look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
@Martin sorta forgot about destroyers allowing planes to hit subs but I’ll be fair
wanna scramble?
@tincanofthesea yes, have both fighters scramble, please.
Indeed, this capability was the reason why I purchased the destroyer and put it there.
No dice is rolled - if you want, you can still amend your attack.
@TinCanoftheSea oh, I overlooked the tactical bomber - it will scramble as well.
@martin what do you mean by amend my attack? Like add units or remove the subs or just leave it?
@tincanofthesea exactly. It looks like you attacked my destroyer in SZ97 with your subs and were then surprised by the fact that the Italian Air Force can scramble (thanks to my destroyer).
That’s why offer that you can change this attack - or leave it as it is.
In any case, I will do a full scramble with two fighters and a tactical bomber.
@martin Well I don’t have anything that I’d add so I want to just move the subs out of the sea zone if you’re fine with that, otherwise I’ll just have to do the attack as is
@tincanofthesea feel free to change the attack moves (e.g., cancel the attack of the two subs). I am around another our or so and cold then do my turn.
@TinCanoftheSea in any case it would be great if we could make some progress in our game ;-)
@TinCanoftheSea - Bump #1
@tincanofthesea I hope so :confused:
@martin Very sorry again, my running season just ended which was very busy so I know can respond more
Should I just use the edit tool and delete the subs and then place them somewhere else?
@tincanofthesea well, I am a family father with a full time job and several hobbies, and I manage to make a turn practically every day. It just takes a few minutes…
@tincanofthesea I strongly advise to post after EVERY single turn. This means you should also post after the US turn and after the Chinese turn. That way you could have just loaded the savegame from China and re-start your UK-turn.
What is your plan, now, for the subs? If you want to keep going with the attack in SZ97, that’s fine with me. If you want to keep them in SZ98 without attacking, we can just do the battle and I will reverse it afterwards with the editor. Same, if you want to move them elsewhere from SZ98.
12 days have past since this UK turn started, and we should really get going. Take a decision and continue, please :pray: :pray: :pray:
@martin I want to just move the subs 2 spaces to SZ92. I can start posting after every turn if you’d like although I’ve never done that before. Just about any free time I’ve have recently has been used on Triple A I just haven’t had much. I’ll do the combats and then we can edit from there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Tunisia to Libya
1 bomber moved from United Kingdom to Northern Italy
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Gibraltar to Libya
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 1 armour and 1 bomber
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 bomber moved from Libya to Malta
1 bomber moved from Northern Italy to Malta
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 8 Sea Zone to 25 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Malta to Northern Italy
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 fighters and 2 infantry moved from India to Burma
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northwest Persia
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
2 fighters moved from Burma to India
1 armour, 1 infantry and 1 mech_infantry moved from West India to India
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Northern Italy to Malta
1 fighter moved from Gibraltar to Malta
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
2 battleships, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : 0.33
Italians regular : -0.50
Japanese regular : -0.33
Germans regular : -0.83
British regular : 0.33
Italians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 92 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
3 infantry moved from Greece to Albania
1 artillery moved from Bulgaria to Albania
1 armour moved from Bulgaria to Albania
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
@TinCanoftheSea I added your subs in SZ92. I forgot about my destroyer. I will add the Italian destroyer and move it to SZ98.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 92 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
3 infantry moved from Greece to Albania
1 artillery moved from Bulgaria to Albania
1 armour moved from Bulgaria to Albania
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@TinCanoftheSea now, we should be all set :-)