Scramble 110 only.
L21 Martin (X) - TinCanoftheSea (L+28) OOB 2nd Ed.
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@martin Yes I’m very sorry, my schedule has just gotten very busy and whenever I have free time I try to play-but as you can see that isn’t much time
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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@tincanofthesea no worries. I just wanted to see if you will continue playing at all, as I had already “lost” two opponents, this season. They simply stopped playing our matches.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Caucasus to Iraq 1 bomber moved from Western Germany to Russia 2 bombers moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 3 fighters moved from Novgorod to Russia Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@TinCanoftheSea do you intercept from Russia? How?
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@martin Ahh that sucks, I’m definitely gonna finish out this game
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@martin All 8 fighters please and thank you
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Caucasus to Iraq 1 bomber moved from Western Germany to Russia 2 bombers moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 3 fighters moved from Novgorod to Russia Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Russians launches 8 interceptors out of Russia Attackers Fire, : 2/7 hits, 1,17 expected hits Defenders Fire, : 3/8 hits, 1,33 expected hits 3 fighters owned by the Germans lost in Russia 1 fighter owned by the Russians and 1 fighter owned by the French lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/3 hits, 0,50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Iraq Germans attack with 1 armour British defend with 1 mech_infantry Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 3 tactical_bombers moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 7 artilleries moved from Belarus to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Bryansk to Tambov 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from Finland to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 battleship moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 cruiser moved from 125 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 armour moved from Volgograd to Northwest Persia 2 artilleries moved from Western Germany to France 1 mech_infantry moved from Western Germany to Southern Italy 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to Denmark 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Romania to Ukraine Place Units - Germans 1 factory_minor placed in Rostov 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 destroyer placed in 112 Sea Zone 1 bomber placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,2,3,2 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Defenders Fire, : 1,67 Attackers Fire, : 0,83 Germans regular : 0,50 British regular : -0,33 Russians AA : 1,50
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@tincanofthesea my bombing raid was rather expensive - for me…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 13 PUs; Russians buy 4 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 tactical_bomber moved from Russia to 127 Sea Zone 6 infantry moved from Samara to Volgograd 2 infantry moved from Olgiy to Timguska 1 infantry moved from Novosibirsk to Kansu Chinese take Kansu from Japanese 3 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Timguska 7 infantry moved from Novosibirsk to Vologda 1 armour and 1 mech_infantry moved from Russia to Archangel Russians take Smolensk from Germans 1 fighter moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in 127 Sea Zone Russians attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Timguska Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Timguska, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/8 hits, 2.17 expected hits Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/7 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.17 expected hits 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Battle in Archangel Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 infantry owned by the Russians retreated to Novosibirsk Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Vologda Russians attack with 7 infantry Germans defend with 1 infantry Russians roll dice for 7 infantry in Vologda, round 2 : 2/7 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 aaGuns moved from Novosibirsk to Vologda 1 tactical_bomber moved from 127 Sea Zone to Nenetsia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : -1.00 Russians regular : 1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 4 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kazakhstan to Sikang 2 mech_infantrys moved from Hopei to Shensi 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 fighter moved from Hopei to Sikang 2 mech_infantrys moved from French Indo China to Burma 2 tactical_bombers moved from Shan State to Burma 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Hopei to Kansu 1 fighter moved from Hopei to Shensi 1 bomber moved from Japan to 8 Sea Zone 1 bomber moved from Shan State to Shensi 1 bomber moved from Shan State to Sikang Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in Kansu Japanese attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Sikang Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Burma Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 2 artilleries Casualties for Japanese: 1 mech_infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Manchuria to Buryatia 2 mech_infantrys moved from Shantung to Buyant-Uhaa 1 bomber moved from Shensi to Yunnan 2 tactical_bombers moved from Burma to Yunnan 1 bomber moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 armour moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Japan to Chahar 1 fighter moved from Shensi to Yunnan 1 tactical_bomber moved from Kansu to Chahar 1 mech_infantry moved from Shantung to Kweichow 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,50 Japanese regular : -0,50 UK_Pacific regular : 0,00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 bomber moved from Malta to Northern Italy 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Tobruk British take Tobruk from Italians 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 2 fighters and 2 infantry moved from India to Burma Combat - British British creates battle in territory 97 Sea Zone
Combat Hit Differential Summary :
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@Martin sorta forgot about destroyers allowing planes to hit subs but I’ll be fair
wanna scramble? -
@tincanofthesea yes, have both fighters scramble, please.
Indeed, this capability was the reason why I purchased the destroyer and put it there.
No dice is rolled - if you want, you can still amend your attack.
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@TinCanoftheSea oh, I overlooked the tactical bomber - it will scramble as well.
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@martin what do you mean by amend my attack? Like add units or remove the subs or just leave it?
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@tincanofthesea exactly. It looks like you attacked my destroyer in SZ97 with your subs and were then surprised by the fact that the Italian Air Force can scramble (thanks to my destroyer).
That’s why offer that you can change this attack - or leave it as it is.
In any case, I will do a full scramble with two fighters and a tactical bomber.
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@martin Well I don’t have anything that I’d add so I want to just move the subs out of the sea zone if you’re fine with that, otherwise I’ll just have to do the attack as is
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@tincanofthesea feel free to change the attack moves (e.g., cancel the attack of the two subs). I am around another our or so and cold then do my turn.
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@TinCanoftheSea in any case it would be great if we could make some progress in our game ;-)