L21 Martin (X) - TinCanoftheSea (L+28) OOB 2nd Ed.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 15 PUs; 
            Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Libya to Tunisia
            1 mech_infantry moved from Tobruk to Tunisia
            1 armour moved from Tobruk to Tunisia
            1 bomber moved from Bryansk to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                Americans defend with 1 armour and 2 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,17 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Tunisia, round 3 : 3/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
                Americans win with 1 armour remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Tobruk to Libya
            1 bomber moved from 98 Sea Zone to Greece
            2 infantry moved from Albania to Greece
            1 artillery moved from Yugoslavia to Bulgaria
            1 armour moved from Yugoslavia to Bulgaria
            2 artilleries moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Southern Italy
            Italians undo move 2.
            1 mech_infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,00
    British regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    @TinCanoftheSea hi Tincan - do you plan to continue the game any time soon?


  • @martin Yes I’m very sorry, my schedule has just gotten very busy and whenever I have free time I try to play-but as you can see that isn’t much time


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @tincanofthesea no worries. I just wanted to see if you will continue playing at all, as I had already “lost” two opponents, this season. They simply stopped playing our matches.

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Caucasus to Iraq
            1 bomber moved from Western Germany to Russia
            2 bombers moved from Bryansk to Russia
            1 fighter moved from Bryansk to Russia
            3 fighters moved from Novgorod to Russia
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @TinCanoftheSea do you intercept from Russia? How?

    Intercept.jpg


  • @martin Ahh that sucks, I’m definitely gonna finish out this game


  • @martin All 8 fighters please and thank you

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Caucasus to Iraq
            1 bomber moved from Western Germany to Russia
            2 bombers moved from Bryansk to Russia
            1 fighter moved from Bryansk to Russia
            3 fighters moved from Novgorod to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Russians launches 8 interceptors out of Russia
                    Attackers Fire,  : 2/7 hits, 1,17 expected hits
                    Defenders Fire,  : 3/8 hits, 1,33 expected hits
                    3 fighters owned by the Germans lost in Russia
                    1 fighter owned by the Russians and 1 fighter owned by the French lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 2/3 hits, 0,50 expected hits
                2 bombers killed by AA
                Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Russia causes 8 damage total. 
            Battle in Iraq
                Germans attack with 1 armour
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            3 tactical_bombers moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            7 artilleries moved from Belarus to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 infantry moved from Bryansk to Tambov
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 transport moved from 125 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from Finland to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 battleship moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 cruiser moved from 125 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
            3 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 armour moved from Volgograd to Northwest Persia
            2 artilleries moved from Western Germany to France
            1 mech_infantry moved from Western Germany to Southern Italy
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to Denmark
            2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,2,3,2
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : 1,67
    Attackers Fire,  : 0,83
    Germans regular : 0,50
    British regular : -0,33
    Russians AA : 1,50
    

    Savegame


  • @tincanofthesea my bombing raid was rather expensive - for me…


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 13 PUs; 
            Russians buy 4 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 tactical_bomber moved from Russia to 127 Sea Zone
            6 infantry moved from Samara to Volgograd
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Novosibirsk to Kansu
                  Chinese take Kansu from Japanese
            3 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Timguska
            7 infantry moved from Novosibirsk to Vologda
            1 armour and 1 mech_infantry moved from Russia to Archangel
                  Russians take Smolensk from Germans
            1 fighter moved from Russia to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 tactical_bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Timguska
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Timguska, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
                Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
                    Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/8 hits, 2.17 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/7 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys
            Battle in Archangel
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Kazakhstan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                1 infantry owned by the Russians retreated to Novosibirsk
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Russians attack with 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 7 infantry in Vologda, round 2 : 2/7 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            2 aaGuns moved from Novosibirsk to Vologda
            1 tactical_bomber moved from 127 Sea Zone to Nenetsia
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Ulaanbaatar
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    Germans regular : -1.00
    Russians regular : 1.17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 4 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kazakhstan to Sikang
            2 mech_infantrys moved from Hopei to Shensi
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 fighter moved from Hopei to Sikang
            2 mech_infantrys moved from French Indo China to Burma
            2 tactical_bombers moved from Shan State to Burma
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from Hopei to Kansu
            1 fighter moved from Hopei to Shensi
            1 bomber moved from Japan to 8 Sea Zone
            1 bomber moved from Shan State to Shensi
            1 bomber moved from Shan State to Sikang
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Japanese roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber
            Battle in Kansu
                Japanese attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Sikang
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries
                    Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British lost in Burma
                    Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 2 artilleries
                Casualties for Japanese: 1 mech_infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Manchuria to Buryatia
            2 mech_infantrys moved from Shantung to Buyant-Uhaa
            1 bomber moved from Shensi to Yunnan
            2 tactical_bombers moved from Burma to Yunnan
            1 bomber moved from Sikang to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            2 submarines moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 armour moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Japan to Chahar
            1 fighter moved from Shensi to Yunnan
            1 tactical_bomber moved from Kansu to Chahar
            1 mech_infantry moved from Shantung to Kweichow
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            2 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            2 infantry and 1 mech_infantry placed in Shantung
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,50
    Japanese regular : -0,50
    UK_Pacific regular : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Combat Move - British
            1 bomber moved from Malta to Northern Italy
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 tactical_bomber moved from Egypt to Northwest Persia
            1 tactical_bomber moved from Egypt to Iraq
            1 armour moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 fighters and 2 infantry moved from India to Burma
    
        Combat - British
            British creates battle in territory 97 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Martin sorta forgot about destroyers allowing planes to hit subs but I’ll be fair
    wanna scramble?


  • @tincanofthesea yes, have both fighters scramble, please.

    Indeed, this capability was the reason why I purchased the destroyer and put it there.

    No dice is rolled - if you want, you can still amend your attack.

  • 2024 '23 '22 '21

    @TinCanoftheSea oh, I overlooked the tactical bomber - it will scramble as well.


  • @martin what do you mean by amend my attack? Like add units or remove the subs or just leave it?


  • @tincanofthesea exactly. It looks like you attacked my destroyer in SZ97 with your subs and were then surprised by the fact that the Italian Air Force can scramble (thanks to my destroyer).

    That’s why offer that you can change this attack - or leave it as it is.

    In any case, I will do a full scramble with two fighters and a tactical bomber.


  • @martin Well I don’t have anything that I’d add so I want to just move the subs out of the sea zone if you’re fine with that, otherwise I’ll just have to do the attack as is

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