You’re welcome
House rule: Mongolia
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@insanehoshi While I get your point, that’s already part of the OOB game though. This is adding something extra to it. I guess I’d assume the game creators took into account the Allied cities that presumably will never (or almost never fall) when making the VC’s in terms of balancing. By just giving the Comintern to VP’s that they would have otherwise have had to have earned, there’s just the potential of an unbalancing. That’s really my point. Maybe it’s not huge, I couldn’t say without playing with this. But I think one has to assume that the game OOB is “balanced” in the eyes of the creators, so deviating from that causes the potential for imbalance.
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@chris_henry mongolia usually falls in July 39
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@chris_henry What if Mongolia could get annexed but since it is communist from the beginning of the game you don’t get the VPs for Worldwide communism
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@david-06
I would never make that trade! USsR definitely wants Mongolia as an option for Victory point territories! You would be crazy to take that away from them as an option altogether. -
@theveteran You get 14 IPPs for annexing it in jul 1936 and not attacking it + free units. the attackingis the probem and is not historic
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@david-06 14 IPP doesn’t make up for the complete loss of those victory points , I’m sorry. It’s also not historical to annex Mongolia in 36 I don’t believe.
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@theveteran It is less historical to invade it.
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@david-06 this game has history in it yes, but it’s a game and it’s won by victory points, you can’t take away victory points from Mongolia. It’s completely unfair.
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@theveteran Also the Mongolians asked to be anexxed
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@david-06 when exactly ?
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@david-06 you didn’t respond to my last comment
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@theveteran I’m finding out
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@david-06
this game has history in it yes, but it’s a game and it’s won by victory points, you can’t take away victory points from Mongolia. It’s completely unfair. -
@theveteran My mistake, it was past 1952
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@david-06 nice……
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@david-06 so your drop your argument ?
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@David-06 I guess the point I tried to make earlier was that I don’t necessarily think anything should change regarding this portion of the game concerning Mongolia. I get that this wasn’t historically plausible. But neither was an Allied attack of Belgium or the Netherlands, right? So should we take out the Allied ability in the game to attack them? The Republicans lost the SCW, should there even be a possibility of them winning by playing it out? To me, all historical reality is changed once the game starts, and it’s okay if things happen that probably never had a chance to in real life! I guess I think it’s okay that things happen in game that wouldn’t have historically speaking!
But I’d also agree with @TheVeteran that I wouldn’t make that trade off for VP’s either. Getting two VP’s for those territories is probably far more worth the 2 IPP’s you might get a turn!
@TheVeteran So interesting that our games don’t usually take Mongolia so early! I get there’s IPP’s on the board, which maybe we haven’t considered as much. I think it’s just been used as a buffer a lot until later in the game when it was less likely to be used to backdoor the USSR!
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@chris_henry taking mongolia is just too easy of a grab for the extra $ for USSR plus it helps the CCP by having territory adjacent to USSR. its simple and doesn’t require many units.
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@theveteran Yeah, but I still think it should be annexed, not invaded, since it is a soviet puppet state.
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@david-06 annex it sure, but don’t take away the victory points for holding it at the end of the game.