Scramble 110 only.
L21 Martin (X) - TinCanoftheSea (L+28) OOB 2nd Ed.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 4 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kazakhstan to Sikang 2 mech_infantrys moved from Hopei to Shensi 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 fighter moved from Hopei to Sikang 2 mech_infantrys moved from French Indo China to Burma 2 tactical_bombers moved from Shan State to Burma 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Hopei to Kansu 1 fighter moved from Hopei to Shensi 1 bomber moved from Japan to 8 Sea Zone 1 bomber moved from Shan State to Shensi 1 bomber moved from Shan State to Sikang Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in Kansu Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Burma Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 2 artilleries Casualties for Japanese: 1 mech_infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Manchuria to Buryatia 2 mech_infantrys moved from Shantung to Buyant-Uhaa 1 bomber moved from Shensi to Yunnan 2 tactical_bombers moved from Burma to Yunnan 1 bomber moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 armour moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Japan to Chahar 1 fighter moved from Shensi to Yunnan 1 tactical_bomber moved from Kansu to Chahar 1 mech_infantry moved from Shantung to Kweichow 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,50 Japanese regular : -0,50 UK_Pacific regular : 0,00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 bomber moved from Malta to Northern Italy 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Tobruk British take Tobruk from Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 fighters and 2 infantry moved from India to Burma Combat - British British creates battle in territory 97 Sea Zone
Combat Hit Differential Summary :
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@Martin sorta forgot about destroyers allowing planes to hit subs but I’ll be fair
wanna scramble? -
@tincanofthesea yes, have both fighters scramble, please.
Indeed, this capability was the reason why I purchased the destroyer and put it there.
No dice is rolled - if you want, you can still amend your attack.
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@TinCanoftheSea oh, I overlooked the tactical bomber - it will scramble as well.
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@martin what do you mean by amend my attack? Like add units or remove the subs or just leave it?
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@tincanofthesea exactly. It looks like you attacked my destroyer in SZ97 with your subs and were then surprised by the fact that the Italian Air Force can scramble (thanks to my destroyer).
That’s why offer that you can change this attack - or leave it as it is.
In any case, I will do a full scramble with two fighters and a tactical bomber.
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@martin Well I don’t have anything that I’d add so I want to just move the subs out of the sea zone if you’re fine with that, otherwise I’ll just have to do the attack as is
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@tincanofthesea feel free to change the attack moves (e.g., cancel the attack of the two subs). I am around another our or so and cold then do my turn.
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@TinCanoftheSea in any case it would be great if we could make some progress in our game ;-)
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@TinCanoftheSea - Bump #1
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@tincanofthesea I hope so :confused:
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@martin Very sorry again, my running season just ended which was very busy so I know can respond more
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Should I just use the edit tool and delete the subs and then place them somewhere else?
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@tincanofthesea well, I am a family father with a full time job and several hobbies, and I manage to make a turn practically every day. It just takes a few minutes…
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@tincanofthesea I strongly advise to post after EVERY single turn. This means you should also post after the US turn and after the Chinese turn. That way you could have just loaded the savegame from China and re-start your UK-turn.
What is your plan, now, for the subs? If you want to keep going with the attack in SZ97, that’s fine with me. If you want to keep them in SZ98 without attacking, we can just do the battle and I will reverse it afterwards with the editor. Same, if you want to move them elsewhere from SZ98.
12 days have past since this UK turn started, and we should really get going. Take a decision and continue, please :pray: :pray: :pray:
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@martin I want to just move the subs 2 spaces to SZ92. I can start posting after every turn if you’d like although I’ve never done that before. Just about any free time I’ve have recently has been used on Triple A I just haven’t had much. I’ll do the combats and then we can edit from there.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Tunisia to Libya 1 bomber moved from United Kingdom to Northern Italy 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Gibraltar to Libya Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 armour and 1 bomber Italians defend with 1 artillery Americans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 bomber moved from Libya to Malta 1 bomber moved from Northern Italy to Malta 2 infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 8 Sea Zone to 25 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from Malta to Northern Italy 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Tobruk British take Tobruk from Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 fighters and 2 infantry moved from India to Burma Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Battle in 97 Sea Zone British attack with 2 submarines Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 2 submarines Casualties for Italians: 1 destroyer Battle in Iraq British attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Northwest Persia British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 2 fighters moved from Burma to India 1 armour, 1 infantry and 1 mech_infantry moved from West India to India 1 fighter moved from Persia to Russia 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Northern Italy to Malta 1 fighter moved from Gibraltar to Malta 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Northwest Persia to Persia 1 tactical_bomber moved from Northwest Persia to Persia 2 battleships, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.33 Italians regular : -0.50 Japanese regular : -0.33 Germans regular : -0.83 British regular : 0.33 Italians AA : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to 92 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 3 infantry moved from Greece to Albania 1 artillery moved from Bulgaria to Albania 1 armour moved from Bulgaria to Albania 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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@TinCanoftheSea I added your subs in SZ92. I forgot about my destroyer. I will add the Italian destroyer and move it to SZ98.