look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 bomber moved from Western Germany to Rostov
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
1 bomber moved from Rostov to Bryansk
2 infantry moved from Yugoslavia to Albania
1 armour moved from Southern Italy to Yugoslavia
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Tunisia to Libya
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 artillery placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : 1,17
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 4 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Archangel to Russia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 armour moved from Ukraine to Volgograd
1 bomber moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 armour moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 armour moved from Bryansk to Caucasus
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour and 1 bomber
British defend with 2 mech_infantrys
Germans roll dice for 3 armour and 1 bomber in Caucasus, round 2 : 4/4 hits, 2,17 expected hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the British and 2 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 bomber moved from Caucasus to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
9 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
7 artilleries moved from Baltic States to Belarus
1 artillery moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Western Germany to Bryansk
2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Germans undo move 3.
3 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Western Germany
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : 2,33
Germans regular : 3,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
1 fighter and 2 tactical_bombers moved from Russia to Tambov
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter and 2 tactical_bombers moved from Tambov to Russia
2 aaGuns, 1 artillery and 10 infantry moved from Vologda to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 bombers moved from Yunnan to West India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Yunnan to Shensi
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 infantry in Aleutian Islands, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 2/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 4/5 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
2 artilleries moved from Yunnan to Burma
2 bombers moved from West India to Shan State
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Chahar
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Manchuria
2 mech_infantrys moved from Shantung to Hopei
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shensi to Hopei
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
1 bomber placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -0,67
Japanese regular : -0,50
ANZAC regular : 1,00
UK_Pacific regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 armour moved from Morocco to Algeria
1 armour and 2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 fighter and 2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 3 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 artilleries and 8 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from Persia to 79 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Malta to Northern Italy
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from India to West India
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 79 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 artilleries, 2 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 1 fighter and 8 infantry in Burma, round 2 : 1/11 hits, 2.83 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Burma, round 2 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Burma, round 3 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Burma, round 3 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 fighter and 3 infantry in Burma, round 4 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Burma, round 4 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Burma, round 5 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Burma, round 5 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries and 1 fighter in Burma, round 6 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 8 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 3 mech_infantrys
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in West India
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in West India, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from 79 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
1 bomber moved from Northern Italy to Malta
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2.17
Americans regular : 0.83
Italians regular : -0.67
Japanese regular : -0.83
Germans AA : -0.17
British regular : 0.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 15 PUs;
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 bomber moved from Bryansk to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
Americans defend with 1 armour and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1,17 expected hits
Americans roll dice for 1 armour and 2 infantry in Tunisia, round 3 : 3/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia
Americans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 artillery moved from Tobruk to Libya
1 bomber moved from 98 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
2 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 2.
1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,00
British regular : -0,33
@TinCanoftheSea hi Tincan - do you plan to continue the game any time soon?
@martin Yes I’m very sorry, my schedule has just gotten very busy and whenever I have free time I try to play-but as you can see that isn’t much time
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
@tincanofthesea no worries. I just wanted to see if you will continue playing at all, as I had already “lost” two opponents, this season. They simply stopped playing our matches.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Caucasus to Iraq
1 bomber moved from Western Germany to Russia
2 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
3 fighters moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@TinCanoftheSea do you intercept from Russia? How?
@martin Ahh that sucks, I’m definitely gonna finish out this game
@martin All 8 fighters please and thank you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Caucasus to Iraq
1 bomber moved from Western Germany to Russia
2 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
3 fighters moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 8 interceptors out of Russia
Attackers Fire, : 2/7 hits, 1,17 expected hits
Defenders Fire, : 3/8 hits, 1,33 expected hits
3 fighters owned by the Germans lost in Russia
1 fighter owned by the Russians and 1 fighter owned by the French lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 2/3 hits, 0,50 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Iraq
Germans attack with 1 armour
British defend with 1 mech_infantry
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
7 artilleries moved from Belarus to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Tambov
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 battleship moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 armour moved from Volgograd to Northwest Persia
2 artilleries moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Denmark
2 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
Place Units - Germans
1 factory_minor placed in Rostov
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,2,3,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Defenders Fire, : 1,67
Attackers Fire, : 0,83
Germans regular : 0,50
British regular : -0,33
Russians AA : 1,50
@tincanofthesea my bombing raid was rather expensive - for me…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 13 PUs;
Russians buy 4 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 tactical_bomber moved from Russia to 127 Sea Zone
6 infantry moved from Samara to Volgograd
2 infantry moved from Olgiy to Timguska
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Timguska
7 infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Russia to Archangel
Russians take Smolensk from Germans
1 fighter moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/8 hits, 2.17 expected hits
Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/7 hits, 2.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 7 infantry
Germans defend with 1 infantry
Russians roll dice for 7 infantry in Vologda, round 2 : 2/7 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
2 aaGuns moved from Novosibirsk to Vologda
1 tactical_bomber moved from 127 Sea Zone to Nenetsia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Germans regular : -1.00
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 4 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kazakhstan to Sikang
2 mech_infantrys moved from Hopei to Shensi
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter moved from Hopei to Sikang
2 mech_infantrys moved from French Indo China to Burma
2 tactical_bombers moved from Shan State to Burma
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Hopei to Kansu
1 fighter moved from Hopei to Shensi
1 bomber moved from Japan to 8 Sea Zone
1 bomber moved from Shan State to Shensi
1 bomber moved from Shan State to Sikang
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 1 bomber in 8 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Kansu
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Sikang, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British lost in Burma
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Manchuria to Buryatia
2 mech_infantrys moved from Shantung to Buyant-Uhaa
1 bomber moved from Shensi to Yunnan
2 tactical_bombers moved from Burma to Yunnan
1 bomber moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 armour moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Japan to Chahar
1 fighter moved from Shensi to Yunnan
1 tactical_bomber moved from Kansu to Chahar
1 mech_infantry moved from Shantung to Kweichow
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 0,50
Japanese regular : -0,50
UK_Pacific regular : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 bomber moved from Malta to Northern Italy
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 fighters and 2 infantry moved from India to Burma
Combat - British
British creates battle in territory 97 Sea Zone
Combat Hit Differential Summary :