 111 Sea Zone to 105 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 111 Sea Zone to 110 Sea Zone
6 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 artillery moved from Vologda to Samara
2 mech_infantrys moved from Urals to Samara
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Turkmenistan
2 mech_infantrys moved from Northwest Persia to Volgograd
2 armour moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Turkmenistan
1 fighter moved from Northwest Persia to Samara
4 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Germany to Greater Southern Germany
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
Combat - Germans
Battle in Turkmenistan
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 2 bombers and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Samara
Germans attack with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Samara, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 artilleries in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in United Kingdom
Germans attack with 7 artilleries, 2 bombers and 11 infantry
British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Germans roll dice for 7 artilleries, 2 bombers and 11 infantry in United Kingdom, round 2 : 6/20 hits, 6.67 expected hits
British roll dice for 4 aaGuns, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/12 hits, 4.33 expected hits
4 aaGuns owned by the British, 4 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 2 bombers and 7 infantry in United Kingdom, round 3 : 2/16 hits, 6.00 expected hits
British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/10 hits, 3.67 expected hits
5 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom
Germans roll dice for 7 artilleries, 2 bombers and 2 infantry in United Kingdom, round 4 : 5/11 hits, 4.33 expected hits
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries and 2 bombers in United Kingdom, round 5 : 5/9 hits, 3.67 expected hits
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in United Kingdom, round 5 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries and 2 bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery and 11 infantry
Casualties for British: 4 aaGuns, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 fighters moved from 105 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from Bessarabia to Volgograd
1 fighter moved from Samara to Volgograd
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Novgorod to Archangel
1 bomber moved from Turkmenistan to Volgograd
1 aaGun, 2 armour and 1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Samara
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
2 destroyers and 1 submarine placed in 110 Sea Zone
3 armour placed in Volgograd
2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,3
Germans collect 65 PUs (2 lost to blockades); end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
British AA : -0.33
Russians regular : -0.83
Germans regular : -2.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 3/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
2 infantry moved from Egypt to Trans-Jordan
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
3 fighters and 2 tactical_bombers moved from Shantung to Jehol
4 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 4 infantry
British defend with 1 mech_infantry
Japanese roll dice for 4 infantry in Kiangsi, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 infantry in Kiangsi, round 3 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 infantry
British defend with 1 infantry
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Jehol to Japan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,2,5,5,3,2,4,3,1,3
Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.67
@feltmarskal sorry, I can only make my move, tomorrow.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@feltmarskal do you scramble to SZ6? How?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Combat Hit Differential Summary :
@feltmarskal do you scramble to SZ6? How?
No Scramble
@feltmarskal To the end in Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
1 armour owned by the Americans lost in Japan
Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
Casualties for Japanese: 3 aaGuns and 4 infantry
Non Combat Move - Americans
2 bombers moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 submarine moved from 91 Sea Zone to 107 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Korea
1 bomber placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 2,67
Japanese AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Jehol
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 3 artilleries moved from Soviet Far East to 3 Sea Zone
5 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 5 transports moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 mech_infantry moved from Soviet Far East to Amur
6 destroyers moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Combat - Americans
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Japanese roll AA dice in Japan : 1/7 hits, 1,17 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Japan, round 2 : 7/16 hits, 6,67 expected hits
Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 9 infantry and 2 tactical_bombers in Japan, round 2 : 9/15 hits, 6,33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Japan
2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated
Americans roll dice for 1 armour in Japan, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Japan, round 3 : 5/11 hits, 5,00 expected hits
1 armour owned by the Americans lost in Japan
Japanese win with 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Americans: 1 armour, 3 artilleries, 1 fighter and 6 infantry
Casualties for Japanese: 3 aaGuns and 4 infantry
Non Combat Move - Americans
2 bombers moved from Japan to Korea
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 submarine moved from 91 Sea Zone to 107 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Korea
1 bomber placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Jehol
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
1 bomber moved from India to French Indo China
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in Northwest Persia
British attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Turkmenistan
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Turkmenistan
British roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Turkmenistan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 2,67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys in French Indo China, round 2 : 4/11 hits, 4,00 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
1 bomber owned by the British retreated
1 artillery owned by the British and 1 armour owned by the British retreated to Yunnan
Japanese win with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
1 bomber moved from French Indo China to India
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 fighter moved from Northwest Persia to Iraq
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Yunnan: 1 infantry
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry
EDIT: Removing units owned by British from India: 1 artillery and 1 infantry
EDIT: Adding units owned by British to West India: 1 artillery and 2 infantry
EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 armour
EDIT: Removing units owned by British from India: 1 armour
EDIT: Turning off Edit Mode
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,33
Americans regular : -0,17
Japanese regular : 3,00
Japanese AA : -0,33
Germans regular : 0,67
British regular : -1,00