@gamerman01 I tend to roll play the madman as the Axis.
Ghostglider (Allies+15) vs Simon33 (Axis) BM4
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Western United States to Central United States 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 4 infantry placed in Central United States 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter and 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Hunan 13 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 13 infantry in Anhwe, round 3 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 2 infantry placed in Hunan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Purchase Units - British British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Eastern Persia to India 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Trans-Jordan Non Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 carriers moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria Place Units - British 3 infantry placed in Union of South Africa 1 transport placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,1,4,1,2 British collect 31 PUs (1 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,4,5,2,2,1,3,1,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33 Americans regular : 0.50 Japanese regular : -1.00 Germans regular : -0.33
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2 UK ftrs in z92 on 1 US AC
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and thank you for allowing the late edit of ncm
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Persia Italians take Persia from British 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 bomber, 1 fighter and 1 infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to Tobruk Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tobruk Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 armour Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Tobruk, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Trans-Jordan to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Albania 2 fighters moved from Tobruk to Alexandria 1 infantry and 1 marine moved from Egypt to Alexandria Place Units - Italians 3 infantry placed in Ukraine 1 carrier placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.83
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 aaGun and 3 infantry moved from Queensland to New South Wales 1 artillery moved from New South Wales to South Australia 2 fighters moved from Queensland to New South Wales Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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z110: 2 French INF on 1 US TRN
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 2 fighters moved from Alexandria to Rostov 2 tactical_bombers moved from Southern Italy to Rostov 2 fighters and 1 tactical_bomber moved from Iraq to Rostov 1 artillery, 2 bombers and 4 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Rostov Germans attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers Russians defend with 1 aaGun and 11 infantry Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Rostov, round 2 : 9/16 hits, 7.17 expected hits
Combat Hit Differential Summary :
Germans regular : 1.83 Russians AA : -0.50
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9 hits in Rostov. OOL?
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@ghostglider said in Ghostglider (Allies+15) vs Simon33 (Axis) BM4:
and thank you for allowing the late edit of ncm
Surely this was obvious. China didn’t do anything to affect the Med.
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kill INF’s first, thanks
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 2 fighters moved from Alexandria to Rostov 2 tactical_bombers moved from Southern Italy to Rostov 2 fighters and 1 tactical_bomber moved from Iraq to Rostov 1 artillery, 2 bombers and 4 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Rostov Germans attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers Russians defend with 1 aaGun and 11 infantry Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Rostov, round 2 : 9/16 hits, 7.17 expected hits Russians roll dice for 1 aaGun and 11 infantry in Rostov, round 2 : 3/11 hits, 3.67 expected hits 9 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 3 : 7/13 hits, 6.67 expected hits Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 11 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from Rostov to Ukraine 7 artilleries and 4 mech_infantrys moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Alexandria 2 fighters moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Germany Place Units - Germans 1 armour and 2 artilleries placed in Novgorod 3 artilleries and 5 infantry placed in Germany 1 fighter and 1 mech_infantry placed in Western Germany Germans undo move 2. 2 artilleries placed in Western Germany 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 2.17 Russians AA : -0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 36 PUs; Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Bryansk to Rostov 3 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Rostov to Bryansk 2 artilleries and 4 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.00
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India 2 armour, 6 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys moved from Burma to India 1 fighter moved from French Indo China to India
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Unlikely but I probably should ask. Scramble from India? And I would think I can assume you will take the AA Gun first, correct?
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No scramble and max defense, so yes, please kill AA first
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India 2 armour, 6 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys moved from Burma to India 1 fighter moved from French Indo China to India Combat - Japanese Battle in India Japanese attack with 2 armour, 7 artilleries, 2 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 armour, 7 artilleries, 2 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 11/25 hits, 9.50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 3 fighters, 17 infantry and 1 tactical_bomber in India, round 2 : 8/22 hits, 8.50 expected hits 8 infantry owned by the Japanese, 1 aaGun owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 2 armour, 7 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/17 hits, 7.50 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in India, round 3 : 4/10 hits, 4.50 expected hits 4 artilleries owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 5 infantry owned by the British and 2 fighters owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Japanese: 4 artilleries and 8 infantry Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber Casualties for ANZAC: 1 fighter triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 artillery and 2 infantry moved from French Indo China to Shan State 1 fighter moved from India to 39 Sea Zone 2 bombers moved from India to French Indo China 2 tactical_bombers moved from India to French Indo China 2 fighters and 1 infantry moved from Chahar to Jehol 1 artillery and 5 infantry moved from Manchuria to Jehol 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 3 fighters moved from Japan to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 2 tactical_bombers moved from 6 Sea Zone to Japan 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 artilleries, 3 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : 5.00 British AA : -0.50 UK_Pacific regular : -1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Gibraltar to Holland Belgium 1 bomber moved from United Kingdom to 112 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in Greece Battle in Norway Battle in Denmark Battle in Korea Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Greece from Italians, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from 112 Sea Zone to United Kingdom 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 2 carriers moved from 10 Sea Zone to 7 Sea Zone 1 carrier moved from 26 Sea Zone to 7 Sea Zone 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Algeria to Tunisia 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 2 infantry placed in Central United States 3 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,4,6,3,5,5,3,5 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Germans regular : 0.67
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assumed no scramble in z6 and in z112
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Anhwe to Hunan 5 infantry moved from Anhwe to Hunan 3 infantry moved from Anhwe to Hopei 1 fighter moved from Chahar to Hopei Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - British British buy 2 fighters and 2 transports; Remaining resources: 0 PUs; Combat Move - British 2 cruisers, 1 destroyer and 4 submarines moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Normandy Bordeaux to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone 2 carriers moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone