No scrambling.
Intercept these nasty bombers with three fighters please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to India
1 infantry moved from Burma to 38 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 2 tactical_bombers and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter, 1 infantry, 1 marine and 3 tactical_bombers moved from 39 Sea Zone to India
2 armour, 6 artilleries, 10 infantry and 3 mech_infantrys moved from Burma to India
2 fighters and 2 tactical_bombers moved from Philippines to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
2 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 45 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Caroline Islands, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Caroline Islands, round 2 : 6/10 hits, 4.83 expected hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in India
Japanese attack with 2 armour, 6 artilleries, 2 bombers, 1 fighter, 11 infantry, 1 marine, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 2 fighters and 22 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 2/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 6 artilleries, 2 bombers, 11 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/27 hits, 9.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 3 fighters and 22 infantry in India, round 2 : 10/26 hits, 9.67 expected hits
10 infantry owned by the Japanese, 3 aaGuns owned by the British and 6 infantry owned by the British lost in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 marine
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
2 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 6 artilleries owned by the Japanese and 2 armour owned by the Japanese retreated to Burma
Japanese roll dice for 1 marine in India, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 artillery, 3 fighters and 16 infantry in India, round 3 : 9/20 hits, 7.67 expected hits
1 marine owned by the Japanese lost in India
UK_Pacific win with 1 artillery, 3 fighters and 16 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 1 fighter, 10 infantry, 1 marine and 1 tactical_bomber
Casualties for British: 3 aaGuns and 6 infantry
Non Combat Move - Japanese
2 bombers moved from India to Burma
1 aaGun and 5 infantry moved from Yunnan to Burma
2 tactical_bombers moved from India to 39 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
3 fighters and 3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Korea to Chahar
1 artillery and 5 infantry moved from Korea to Manchuria
2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Japan to French Indo China
1 transport moved from 45 Sea Zone to 20 Sea Zone
1 carrier and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
3 carriers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries, 3 fighters and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.83
British AA : 1.00
UK_Pacific regular : 1.67
You have made me pay for not leaving enough planes in range of India there. Edit to the casualties caused a redundant round in the battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Morocco to Algeria
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
4 infantry placed in Central United States
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter and 2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
13 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 13 infantry in Anhwe, round 3 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33
Japanese regular : -1.00
Is it OK that I include an additional US ncm (1 empty US AC from z92 to z110) even though I have played China?
@ghostglider said in Ghostglider (Allies+15) vs Simon33 (Axis) BM4:
Is it OK that I include an additional US ncm (1 empty US AC from z92 to z110) even though I have played China?
Sounds fine. Move on.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Morocco to Algeria
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
4 infantry placed in Central United States
2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter and 2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
13 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 13 infantry in Anhwe, round 3 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
2 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Eastern Persia to India
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Trans-Jordan
Non Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 carriers moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
Place Units - British
3 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,1,4,1,2
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,4,5,2,2,1,3,1,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33
Americans regular : 0.50
Japanese regular : -1.00
Germans regular : -0.33
2 UK ftrs in z92 on 1 US AC
and thank you for allowing the late edit of ncm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 bomber, 1 fighter and 1 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Tobruk
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tobruk
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 armour
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Tobruk, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
2 fighters moved from Tobruk to Alexandria
1 infantry and 1 marine moved from Egypt to Alexandria
Place Units - Italians
3 infantry placed in Ukraine
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 aaGun and 3 infantry moved from Queensland to New South Wales
1 artillery moved from New South Wales to South Australia
2 fighters moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
z110: 2 French INF on 1 US TRN
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 fighters moved from Alexandria to Rostov
2 tactical_bombers moved from Southern Italy to Rostov
2 fighters and 1 tactical_bomber moved from Iraq to Rostov
1 artillery, 2 bombers and 4 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Rostov
Germans attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 11 infantry
Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Rostov, round 2 : 9/16 hits, 7.17 expected hits
Combat Hit Differential Summary :
Germans regular : 1.83
Russians AA : -0.50
9 hits in Rostov. OOL?
@ghostglider said in Ghostglider (Allies+15) vs Simon33 (Axis) BM4:
and thank you for allowing the late edit of ncm
Surely this was obvious. China didn’t do anything to affect the Med.
kill INF’s first, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 fighters moved from Alexandria to Rostov
2 tactical_bombers moved from Southern Italy to Rostov
2 fighters and 1 tactical_bomber moved from Iraq to Rostov
1 artillery, 2 bombers and 4 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Germans
Battle in Rostov
Germans attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 11 infantry
Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Rostov, round 2 : 9/16 hits, 7.17 expected hits
Russians roll dice for 1 aaGun and 11 infantry in Rostov, round 2 : 3/11 hits, 3.67 expected hits
9 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 3 : 7/13 hits, 6.67 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 11 infantry
Non Combat Move - Germans
2 bombers, 4 fighters and 3 tactical_bombers moved from Rostov to Ukraine
7 artilleries and 4 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Alexandria
2 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 2 artilleries placed in Novgorod
3 artilleries and 5 infantry placed in Germany
1 fighter and 1 mech_infantry placed in Western Germany
Germans undo move 2.
2 artilleries placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 2.17
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 36 PUs;
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Bryansk to Rostov
3 fighters moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
2 artilleries and 4 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
Place Units - Russians
1 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
2 armour, 6 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys moved from Burma to India
1 fighter moved from French Indo China to India
Unlikely but I probably should ask. Scramble from India? And I would think I can assume you will take the AA Gun first, correct?