@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Ghostglider (Allies+15) vs Simon33 (Axis) BM4
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Evenkiyskiy to Novosibirsk 1 fighter moved from Novgorod to Novosibirsk 1 fighter moved from Archangel to Novosibirsk 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 fighter moved from Germany to Normandy Bordeaux 1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 5 artilleries, 1 bomber and 10 infantry moved from France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Novosibirsk Germans attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 6 artilleries, 2 bombers, 3 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns and 11 infantry; Americans defend with 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/25 hits, 8.00 expected hits Americans roll dice for 2 aaGuns, 1 bomber, 17 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/19 hits, 6.17 expected hits 2 aaGuns owned by the British, 7 infantry owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/18 hits, 6.83 expected hits Americans roll dice for 13 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 7/14 hits, 4.67 expected hits 3 artilleries owned by the Germans, 4 infantry owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/11 hits, 4.67 expected hits Americans roll dice for 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/8 hits, 2.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/8 hits, 3.83 expected hits Americans roll dice for 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 3/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 6 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -32 Casualties for Germans: 5 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers Casualties for Americans: 1 bomber, 6 infantry and 1 mech_infantry Casualties for British: 2 aaGuns and 11 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from Normandy Bordeaux to Western Germany EDIT: 1 fighter moved from Normandy Bordeaux to Western Germany 2 fighters moved from Novosibirsk to Archangel 1 fighter moved from Novgorod to Western Germany 1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 3 armour, 2 artilleries, 3 infantry and 7 mech_infantrys moved from Ukraine to Bessarabia 3 aaGuns, 17 artilleries and 24 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Yenisey to Buryatia 1 mech_infantry moved from Kansu to Tsinghai 3 armour moved from Evenkiyskiy to Kansu 1 fighter moved from Egypt to Southern Italy 4 mech_infantrys moved from Germany to Western Germany 3 infantry moved from Western Germany to Germany 1 infantry moved from Novgorod to Vyborg 3 artilleries and 3 mech_infantrys moved from Vyborg to Finland Place Units - Germans 6 infantry and 4 mech_infantrys placed in Western Germany 4 infantry placed in Germany 3 artilleries placed in France 3 artilleries placed in Novgorod Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : 4.50 British AA : 2.00 Russians regular : -0.33 Germans regular : -5.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Italians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Italians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 infantry moved from Russia to Bryansk 1 artillery moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun and 2 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Smolensk 1 armour moved from Russia to Smolensk 1 infantry moved from Russia to Samara 1 armour, 3 artilleries and 13 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 2 fighters moved from Bryansk to Russia 1 aaGun moved from Rostov to Bryansk 15 artilleries and 57 infantry moved from Rostov to Caucasus Place Units - Russians 2 infantry placed in Volgograd 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.67 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode 1 fighter moved from Caroline Islands to 17 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria 1 bomber and 3 fighters moved from Japan to Manchuria 1 bomber moved from Philippines to Manchuria 1 armour moved from Kwangtung to Kwangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits 7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 8 infantry Casualties for Americans: 9 fighters Non Combat Move - Japanese 1 bomber moved from Manchuria to Philippines 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 3 infantry moved from India to Burma 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Yunnan 1 bomber moved from Manchuria to Japan 1 fighter moved from 17 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 tactical_bombers moved from Manchuria to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 2 artilleries, 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 3.33 Japanese regular : -0.50 -
Not the first time I have attacked only planes with planes and had every defending plane hit. Urgh.
-
If I lose (which I think I may), it may not be because of dice though.
I guess I have removed some allied footholds but USSR have too many troops relative to Germany.
Note: edited plane casualties for Germany - forgot to do that on German NCM.
