Scramble 110 only.
L21 Martin (X) - TinCanoftheSea (L+28) OOB 2nd Ed.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern France to United Kingdom 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 mech_infantry moved from Libya to Alexandria 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Libya to Southern Italy 1 armour moved from Libya to Alexandria 1 artillery moved from Algeria to Tunisia 1 armour moved from Yugoslavia to Southern Italy 1 artillery moved from Yugoslavia to Northern Italy 4 infantry moved from Yugoslavia to Northern Italy Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Alexandria Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 bomber moved from United Kingdom to Western Germany Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0,83 British AA : -0,17 Russians regular : -0,33 British regular : -1,00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 cruiser Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 2 fighters moved from Northern Territory to Queensland 2 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 factory_minor placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Scotland to Archangel Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bessarabia to Ukraine 3 armour moved from Romania to Ukraine 1 mech_infantry moved from Eastern Poland to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Baltic States to Belarus 1 bomber moved from Western Germany to Novgorod 2 infantry moved from Baltic States to Belarus 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 1 infantry moved from Baltic States to Belarus 1 artillery moved from Southern France to France 1 mech_infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Romania to Smolensk 3 mech_infantrys moved from Western Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Romania to Rostov 2 tactical_bombers moved from Western Ukraine to Rostov Combat - Germans Battle in Novgorod Germans attack with 1 bomber, 2 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour and 3 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour and 3 infantry in Ukraine, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 3 mech_infantrys and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 5/7 hits, 2,67 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Rostov Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Smolensk to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Rostov to Bryansk 3 tactical_bombers moved from Rostov to Bryansk 1 aaGun, 1 armour, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 3 armour moved from Eastern Poland to Bryansk 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 1 artillery moved from Eastern Poland to Western Ukraine 1 aaGun moved from Romania to Bessarabia 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine 2 infantry moved from Denmark to Western Germany 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark 3 infantry moved from Finland to Karelia 2 artilleries moved from Finland to Karelia 1 bomber moved from Novgorod to Bryansk 2 artilleries moved from Poland to Baltic States 5 artilleries moved from Poland to Baltic States 1 fighter moved from Romania to Bryansk 1 fighter moved from Western Germany to Bryansk 1 tactical_bomber moved from Romania to Western Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 3 infantry placed in France 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany Germans undo move 3. 1 mech_infantry placed in Germany 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : 2,00 Germans regular : 3,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 armour and 1 mech_infantry moved from Archangel to Russia 2 aaGuns, 1 artillery and 11 infantry moved from Archangel to Vologda 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from Kwangsi to India 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Kwangsi to Malaya 2 tactical_bombers moved from Kwangsi to Malaya 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kiangsu to Kiangsi 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 2 fighters moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@TinCanoftheSea do you scramble to SZ39 and/or intercept in India? How?
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@martin Scramble both to sz 39
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from Kwangsi to India 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from Kwangsi to Malaya 2 tactical_bombers moved from Kwangsi to Malaya 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kiangsu to Kiangsi 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 2 fighters moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese British scrambles 2 units out of India to defend against the attack in 39 Sea Zone Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in Alaska Battle in 39 Sea Zone Japanese attack with 2 fighters and 1 submarine British defend with 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 2 fighters in 39 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone British win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 2 fighters and 1 submarine Casualties for British: 1 destroyer and 1 fighter Battle in Malaya Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Malaya, round 2 : 2/10 hits, 4,33 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 4/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Malaya, round 3 : 3/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 2 artilleries and 3 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Moving scrambled unit from 39 Sea Zone back to originating territory: India Cleaning up after air battles Non Combat Move - Japanese 2 bombers moved from India to Yunnan 1 infantry moved from Hopei to Shensi 4 infantry moved from Kweichow to Shensi 2 fighters moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 tactical_bomber moved from Hunan to Yunnan 2 infantry moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 2 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 2 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in French Indo China 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : -1,67 UK_Pacific AA : -0,33 UK_Pacific regular : 3,00 British regular : 0,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 mech_infantrys moved from Western United States to Alaska 1 tactical_bomber moved from 10 Sea Zone to Alaska 1 fighter moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Southern France 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 8 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Alaska Americans attack with 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 3 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Aleutian Islands Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Alaska to 10 Sea Zone 1 fighter moved from 8 Sea Zone to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Southern France to Gibraltar 1 bomber moved from France to United Kingdom Place Units - Americans 3 infantry placed in Western United States 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone Americans undo move 2. 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 8 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 8 infantry Japanese defend with 6 infantry Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 3 : 3/7 hits, 1.50 expected hits Japanese roll dice for 6 infantry in Shensi, round 3 : 1/6 hits, 2.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 4 : 0/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 5 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Shensi, round 5 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 6 infantry Casualties for Japanese: 6 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 9 PUs; Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians Combat - British Non Combat Move - British 1 battleship, 1 cruiser, 3 destroyers and 2 submarines moved from 92 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 fighters moved from Persia to Russia 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour moved from Persia to West India 1 mech_infantry moved from Persia to Caucasus 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Morocco to Scotland 1 bomber moved from Egypt to Malta Place Units - British 2 infantry placed in Union of South Africa 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 1.00 Japanese regular : 1.00 Germans AA : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Rostov 1 bomber moved from Western Germany to Rostov 2 submarines moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 2 submarines British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -4 Casualties for Italians: 2 submarines Casualties for Americans: 1 destroyer Battle in Rostov Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Gibraltar Non Combat Move - Italians 1 bomber moved from Rostov to Bryansk 2 infantry moved from Yugoslavia to Albania 1 armour moved from Southern Italy to Yugoslavia 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Tunisia to Libya 1 artillery moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : 1,17 Russians regular : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 infantry moved from Northern Territory to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Archangel to Russia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 57 PUs; Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Ukraine to Caucasus Germans take Rostov from Russians 1 armour moved from Ukraine to Volgograd 1 bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 armour moved from Bryansk to Volgograd 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 armour moved from Bryansk to Caucasus 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 armour and 1 bomber British defend with 2 mech_infantrys Germans roll dice for 3 armour and 1 bomber in Caucasus, round 2 : 4/4 hits, 2,17 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 2 armour Casualties for British: 2 mech_infantrys Non Combat Move - Germans 1 fighter moved from Tambov to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 bomber moved from Caucasus to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov 1 aaGun moved from Bessarabia to Ukraine 9 mech_infantrys moved from Eastern Poland to Bryansk 4 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Smolensk to Bryansk 7 artilleries moved from Baltic States to Belarus 1 artillery moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Bryansk 1 artillery moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 1 bomber moved from Western Germany to Bryansk 2 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in France 1 bomber, 1 fighter and 1 infantry placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine Germans undo move 3. 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Western Germany 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 2,33 Germans regular : 3,17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Smolensk 2 fighters moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 1 fighter and 2 tactical_bombers moved from Russia to Tambov Combat - Russians Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 2 tactical_bombers moved from Tambov to Russia 2 aaGuns, 1 artillery and 10 infantry moved from Vologda to Russia 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 submarine moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Yunnan to Shensi 1 armour moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 bombers moved from Yunnan to West India 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from Soviet Far East to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Yunnan to Shensi Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Aleutian Islands Japanese attack with 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 infantry in Aleutian Islands, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 2 bombers and 2 infantry British defend with 1 armour Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 4/5 hits, 2,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 2 artilleries moved from Yunnan to Burma 2 bombers moved from West India to Shan State 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Shantung 2 infantry moved from Chahar to Suiyuyan 3 infantry moved from Anhwe to Chahar 2 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Shantung to Manchuria 2 mech_infantrys moved from Shantung to Hopei 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Shensi to Hopei 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 bomber placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,67 Japanese regular : -0,50 ANZAC regular : 1,00 UK_Pacific regular : 0,50
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from Morocco to Algeria 1 armour and 2 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to Central United States 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 fighter and 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 8x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 1 infantry; Remaining resources: 3 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 artilleries and 8 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Persia to 79 Sea Zone 1 armour and 1 mech_infantry moved from Persia to West India 1 artillery and 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 bomber moved from Malta to Northern Italy 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from India to West India Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in 79 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 79 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alexandria British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 2 artilleries, 1 fighter and 8 infantry Japanese defend with 2 artilleries, 2 infantry and 3 mech_infantrys British roll dice for 2 artilleries, 1 fighter and 8 infantry in Burma, round 2 : 1/11 hits, 2.83 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Burma, round 2 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 2 artilleries, 1 fighter and 5 infantry in Burma, round 3 : 1/8 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Burma, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 2 artilleries, 1 fighter and 3 infantry in Burma, round 4 : 1/6 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 3 mech_infantrys in Burma, round 4 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 artilleries, 1 fighter and 2 infantry in Burma, round 5 : 3/5 hits, 1.83 expected hits Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 5 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 2 artilleries and 1 fighter in Burma, round 6 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 8 infantry Casualties for Japanese: 2 artilleries, 2 infantry and 3 mech_infantrys Battle in 92 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in West India British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in West India, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from 79 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia 1 bomber moved from Northern Italy to Malta 1 fighter moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 2 artilleries and 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5 UK_Pacific collect 6 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2.17 Americans regular : 0.83 Italians regular : -0.67 Japanese regular : -0.83 Germans AA : -0.17 British regular : 0.33 Italians AA : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 15 PUs; Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 armour moved from Tobruk to Tunisia 1 bomber moved from Bryansk to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery and 1 mech_infantry Americans defend with 1 armour and 2 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,17 expected hits Americans roll dice for 1 armour and 2 infantry in Tunisia, round 3 : 3/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia Americans win with 1 armour remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 artillery moved from Tobruk to Libya 1 bomber moved from 98 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 artillery moved from Yugoslavia to Bulgaria 1 armour moved from Yugoslavia to Bulgaria 2 artilleries moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Southern Italy Italians undo move 2. 1 mech_infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,00 British regular : -0,33
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@TinCanoftheSea hi Tincan - do you plan to continue the game any time soon?
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@martin Yes I’m very sorry, my schedule has just gotten very busy and whenever I have free time I try to play-but as you can see that isn’t much time
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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@tincanofthesea no worries. I just wanted to see if you will continue playing at all, as I had already “lost” two opponents, this season. They simply stopped playing our matches.