Hold on…
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode 1 fighter moved from Caroline Islands to 17 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria 1 bomber and 3 fighters moved from Japan to Manchuria 1 bomber moved from Philippines to Manchuria 1 armour moved from Kwangtung to Kwangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits 7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 8 infantry Casualties for Americans: 9 fighters Non Combat Move - Japanese 1 bomber moved from Manchuria to Philippines 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 3 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 3 infantry moved from India to Burma 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Yunnan 1 bomber moved from Manchuria to Japan 1 fighter moved from 17 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 5 tactical_bombers moved from Manchuria to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 2 artilleries, 2 fighters and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Southern France: 1 artillery EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: Removing units owned by Japanese from 96 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport EDIT: Removing units owned by Japanese from Malta: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 3.33 Japanese regular : -0.50 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 1 artillery, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Holland Belgium Americans attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 4 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 artillery, 1 battleship, 10 carriers, 2 cruisers, 5 destroyers, 1 fighter, 3 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone 5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 3 fighters moved from 25 Sea Zone to Midway 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 transport placed in 10 Sea Zone 7 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Shantung to Jehol 2 infantry moved from Kiangsu to Anhwe 2 infantry moved from Jehol to Manchuria Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Purchase Units - British British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - British Battle in Crete Non Combat Move - British 4 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 tactical_bomber moved from 110 Sea Zone to Norway 1 bomber moved from Anglo Egyptian Sudan to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from Union of South Africa to Rhodesia 3 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 1 fighter and 7 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.67 Germans regular : 0.33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Germany to Holland Belgium 1 fighter and 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans submerged Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Holland Belgium Italians attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry Americans defend with 3 infantry Italians roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 1 bomber moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Albania to Bulgaria 1 artillery and 3 infantry moved from Northern Italy to Southern France 1 aaGun and 1 mech_infantry moved from Northern Italy to Southern France 1 fighter moved from 99 Sea Zone to Alexandria 2 fighters moved from 98 Sea Zone to Alexandria 1 infantry moved from Egypt to Alexandria 1 aaGun, 2 artilleries and 5 infantry moved from Northwest Persia to Iraq 1 armour moved from Turkmenistan to Persia Place Units - Italians 1 mech_infantry placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Italians collect 20 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery moved from Northern Territory to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 2 fighters and 1 infantry moved from Archangel to Belarus 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour moved from Buryatia to Sakha Germans take Amur from Russians Germans take Sakha from Russians 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Bessarabia to Ukraine 2 bombers moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Ukraine Germans attack with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/12 hits, 3.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 1 fighter moved from Southern Italy to Egypt 1 tactical_bomber moved from Western Germany to Egypt 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Belarus to Novgorod 1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Archangel to Novgorod 1 armour, 3 artilleries, 2 fighters and 3 mech_infantrys moved from Novgorod to Vyborg 2 fighters moved from Vyborg to Novgorod 1 infantry moved from Vyborg to Finland 1 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland 3 aaGuns, 17 artilleries and 24 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Tsinghai to Kansu 1 armour and 1 mech_infantry moved from Buryatia to Yenisey 1 infantry moved from Southern France to 93 Sea Zone 2 bombers moved from Normandy Bordeaux to Western Germany 2 artilleries moved from France to Southern France 3 artilleries and 16 infantry moved from Germany to Poland 7 mech_infantrys moved from Western Germany to Germany Place Units - Germans 1 fighter placed in Germany 3 artilleries placed in Novgorod 3 infantry placed in Southern France 2 artilleries and 1 infantry placed in France 1 artillery and 2 infantry placed in Germany 6 infantry placed in Western Germany Germans undo move 6. 2 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.67 Germans regular : 2.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Sikang 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 fighters moved from Russia to Belarus 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 mech_infantry moved from Novosibirsk to Timguska Russians take Timguska from Italians 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians Combat - Russians Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 49 infantry moved from Caucasus to Northwest Persia 1 artillery moved from Caucasus to Northwest Persia 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Sikang to Volgograd 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Vologda to Urals 1 aaGun moved from Vologda to Smolensk 14 artilleries and 8 infantry moved from Caucasus to Rostov 2 armour moved from Smolensk to Russia 2 infantry moved from Russia to Samara 1 aaGun moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Volgograd to Rostov Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 3 tactical_bombers moved from 6 Sea Zone to Manchuria 3 fighters moved from Japan to Manchuria 1 bomber moved from Philippines to 43 Sea Zone 1 destroyer and 2 fighters moved from 36 Sea Zone to 43 Sea Zone 2 armour and 1 mech_infantry moved from Kwangtung to Kiangsi 1 armour, 7 artilleries and 8 infantry moved from Kwangsi to Kiangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/10 hits, 4.83 expected hits Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Kiangsi Japanese attack with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry in Kiangsi, round 2 : 7/19 hits, 6.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters ANZAC defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Philippines 1 carrier and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Yunnan to Kiangsi 1 aaGun moved from Kwangsi to Kiangsi 3 infantry moved from India to Burma 1 infantry moved from Burma to Yunnan 1 artillery moved from French Indo China to Shan State 2 infantry moved from Burma to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Kwangsi 3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone 3 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 43 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from 16 Sea Zone to Japan 2 carriers moved from 6 Sea Zone to 19 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 cruiser and 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt Place Units - Japanese 3 infantry placed in India 2 artilleries and 1 infantry placed in French Indo China 2 artilleries, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 3.33 ANZAC regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium Combat - Americans Battle in Korea Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tobruk to Libya 1 mech_infantry moved from Tunisia to Libya 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Jehol 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to United Kingdom Place Units - Americans 2 artilleries and 1 infantry placed in Norway 3 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 bomber and 2 fighters placed in Eastern United States Americans undo move 5. Americans undo move 4. 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kiangsu 12 infantry moved from Anhwe to Jehol 8 infantry moved from Anhwe to Hopei Place Units - Chinese 5 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from United Kingdom to Norway 1 transport moved from 92 Sea Zone to 110 Sea Zone 10 infantry moved from United Kingdom to 110 Sea Zone 10 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to 92 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 7 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : -0.33 Germans regular : -1.00 -
I think Axis could be doomed here. USA income might just be too high and can radically outbuild Japan - how historical. Meanwhile, Norway will take a massive investment to dislodge and USSR are growing.
-
I agree that it looks very difficult for axis, but feel free to continue if you like.
If you want to call it a game, please let me know if you want a rematch. -
Result posted. Not ready for another game - a few things on right now.





